Once again, Patch and I are doing something quite different than last time. From an early AH West Front scenario of epic turn count, we're doing 4.5-turn recent MMP East Front action.
Sadly, I've decided this principle should extend to my own play. I'm making goofs all over, starting with my setup.
The Germans can either capture 3 buildings or exit 16 VP off the north edge in the 4.5 turns. There's really only two areas suitable for exiting, and one takes them near the victory buildings. So, I ended up overly-focused there; especially as the secondary route would force the vehicles to cross a stream without a bridge.
I should have remembered that both of us lost our fear of Bog Checks during Pegasus Bridge. At least I had some idea of what I'd do if he did go that way. Because Patch looked at all the brown uniforms in the village and decided he wanted nothing whatsoever to do with it.
On the other hand, I really wanted to defend the village. I don't like the chances of this mostly-conscript force going up against SS troops.
I like the spot I found for the ART. Good field of view, some cover. It's been attracting some fire, but nothing's rattled the crew yet. Sadly, I took a chance on an IF shot (had a decent chance to hit), and malfed the Gun on an '11'.
Situation, RtPh, German Turn 1.
My turn 1 was, of course, occupied by my redeploy to the east. Once Patch saw the Trench in G6, he felt sure that it had the ATG. Not a bad guess, I'd nearly put it there. So, I wanted to bug out, and I didn't want him to see what was really there. Sadly, I completely missed a LOS, and Patch got to see the squad and Commissar anyway. Not only that, but I got so focused on that action, I completely forgot to move out the revealed conscript squad in R5.
Thankfully, all Patch managed to do to them is send them Berserk (it would have been a surrender, but these are SS). They also got a second '2' on the next MC, but 'zerkies don't check HoB.
The other good news was the MA on his PzII malfunctioning. The bad news was him breaking my MTR team. I'm not sure I'm ever getting that MTR back. Oh and he revealed a dummy in P3.
Situation, end of DFPh, Russian Turn 1.
Advice for anyone else playing this as the Russians: Don't use my setup.![]()
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