
Originally Posted by
rasmus
A few comments.
1. In your screen shots many of your artillery units are either in mobile or Local reserve deployment. In these deployments they will not support any attacking or defending units. Put them into tactical reserve or defending, so that they will support your attcks.
2. Clicking on an artillery unit in the combat planner will make it fire directly. Be sure that the ART unit has sufficient movement pointdirect fire mission will eat a lot of your turn.
3.I normally leave most of the ÁRT units in tactical and only use a few for direct fire missions.
4. 40% of the round for the first attack round is quite a lot. I would suggest holding off those attacks that spends more than 20%, for the next rounds. The first round ate 10% extra. Had you used units that had only used 20% of their MPs you would have had 70% left after the first round.
5. The goal of the first round or two against a fortified position is to soften up the defenders (preferably putting them into mobile deployment), and countering the defensive artillery, thus paving the way for the big assault once that has been achieved. I normally use the direct attack limit losses for the softening up attacks.
Hope this helps a little.
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