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Thread: The unofficial Distant Guns 'wish list'

  1. #41
    Forum Conscript saddletank's Avatar
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    Quote Originally Posted by Harv
    Perhaps it's more poor AI targeting choices as opposed to fixation. For example I have a game where 6 Japanese cruisers (3 on each side) are within 1500m of two Russian battleships (Navarin and Vyeliki) and beating them up quite badly, while both BB's are firing on the Chin Yen which is almost 8000m away. If the BB's were "smart" they'd blow away the cruisers with the 305's at short range and then work over the Chin Yen.
    The player can set his/her ships to fire at various target settings. It sounds like the AI in the situation above is staying on 'free' targeting and therefore engaging the target with the highest combat value even though that target isn't the highest threat. The AI seems to need an extra setting the player does not: a 'greatest threat' setting which should be a combination of combat value, range and whether that target is firing at the AI ship. Perhaps a setting called 'return fire at nearest significant aggressor' is needed? The AI would then fire at TBs or DDs within 1000m first then the nearest ship firing at it next and finally the target in range with the highest combat value.

    Certainly the situation you describe sounds screwy to me.
    Last edited by saddletank; 04 Aug 06 at 20:31.

  2. #42
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    Please give us an option to hide ship names, green dots and triangles! The game would look much better without these artificial things. And I really do not need those names, we have that nice magnifyng glass. The dots and triangles could be useful sometimes, but many times not needed either.

  3. #43
    Forum Conscript saddletank's Avatar
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    I've seen plenty of screenshots with no markers at all so they must be disable-able?

  4. #44
    Forum Regular WallysWorld's Avatar
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    Press 'S' to disable Ship Status which includes ship names, ship markers and the triangle markers too. I always play with the Ship Status off.

  5. #45
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    Thanks Wally!

  6. #46
    Forum Conscript BigBog's Avatar
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    wishing for...a couple of things...

    Most of which have been covered, but like to add my vote to:

    1) OOB screen, including location, status, TF/Division, damage and ability to click on it and go there..

    2) Abbreviated "status: <s> titles like: BB instead of battleship, etc...tkaes up too much space as it stands now

    3) more fire and explosions--a ship with 70-90% fire damage should show a bit more evidence of raging out of control fires, granted that much can be below deck, so then alot more smoke billowing up/out...

    4) secondary explosions: I remember Action Stations (PC-DOS, anyone remember this title?) in particular did a great job in modeling these...

    BigBog

  7. #47
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    Please can we see a total tally of merchant shipping sunk so we can see how close to victory we are.

  8. #48
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    Wish List

    Need an OOB!!!
    Ability to maximize the lower right overview map. And issue orders from it
    F9 Key doesnt work in the campaign map to toggle the trade routes

  9. #49
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    wish list

    1. Easy multiplayer including easy search for games,sharing computer
    generated scenarios,eventually VOIP (not realistic but fun).
    2. ability to add small areas or rain or snow to a computer generated scenario
    map: realistic and gives fleets a place to hide in or escape to
    3. point buying system for computer generated scenarios
    4.GREAT GAME

  10. #50
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    Quote Originally Posted by BigBog


    4) secondary explosions: I remember Action Stations (PC-DOS, anyone remember this title?) in particular did a great job in modeling these...

    BigBog
    I still have it. Played the Amiga version to death.

    Would like to see a better end of battle summary. Shells fired, how many hits.

    As was mentioned before, a general order for ships to engage their opposite number. As it stands, if I want to do that, I have to order each ship by hand. As the admiral, I want to hoist a signal.

    Maybe this is a little much, but if the commander is killed, maybe a period where you can't issue orders until the next in command takes over?
    Last edited by Ironhand; 08 Aug 06 at 00:04.

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