The vast majority of players including myself wear a second or even third "visual" outfit to just look different than everyone else running around. The problem with most games it that there's always "THE best" armor set or gear to wear for your class & XX level which means a majority of "30th" level Hunters are all wearing the same stuff. By being able to wear a second outfit (that has no bearing on your first or primary combat outfit) you can individualize how you want to look
Since jewelery can't been seen in the game minus head-"circlets" there's no need to have any for just visual effects.
Hey- you have to START each race at least once just to watch the opening cinematic's!!! It takes about 30 seconds to crank out a base race then watch the movie and be plopped into the game just to check them all out. Thats a must in my book.
Dwarves & Elves start in the same area, Ered Luin around the Dwarven City of Thorins Hall, in the far NW of Middle Earth, They are separated by a bit but basically do the same core starting quests in that area. Hobbits and Men start in Breeland NE of the main Human city of Bree around Archet and again do the same base core quests of that area.
Both the starting areas are "starting instances" which means only new player characters are in them who have not completed the first core quests. After players compete those quests (forget how many) = 10th lvl I believe, you can pass thru the instance gate opening up the rest of the world for you. Once you pass through those gates you cannot go back into the starting instance.Originally Posted by Redwolf
In the case of Ered Luin (Dwarves/Elves)- the instance gate is "Thorins Gate." When you go through it (only after you complete the required quests) you leave the starting instance area & enter the "real world." If you turn around the instance is gone and walking back under the gate you walk into the real Thorins Hall area- none of the starting quests/NPC's/starting players are there. All of the physical locations are still there but none of the starting stuff. (Since you left the starting instance it's now gone.)
You are now able to join up with any character that has also left the starting instances be they 11th or 60th lvls.
{I'll edit with some picts in a bit}



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Didn't bother to change the pants.
However you can move behind a tree, wall or attack from behind to avoid combat or being hit (although area-effect-spells etc. may still get you,). 


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