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Thread: 2nd turn

  1. #1
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    2nd turn

    Also included Sal. file for additional info.
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  2. #2
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    turn 3 vs teltossi
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  3. #3
    Forum Commando viridomaros's Avatar
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    we can't use pbl file, could you please attach the sal instead?

  4. #4
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    Bradley,

    If you could, please upload the .sal file. The .pbl file can only be opened by your opponent who is apparently using a password other than instructed to the axis team, so I can't open the file to see anything.

    Thanks!

    Mark

  5. #5
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    here you go, sorry.

  6. #6
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    Thanks!

    Your situation is not bad overall as you have some important gains developing west of Caen. There are several things you need to watch though -

    1. Screen as you go - never let the enemy have access to your rear areas. Units at 73, 30 and 49, 23 - if they are able to move and not in reorg, can get onto the beaches and hold up your reinforcements, reduce your supply, and all other manner of mayhem. Screen your flanks...even if just with companies, you want to know that the enemy is always in front of you, never behind you. Enemy units from 34, 17-19 are likely to cut off supply to your units heading to Cherbourg.

    In the process of advancing, you want to isolate his units, but not allow him to do the same to you - and in several instances this is what he is doing. When situations like that develop - you really want to aggressively reverse the situation - such as 26, 23 & 27, 24; as well at 29, 18 and 30, 17.

    2. You have a good situation going on the Omaha Beach area's western flank - secure the road and use it to get some of your reinforcements inland deep and fast.

    3. Maintaining formation integrity could use a little more attention - 101st Airborne's artillery is at 31, 16 while the rest of the division, without arty support is at 30, 29.

    4. Pegasus Bridge will be an ongoing problem for you as he is in a very good position to decimate 6th Airborne...whether he can pull it off or not is a good question, but if he can - and he does have the forces there to do it - you will have to decide between a prolonged effort to take the bridge and establish a good perimeter...or to screen that area and route units around his flank into and beyond Caen. Then...in the last turn or two, bring up a nice strong group and try to get the bridge back.

    5. You are very light in the are between Trevieres and Bayeux. Probably use a regiment of Americans to screen that area - divide each battalion into companies. Secure the roads, and bring up something heavier to take Bayeux as it provides a +2% supply bonus to everyone and you will need every little bit you can get.

    Overall not bad - you have concentration of force in key areas and that is good....but you don't need as much so concentrated. More reinforcements will be coming and that will help you out. Don't be afraid of losing units, just make sure he pays the price for it.

    Have a good one!

    Mark

  7. #7
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    Some bigger battles developing. Not necessarily a good thing.

  8. #8
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    It looks like your situation has improved somewhat, albeit with the potential to be quickly reversed. Your overstacking near Pegasus is likely to be hit hard. If he is able to commit more there, you would be in danger of losing Pegasus bridge and all the units east of the river, potentially some west of it. He has almost enough there to do it. Of all those units, only the ones in 81, 35 are dug in...

    Digging in will save you more on the defense and cause the attacker more damage than what you will see attacking with everything from an overstacked hex.

    Your letting a lot of your armor get tied down with the line he has built. More useful to pull it out, seek his flank and wrap around it. If that's not possible, you will at least be able to see everything he has on the front line, assess the weakest points and hit hard there with the intention of scoring flank attacks as a consequence of any penetration.

    52, 30 and 60, 30 - more overstacks....screen your flanks, avoid letting an unseen unit into your back areas. Stacking six battalions together is just begging for trouble. He doesn't need to get a unit adjacent to deliver it, just needs one artillery battalion and a good 3-4 rounds of activity.

    Otherwise, it appears you are doing pretty good south of Omaha - but there's no recon or screen to allow for much of an assessment. If the road is clear though, you will want to secure it, clear it of anything that may threaten it, and get heading toward St. Lo. while screening your flanks and digging in toward the end of each turn.

    Your supply situation at Utah is horrendous - you need to clear those fort units as a matter of priority. Avoid having unprotected headquarters exposed to the enemy.

    Next turn watch the replay and assess what your opponent is doing. Regroup and evaluate your position with respect to your primary objectives (south of Cain, St. Lo area, Cherbourg, Pegasus and Carentan).

    Take your time - use shield and sword...if you insist on having 6 units in one hex, dig at least one of them in - but you will find it better to have 2 or 3 units in a hex with the others spread out to get flank attacks....1 or 2 stay open to attack while the last digs in. Behind your front line you can have additional reserves not dug in...or dug in that haven't moved, that you can bring up to exploit and solidify any advances. When advancing units, dig in the units with the least movement points, keep the others with more movement points available for attacks.

  9. #9
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    A question. What use are AA units when we have complete AS. There are several.

  10. #10
    Forum Conscript L'Emmerdeur's Avatar
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    I asked the same question about AA units. Check the replies here - http://www.strategyzoneonline.com/fo...ad.php?t=43429

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