There is a disturbing rumor that EA-Mythic's anticipated title Warhammer Online may not see the light of day anytime soon. From Gamespot:
Warhammer Online Delayed
&In a conference call following Electronic Arts' second-quarter earnings report, executives revealed that one of its major games has been delayed yet again. Warhammer Online: Age of Reckoning, the tabletop-inspired massively multiplayer online role-playing game, is now expected in the first half of EA's 2009 fiscal year, which begins on April 1, 2008. The game was previously slated for a March 2008 release, and now could come as late as September of that year.
Say it's not so!Today's delay is just the latest hairpin turn in Warhammer Online's long and convoluted road to release. First announced in 2000 by developer Climax with support from Microsoft, the game was canceled in mid-2004. The following summer Dark Age of Camelot developer Mythic Entertainment scooped up the project, which is based on Games Workshop's tabletop strategy game Warhammer. Almost exactly one year later, Mythic was purchased by EA, renamed EA Mythic, and touted as the publisher's entry into the MMORPG space. However, the game's delay, as well as EA's purchase of BioWare (which is developing its own highly anticipated MMORPG), cast some doubt on the future of Warhammer Online--and EA Mythic itself.
However, in a Gamespot interview, Mark Jacobs, EA's General Manager, insists that this is just a delay to ensure the game is a top-notch product that can compete with the other major MMORPGs:
Considering all the hype and development time that went into this game to date, not to mention that GW's Warhammer franchise is a hot commodity that any game company would kill to get their hand's on, I doubt EA would would scrap the whole project...unless WO is proving unworkable.MJ: Nobody likes news of a delay. We're not happy with it. Nobody is. But when the delay is used so that we can build a better game, a more glorious game, a game that will give players what they want, then I think we have to look at this as a very good thing. Especially in light of other games that have launched because they didn't have the time, or the backing from their corporate parents, and the games--really, everything--suffered as a result of that. We have the support of EA, we have the support of our CEO, and thanks to all that, and thanks to the hard work of all the guys at Mythic, we're going to deliver something great.
I guess only time will tell. I, for one, am becoming gravely concerned.