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Thread: L'Emmerdeur v Hank2

  1. #1
    Forum Conscript L'Emmerdeur's Avatar
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    L'Emmerdeur v Hank2

    Hank2 is my new opponent so I have started the scenario again. End of 1st turn attached. I got most of what I wanted to achieve done but the turn ended earlier than I thought so I didn't get to move the ships away from the coast and some odds and sods. But, most of my units needed to be dug in were so that's OK.

    Sword beach - reasonably happy with this area, seem to have Pegasus Bridge secure for now and making good progress down to Periers Ridge. I think I have enbough room to move reinforcements when they come next turn. On games against the AI I always find this a difficult area to start with as I seem to get bogged down fighting in fixed positions around Benouville. Not sure about the area east of Pegasus Bridge, whether it will hold probably depends on how much stuff he throws at it. Hopefully some of those turn 2 reinforcements can come here.

    Juno/Gold - looks OK, front lines forming OK and in reasonable strength. Wasn't able to destroy a couple of rogue German units but when reinforcements come I think they will not be around for long.

    Omaha - reasonably happy with progress here. Kind of have a pincer move developing so I can sweep around south east and move west to help the units moving directly off of the beaches right into the hedgero.

    Utah - lots of movement up here. Seem to have secured the southern area OK and will need to add some strength there next turn for the attack on Carentan. The Merderet River is almost contained.

    Generally speaking I'm reasonably happy given I do not really know what Im doing . I think though that maybe I have left everything a bit too spread out.
    Last edited by L'Emmerdeur; 23 Sep 06 at 18:31.

  2. #2
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    Your situation is looking good. If it was possible, securing the bridges near Carentan would have been very helpful. Odds are the Germans will blow these bridges at the very first opportunity. Effect is minimal, it just slows you down, once you have engineers available - fix them and everything will be back in order.

    Once you have forces available to do so, it might be good for you to bring the 502nd Airborne Regiment to link up with the rest of the division for optimum performance. As it is, it is not bad and initially your forces are limited so you had to make do with what was available. So no worry there.

    Good advances in Omaha considering it is the toughest. Watch for your navy - it looks like you targeted some artillery that fired back and got a battleshiop or two.

    You have a good perimeter for Pegasus - overstacked but shouldn't be an issue. What is important there is the position of 6th Airborne's HQ (85, 34). If it is destroyed, 6th Airborne loses a lot of proficiency. Always protect your HQ's unless you are in a case of last resort...which this isn't.

    Overstacked in 81, 34 - might invite an attack by the Axis...but that's the only significant target of opportunity you've presented him, and he'd be pretty daring to go for it...unless he has some expendable units.

    A lot of units are dug in, which is good. The only thing to watch here is to set them to ignore losses. This part resides in the area of attention to detail and gradually becomes natural in that every time you even touch a unit not engaged in an attack, set it to ignore losses - unless there is a reason not to.

    Overall, good job - good advances and organized.

  3. #3
    Forum Conscript L'Emmerdeur's Avatar
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    Next turn attached.

    Not so sure about my positions. Hank2 blew a few bridges whcih has created some pockets. Hopefully Ill get engineers in next turn to fix them so I can start moving. Hank2 seems to be sending a lot of forces to the Pegasus Bridge area and North Caen. I need reinforcements soon to shore up the lines and hopefully start flanking the axis and clear some way through the the reinforcements to come.

    Certainly this is playing out very different from when I have played Elmer (and I have not beaten the AI yet).

    And I forgot to check the loss settings for all units. There is sooooo much to remember!
    Last edited by L'Emmerdeur; 23 Sep 06 at 18:31.

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    Forum Conscript L'Emmerdeur's Avatar
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    Next turn. Not really happy with my position or moves here but I hope the reinforcements that are about to come will help me push the axis back. Just need some space to move and some bloody good engineers to repair bridges.
    Last edited by L'Emmerdeur; 23 Sep 06 at 18:31.

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    Looks like you are catching on quite nicely - looks good! Some notes -

    You are probably overcommitting on the eastern flank of Sword Beach - unless you want to wrap around the river to create an interesting situation on his far right flank...could give you good access to the Caen area. If that's your plan, it is a good one.

    Your screening of the entire length of the front is excellent.

    With artillery, I note a lot of it is in mobile status. You can balance your artillery deployments by having a few dug in, a few providing tactical support in case they are able to advance later in a turn, and have a few providing direct support. Balanced across the front, you are assured that if the enemy attacks, you will have something providing them support - while you also optimize your offensive for multiple contingencies/functions. You can adjust the balance - two dug in for one providing direct support, or however - but best to be prepared.

    If you cannot get engineers into the hexes to fix the bridges you want, the next option is to screen that area, perhaps with an extra couple units - and route around the resistance using the bridges you do have and force him to respond.

    Fortified positions that are surrounded don't last very long - and that is what the objective of maneuver warfare engages to create - situations that force your opponent to abandon favorable positions, or risk those units not being able to contribute to the real fight - when and where you choose to press it.

  6. #6
    Forum Conscript L'Emmerdeur's Avatar
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    End of my turn 4 attached. Still not quite sure how well I am going. His blowing of bridges is forcing some bottlenecks and hindering my ability to use mobility. I think I had a good breakthrough just south of the Merderet River which appears to leave the road open for a push to cut off the Peninsula. This is how I am seeing things at the moment. Took Heinz' advice and dug in or made tactical reserve a lot more artillery. Also learned the vital lesson of not feeling the need to attack everything but to choose where I attack so I can hopefully make breakthroughs.

    UTAH area

    Opponent seems to have invested a lot of forces in creating the front lines in the north and west areas. Got a break out happening east of St Saveur. Hope is to push reinforcements through that gap to Le haye and cut of the peninsula and to push reinforcements south east towards Carentan. For Carentan, plan is to have a pincer movement from west and east to try and force a reaction of his forces holding Carentan (can't see them yet but I think they are there) to enable the buildup of my forces around the Taute and Douve rivers to repair bridges and pur across.

    The forces up north around Montebourg and Quineville for the moment will just hold his forces in a static position but will try and attrite them slowly. If I can fix those forces here, hopefully manouvring around the southern sector will allow me to cut them off and render them useless.

    OMAHA area

    Plan to break through at Isigny and swing towards Carentan and also swing some forces east to outflank his forces that are forming a fixed line in front of the US forces.

    GOLD area

    Largely the plan here is to tie his forces up so they cannot be used for the defence of the Caen area or against the US forces when (if?) they break out of the OMAHA area. Already he seems to have committed strong armour forces to static defence lines so it might be hard for him to use their mobility without creating gaps and allowing my forces through to outflank. I just need to hold a bit longer for the reinforcements to arrive. A bit worried about the line at various points but cross fingers.

    JUNO area

    Tactics here are similar to GOLD - ie hold his strong forces in a static line preventing their mobile use and their deployment around CAEN.

    SWORD area

    A lot of forces are building up in front of Caen. His are basically forming a static line which might make it hard for him to redeploy elsewhere. Plan is to break through east of Pegasus Bridge, build another bridge over the Orne and move south to attach Caen from the east. Not sure if it will work but it might make him have to pull units off of the line and if he does that, I can attack with my forces in front of Caen.
    Last edited by L'Emmerdeur; 23 Sep 06 at 18:31.

  7. #7
    Forum Guardian Dicke Bertha's Avatar
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    You're still having most artillery in mobile - yet you have had time (?) to move the navy far off shore (why?) so that's double lack of support elements. The enemy will be able to try your defences or only harass and tire your troops for free. I notice a lot of your troops are in red - move your HQs up, normally around to where your artillery is, the HQs increase the supply to adjacent troops.

    Interesting/promising situation developing east and north of Caen.

    Beware, some battalions of 12 SS can cut through between Caen and Bayeux - a few grenadiers on the beaches is all it takes to really mess up your supply.

    Interesting game, still very much in the balance!

  8. #8
    Forum Conscript L'Emmerdeur's Avatar
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    My turn 5 attached.

    So far he has done well at limiting my ability to manouvre but I had a reasonable few rounds of combat. In particular, got some units right into Caen itself but I think they may be quickly overcome, still the shock might cause him to transfer some units east to defend Caen. If he does that, I can try and break through where he pulls his units from.

    Isigny finally fell so I hope to be able to exploit that and get some units towards Carentan and force him to move his units guarding the broken bridges that have caused me to stall.

    All in all, I think it is OK and at least I am learning stuff along the way. If I was starting now I would do things differently.

    Does anyone think my opponent might have committed too early and made his lines to far north?
    Last edited by L'Emmerdeur; 23 Sep 06 at 18:31.

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    Your situation is looking better - organized, more artillery dug in (good job, might want more though). His 12th SS, Lehr and 21st Panzer are all committed West of Cain and you have a a good situation developing there where you managed breakthrough - capitalize upon that to the fullest extent possible. If it means risking an engineer to advance along the river even with the potential of suffering a disengagement attack, it's worth doing - even it it takes a few engineers to do it. You want to exert as much influence and pressure on the base of your breakthrough.

    Basically, every hex in which you can place a unit, especially on the base and flanks of a penetration, increases the durability of your breakthrough, increases your opponent's movement costs for lateral moves, etc.

    Across from Utah - the St. Saveur - Valognes Perimeter... to cite Clausewitz, "Reinforce Success" -- shift forces away from the bottle neck northwards, where it looks like you're creating a good penetration. Continue to screen the current perimeter and probably keep a good 3-4 battalion reserve...as he starts shifting forces to respond to yours, use that reserve to hit his week spots. And if he doesn't respond to your shift of force, so much the better!

    It takes several games but gradually you start to get a feel for what you are likely to accomplish and not likely to accomplish with a set of forces in a given time frame. You're doing good!

  10. #10
    Forum Guardian Dicke Bertha's Avatar
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    L'emmerdeur, I agree it is looking rather good, but you're maybe behind schedule. I don't think your opponent is sweating too much, but there are sections where you are well set-up and he is in a bad situation. And many artillery units are still not dug-in - is the enemy not counterattacking at all, is that why you play it coolly?

    One advice at this point would be to decide what your ultimate objectives are, and not let the enemy decide where you can advance...

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