Re-build All causes planes to loiter
Planes that normally flew at cruise speed go to loiter when Re-Built All command is used.1. Run [PDb] Re-build All causes planes to loiter.SCN in SE with Show All activated.
2. Planes will fly over AAA position.
3. Re-open [PDb] Re-build All causes planes to loiter.SCN in SE with Show All activated
2. Re-Build All units
3. Run scenario
4. Planes will now circle and Loiter
Runways can be destroyed
Runway facilities can now be destroyed.1. Run [PDb] Runways can be destroyed (3.7.0).SCN in SE from side 1
2. Place game on pause and attack any of the runway facilities with every weapon available at the SAME time. All weapons must be allocated at the same time to replicate results. Consecutive attacks may not create this effect.
Sanity check fails for multiple weapons records
Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.![]()
Sanity check fails for propulsion alt bands
Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.Band Throttle MinAltitude MaxAltitude Speed
1 Cruise 3510 6000 1300
2 Cruise 0 600 1000
3 Cruise 610 3500 1120
Sanity check fails for Ready Times
Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.
Scen locks up at 15 secs into game
Scenario freezes 15 seconds after start of game.1. Run [PDb] Scen locks up at 15 secs into game Iranhattan (3.7.0).scn for 15 seconds in SE
SE shows different results from GE
ScenEdit shows different results from Game Engine test.1. Run [PDb] SE shows different results from GE.SCN in Game Engine
2. Enemy aircraft can be seen flying over AAA position
3. Re-Run [PDb] SE shows different results from GE.SCN in ScenEdit
4. Enemy aircraft are never spotted
Sonar detects facility
Land facility detected by sonar.1. Run test scen [PDb] Sonar detects facility.scn
2. Sail FFG Karel Doorman towards RefPt with active sonar to detect facility on sonar
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SSMs ignore delayed strike mission
Land-based SSMs ignore delay time for Strike missions.1. Run test scen [PDb] SSMs ignore delayed strike.SCN in SE from Observer side with Show All activated
2. SSM Launcher fires on ships and land targets immediately even though a 5 minute delay is specified in the mission
Strike Mission continues to dead target
Strike Mission continues to target even after it is already destroyed.1. Run test file [PDb] Strike Mission continues to dead target.scn from Observer side in GE on Low/Fast Accuracy/Speed setting
2. Helos will destroy two targets
3. Second wave will attack and destroy a third Hangar but followup group of 2 helos will continue to approach target and then hang over it.
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