The player can set his/her ships to fire at various target settings. It sounds like the AI in the situation above is staying on 'free' targeting and therefore engaging the target with the highest combat value even though that target isn't the highest threat. The AI seems to need an extra setting the player does not: a 'greatest threat' setting which should be a combination of combat value, range and whether that target is firing at the AI ship. Perhaps a setting called 'return fire at nearest significant aggressor' is needed? The AI would then fire at TBs or DDs within 1000m first then the nearest ship firing at it next and finally the target in range with the highest combat value.Originally Posted by Harv
Certainly the situation you describe sounds screwy to me.


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