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Thread: * Known Harpoon [ANW] Issues

  1. #11
    Composite Warfare Command Herman Hum's Avatar
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    Opening 3.6.3 scen causes crash

    Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3

    1. Try to load scen in ANW with PDb

      Sample file has been attached for PDb.
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  2. #12
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon [ANW] Issues - resolved

    Strike mission fails to execute

    Enemy Unit appears not to be able to plot an intercept path.

    This may be the Navigation Bug everyone is talking about but no detailed explanation has been posted.

    1. Run test file
    2. Watch CG Kara fire all long-ranged missiles at target and then fail to engage with guns

      Sample file has been attached for PDb.
    Attached Files Attached Files
    Last edited by Herman Hum; 31 May 07 at 20:48.
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  3. #13
    Composite Warfare Command Herman Hum's Avatar
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    AGSI has requested the removal of certain data that was copied from the Mantis Bug-Tracking system. I fully concur and offer the following apology:

    This additional request has clarified your position. And I totally agree.

    Materials like the full bug list from Mantis should not have been posted to other fora. I mis-understood your previous request to mean that you wanted the entire bug list removed since those reports and files are of my own construction.

    The offending attachments have been removed. Sorry for that.
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  4. #14
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon [ANW] Issues - resolved

    BOL Type 65-76 ASW torpedoes come back to kill sub

    Type 65-76 ASW torpedoes come back to kill sub when launched on BOL [Bearing-Only-Launch]

    1. Load test scen
    2. Fire Type 65-76 ASW torpedoes on BOL
    3. In SE, you can see torpedoes turn around and kill launching sub
    4. In GE, torpedoes just kill sub

      Sample file has been attached for ODb.
    Attached Files Attached Files
    Last edited by Herman Hum; 31 May 07 at 20:48.
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  5. #15
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon [ANW] Issues - resolved

    Guns do not fire all ammo when ordered to do so

    Guns do not fire all ammo when ordered to do so

    1. Play test scen in GE
    2. Attack the runway with 127mm guns. Use ONLY one mount and allocate all 255 units of ammo
    3. Only a small amount of ammo is expended to knock the runway down to STOL and player is not allowed to fire more
    4. If the 406mm guns are used, the runway can be knocked down to [VTOL / Large Helo capable]
    5. As the runway is being repaired (i.e. recovers to Small a/C capability), the player is not able to knock it down again. If he tries to continue firing with the partially depleted mount, it will not fire.

      Sample file has been attached for ODb.
    Attached Files Attached Files
    Last edited by Herman Hum; 21 Feb 08 at 05:04.
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  6. #16
    Composite Warfare Command Herman Hum's Avatar
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    Ready times go wild when AI Formation Air Patrols activated

    Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.

    1. Run test file in GE from the NL side
    2. Enable "AI Formation Air Patrols"
    3. Run until about 18 minutes.
    4. You can see that the ready times for some planes jumps to about 290 minutes by themselves.

      Sample file has been attached for PlayersDB 6.4.9.


    4UK_NL [Solitaire].Scn
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  7. #17
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon [ANW] Issues - resolved

    Range value < 1.0nm not recognized

    Database accepts, but does not recognize, any range value < 1.0nm Weapons will not fire when max range is < 1.0nm

    1. Run in test SE and watch gunboat not be able to attack target with MGs because they have a range of .6 nm

      Sample file has been attached for ODb.
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    Last edited by Herman Hum; 31 May 07 at 20:49.
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  8. #18
    Composite Warfare Command Herman Hum's Avatar
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    All ammo not available

    300 rounds of ammo are shown, but only 44 are offered for fire allocation.

    1. Run in test SE and watch gunboat not be able to attack target with MGs because they have a range of .6 nm.
    2. When gunboat is manually ordered to fire, only 44 rounds/mount are offered even though 300 units are available.

      Sample file has been attached for ODb.
    Attached Files Attached Files
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  9. #19
    Composite Warfare Command Herman Hum's Avatar
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    Units starting inside minimum range will not fire

    Units starting inside minimum range will not move far enough away to fire their weapons

    1. Run test file
    2. Watch bombers move in to strafe and never move far enough away to launch AS-2 Kipper

      Sample file has been attached for ANWDb.
    Attached Files Attached Files
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  10. #20
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon [ANW] Issues - resolved

    Edit Aircraft function does not respect Time / Country restrictions

    When Time / Country restrictions are activated by the Launcher, Edit Aircraft function does not respect them when used to add aircraft to facilities. Aircraft directly inserted into a scenario function properly.

    1. Activate Time / Country restrictions in the launcher
    2. Attempt to add aircraft to any platform. The user may add any aircraft in existence without restriction.
    Last edited by Herman Hum; 31 May 07 at 20:49.
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