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Thread: Decisive Action "wish list"

  1. #11
    Chief Defender of the Faith ADMIN Dr Zaius's Avatar
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    Quote Originally Posted by Rebel Roll
    I would like to see DA take into account night combat, and one sides advantages/disadvantages.
    Agreed. I would be satisfied if each side had a simple global setting reflecting the side's night fighting ability. This would be a combination of training plus NVG equipment. During night hours movement rates would be reduced by 10-30% and spotting would be a little more difficult. The side's night fighting rating would help to partially offset this disadvantage.
    "I have always known about man. From the evidence, I believe his wisdom must walk hand and hand with his idiocy. His emotions must rule his brain. He must be a warlike creature who gives battle to everything around him, even himself." - Dr. Zaius

  2. #12
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    Quote Originally Posted by Don Maddox
    Agreed. I would be satisfied if each side had a simple global setting reflecting the side's night fighting ability. This would be a combination of training plus NVG equipment. During night hours movement rates would be reduced by 10-30% and spotting would be a little more difficult. The side's night fighting rating would help to partially offset this disadvantage.
    Seems it would be easy enough to do. I wouldn't mind seeing weather modeled somehow eventually too, but I would rather see the night issue resolved first.

  3. #13
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    Another thing I would like to see changed is when a unit is forced to retreat it not just take off in the opposite direction it is being attacked from. They tend to ignore the terrain they pass through. I think something along the lines of a rally point would be a good start. Also, terrain restrictions need to be taken into account as well.

  4. #14
    Chief Defender of the Faith ADMIN Dr Zaius's Avatar
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    Quote Originally Posted by Rebel Roll
    Another thing I would like to see changed is when a unit is forced to retreat it not just take off in the opposite direction it is being attacked from. They tend to ignore the terrain they pass through. I think something along the lines of a rally point would be a good start. Also, terrain restrictions need to be taken into account as well.
    There is a way to do this but it's somewhat time consuming. Eash unit can have a "retreat route" plotted for it. There is a check box for this on the unit report. I admit I have not made use of it so I don't know how effective it is, but it seems to be a way to set a rally point.

    Seems it would be easy enough to do. I wouldn't mind seeing weather modeled somehow eventually too, but I would rather see the night issue resolved first.
    Agreed. I don't think the weather model needs to be terribly complex (although that would be a plus), it simply need to be able to model changing weather conditions. For instance, I would like the first 10 turns (20 hours) of the scenario to have clear weather, then on turn 11 a sandstorm comes in and severely limits visibility and movement. It should be fairly straight forward to implement such a system.
    "I have always known about man. From the evidence, I believe his wisdom must walk hand and hand with his idiocy. His emotions must rule his brain. He must be a warlike creature who gives battle to everything around him, even himself." - Dr. Zaius

  5. #15
    Forum Commando KG_Norad's Avatar
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    I would like to be able to veiw all movement paths, and all friendly footprints.

  6. #16
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    Quote Originally Posted by NORAD
    I would like to be able to veiw all movement paths, and all friendly footprints.
    I will second this request.

  7. #17
    Forum Regular Mompariglia's Avatar
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    movement

    I wish I could have an esteem of the maximum distance every land unit can cover in a turn, as it happens for AH and UAV.
    M

  8. #18
    Forum Guardian Deltapooh's Avatar
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    Quote Originally Posted by Mompariglia
    I wish I could have an esteem of the maximum distance every land unit can cover in a turn, as it happens for AH and UAV.
    M
    You can. First, there is the estimation provided when you create a path. There is also a chart available in CPangrac's Decisive Action Primer.

  9. #19
    Forum Regular Mompariglia's Avatar
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    Where is the estimation? There's no info about it in the manual. Also, can you post a link to CPangrac's guide?
    M

  10. #20
    Forum Conscript amrcg's Avatar
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    Court Pangrac's Guide to DA

    Where is it?

    Regards,
    Antonio

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