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Thread: Star Trek Online

  1. #1
    Spec Op Clergy ADMIN Scott Tortorice's Avatar
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    Star Trek Online

    This looks interesting:

    [YOUTUBE]U3Ug52fz5_k[/YOUTUBE]

    You can find out more about the game here.

    I say 'bah!' to all this namby-pamby Star Trek stuff! 'Suffer not the xenos to live!' is my motto! Down with the Federation! Up with Warhammer 40K, the MMO!

    BTW: Vigil Games is working on the 40K MMO. Unfortunately, no news yet....
    Burke's Joystick: Because Edmund Burke would have been a gamer!

  2. #2
    Forum Guru Michael Dorosh's Avatar
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    Re: Star Trek Online

    On the contrary, Scott, with the number of MMOs out there, I think a variety in the styles of play is vital. Star Trek's outlook and environment is so unique - and more importantly so unique and richly textured, much like Tolkien's universe, it makes it a natural for an MMO. Unlike, say, Lucas' Star Wars universe, which broad but shallow and everyone existed really for one purpose - to fight the good guys - you have a set of good guys (the Federation) whose purpose from the start was to engage in "quests". Each episode of any of the series was a "quest", be it a science survey, a diplomatic standoff with a potentially hostile race, or a military mission against a known enemy.

    I've never had any interest in investigating an MMO - who has the time? But this is the first time something has gotten me interested in finding out more.

  3. #3
    Just this guy, you know?
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    Re: Star Trek Online

    Not to mention, who that grew up watching reruns of TOS didn't dream of being a starship captain, for one race or another?


    John

  4. #4
    Spec Op Clergy ADMIN Scott Tortorice's Avatar
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    Re: Star Trek Online

    When this game was first announced, it got little more than a yawn from me. Basically, I was expecting EVE in the ST universe. But I was poking around the official forums and found some tantilizing bits of info:


    Starship battles are tactical and slow-pace ("like tall ships"); you will be able to give commands such as "Repair a hull breach on deck X" or "Reroute energy from engines to weapons".

    Ground-based combat will be more fast-paced, with both melee and ranged attacks. Defensive options like using personal shields and ducking for cover will be available.

    You can pick your ship name and registry number.

    Ship interiors will probably be limited to missions, at start, but hopefully at some point in time you'll be able to bring other players aboard to socialize with them.

    The game takes place in outer space, onboard ships and planetside.

    You can do away missions with your NPC crewmembers or with other players. Your away team will consist of five characters (PCs or NPCs).

    You will have a fully customizable and partially controllable Bridge Crew, similar to "pets" in many MMOGs

    You will also have tens, even hundreds of lower ranking officers; your "redshirts".

    You will receive bonuses depending on your crewmembers' races/species.

    Members of the alien races you encounter may join your crew.

    You control how your NPCs progress.

    You can transfer power between a ship's various systems, and do things like balance shield power.
    This would make STO a very sophisticated game! Basically a cross between EVE and Silent Hunter! What is more, there seems to be a lot of exploration content, and not just combat. I really like this idea because I have yet to play a sci-fi game that captures the essence of what I find in an issue of Sky & Telescope. I don't want outer space just to be a pretty background for combat, I want a living universe where I can engage in some astronomical research, if I want. STO may deliver just that.

    If, and its a big 'if', they can pull this off, STO might be a huge leap forward for the MMO genre.
    Burke's Joystick: Because Edmund Burke would have been a gamer!

  5. #5
    Spec Op Clergy ADMIN Scott Tortorice's Avatar
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    Re: Star Trek Online

    This is interesting:

    Eve Is From Mars, STO Is From Venus

    Put down the disruptors and the bat’leths my Klingon friends. You know this to be true even in your warrior hearts.

    Eve Online is from Mars and STO is from Venus.

    PvP is the bloody beating heart of Eve Online. Eve is where the libertarians and survivalists and neoconservatives go. Dog eat dog. Capitalism is the only true system of economics and trade makes the universe go 'round. The universe is a hostile place so one must be willing to preempt, to walk "the dark side", to be wary of intruders. Shoot first. Never apologise. They'd do it to you if you didn't do it to them first. If someone trusts you, you're doing them a favor by screwing them over as it teaches them a lesson they'll learn sooner or later anyhow. Don't fly anything you can't afford to lose. Pod pilots are the superior, immortal, race above humanity that will rule its destiny. Theology is merely a tool for war. Liberal cultures are corrupt and hypocritical and prone to disintigrate without an enemy to rally them. Never trust CONCORD (Eve's equivalent of the United Nations). They're up to something.

    PvE will be at the core of STO. STO will be where you'll find idealists, scientists, socialists and diplomats. The Federation welcomes new ideas. It never shoots first. We almost all will belong to it (Over 70%, in an informal poll, wish to be Federation and nearly 60% PvE Federation alone). The most innovative systems in the game are procedurally generated missions and worlds for PvE, along with competative PvE in the Neutral Zone, and we're promised violence will not always be the answer to resolving situations. The Federation thinks of capitalism as a quaint phase in human evolution and has solved the problems of inequality and hunger through replicator technology (if not, perhaps, on the colonial frontiers). Crafting may well take the shape of tinkering on and improving one's own starship rather than grinding out mass quanities of goods for resale. Every player will have NPC crewmen, the bridge crew/away team, to cultivate and nurture. There may be multiplayer ships eventually, if not at launch, further stressing cooperation and mutual dependance....
    Does this mean that STO will be the type of game that only touchy-feely liberals will like?!? All kidding aside, there is more than a little truth to the above comparison.
    Burke's Joystick: Because Edmund Burke would have been a gamer!

  6. #6
    Member # 3665 Redwolf's Avatar
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    Re: Star Trek Online

    WTF is PvE? WTM TLAs!

  7. #7
    Chief Defender of the Faith ADMIN Dr Zaius's Avatar
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    Re: Star Trek Online

    Quote Originally Posted by Redwolf View Post
    WTF is PvE?
    PvP = player vs. player
    PvE = Player vs. environment.

    In MMO terminology, PvE usually refers to going on scripted storyline adventures, missions, or quests. The exact form of PvE differs from one MMO to the next.

    In EVE Online, when players talk about PvE they usually mean taking on scripted missions from corporate agents controlled by the AI. While you may encounter and fight other players during the course of these missions, that's incidental. The main point in a mission is to accomplish the PvE task assigned by the agent. World of Warcraft offers quests instead of missions, but it's the same basic idea.

    The main point behind PvE is to offer different ways to enjoy the game because not everyone likes multiplayer PvP combat. PvE generally appeals to the type of gamer who prefers single player games over mutiplayer combat. In essence, gamers who exclusively run PvE missions or quests are playing in "single player mode" -- at least to the extent that outlaws and pirates will allow them to do so. Gamers who choose to play PvE exclusively are often referred to as "carebears" by PvPers, as PvE is generally considered to be less demanding and somewhat less risky. People will debate that issue until the cows come home.

    Some PvE is a hybrid type of gameplay which could incorporate multiplayer to some extent. For instance, a really difficult scripted mission in EVE might require 5-10 players to band together in order to defeat the AI fleet.

    Warhammer Online and EVE Online have a heavy emphasis on PvP while World of Warcraft and Lord of the Rings Online have a lot of PvE. But all of them have both PvP and PvE, so there is a little something for most players.
    "I have always known about man. From the evidence, I believe his wisdom must walk hand and hand with his idiocy. His emotions must rule his brain. He must be a warlike creature who gives battle to everything around him, even himself." - Dr. Zaius

  8. #8
    Forum Guru Michael Dorosh's Avatar
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    Re: Star Trek Online

    Where a game like Star Trek could break some of the paradigms Don talks about is in creating a "thinking man's" set of quests - multi-player, but 'cerebral' in nature, so that instead of battling monsters or NPCs, you might have 3 or 4 simultaneous science missions which need to be accomplished (in actual terms, these might be puzzles - if anyone played "Judgment Rites" or some of Interplay's earlier Star Trek fare from 15 years ago or so, you will know what I mean), which could lead to true multi-player quests, yet reduce the need for "combat". In essence, you have a multi-player puzzle.

    The problem with that is that they would I presume they would take longer to program, test, debug, etc. and who knows how appealing they would be. ST is a hugely recognizable franchise, so if it was anything else, I'd think anyone suggesting a "puzzle" game with no combat would be out of their minds. But something for the ST throngs just might work.

    Not exclusively; I think there is still an appeal to ship-to-ship combat, and going face-to-face with alien creatures - I'm sure everyone wants to fight the Gorn on Cestus III for themselves, or his great-grandson - and of course the best game will have elements of all these things. Too many "puzzles" would be dull - I found the Interplay games got to be a bit frustrating, and the ship-to-ship combat a welcome relief, though the interface was so clunky that it wasn't much fun when one finally got to that point.

  9. #9
    Forum Guru Michael Dorosh's Avatar
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    Re: Star Trek Online

    Hmm...investigating the link, I actually owned Judgment Rites, but the one I played most was the 25th Anniversary game which preceded it.

  10. #10
    Spec Op Clergy ADMIN Scott Tortorice's Avatar
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    Re: Star Trek Online

    On the official STO forum, I posted my hope that STO would have just as much science as it would combat - in the best tradition of Star Trek. I wasn't sure of the response I would get, but it turns out that more than a few people agree that more hard science and less "pew-pew" combat would make STO a better and more unique game! So there's hope!

    I am going to try and get an interview with the devs. Stay tuned....
    Burke's Joystick: Because Edmund Burke would have been a gamer!

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