The manual (9.1.5 Intelligence Gathering (Advanced Rules), pg 26) says...
I can tell from the status bar whether my forces have a hex in the enemy's rear areas spotted (can detect unit presence + unit ID), observed (can detect unit presence but not ID) or unknown (cannot detect unit presence).
Is there any way to tell if hexes in _my_ rear are spotted, observed or unknown to the enemy?
Not precisely that I'm aware of. Though if you know enemy Theatre Recon from playing Allies you can get an idea. Not to mention all that air interdiction- if they can light your cigarette for you as you place it between your gritted teeth as a P40/Spitfire/Typhoon/Mustang courtesy gesture you can be pretty sure they know who and where you are.
good <ducking> point
So no chance of sneaking the 26th Pzr up to the line of the Foglia SW of Tavullia, eh?
Last edited by murphstein; 02 Oct 07 at 17:36. Reason: Premature elaboration
Not really. There's an argument to be made that scenarios with this much interdiction should have AM/PM turns, so the Germans can move without too much hindrance after dark as they historically did.
You've got good MP allowances on these units- just find a place where it's difficult for opposition to figure where they're going to go, as you would anyway as a commander but allowing you to get to where you mean business as cheaply MP-wise as possible.
Post an SAL- or let me know which one already up to look at- and I'll suggest placement.
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