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Thread: * Known Harpoon [ANW] Issues

  1. #81
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon [ANW] Issues - resolved

    Mixed Unit and Group icon error

    Unit and Group icons show up at the same time when platforms deleted in SE.

    1. Run test scen [ANW] Mixed Unit and Group icon error (3.8.0).scn
    2. Insert any aircraft
    3. Insert second aircraft atop first using Ctrl+A
    4. Group aircraft together
    5. Delete all the Eagle aircraft
    6. Group/Unit mis-matched icons will appear.
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    Last edited by Herman Hum; 21 Feb 08 at 04:07.
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  2. #82
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon 3 ANW Issues

    SSM Altitude crash

    Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.

    1. Run test scen [ANW] SSM Altitude crash (3.8.0).SCN
    2. Launcher 1 fires HY-4 and missile dissappears.
    3. Launcher 2 fires same altitude from coast/sea level and missile hits.
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  3. #83
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon [ANW] Issues - resolved

    Sub changes depth and goes active

    A sub on Plotted mission at max depth detects a ship, changes to periscope depth, and goes active on its own.

    1. Run test scen [ANW] Sub changes depth and goes active (3.8.0) scn from Observer side with Show All activated
    2. Watch sub go Active and rise to Periscope depth for an attack without any orders on Plotted mission
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    Last edited by Herman Hum; 21 Feb 08 at 04:07.
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  4. #84
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon 3 ANW Issues

    TALD materialize at wrong point

    When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.

    1. Run test scen [ANW] TALD materialize at wrong point (3.8.0).SCN for one second.
    2. Hit pause.
    3. Plot aircraft path to RefPoint A
    4. Launch all TALD decoys on BOL at RefPoint TALD
    5. Unpause game and watch TALD decoys materialize from launch point while the plane is elsewhere
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  5. #85
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon 3 ANW Issues

    Time compression causes miss

    Higher time compression creates automatic miss.

    1. Run test scen [ANW] Time compression causes miss (3.8.0).SCN from Helo side
    2. Order Fire Scout to intercept Radar
    3. Run time compression at 15 seconds, Low Accuracy/High Speed
    4. Fire Scout fires and misses every time
    5. Fire Scout will fire and hit if run in 1:1 compression
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  6. #86
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon [ANW] Issues - resolved

    Unknown Sub contacts not attacked

    Unknown submarine contacts no longer attacked unless positively identified as hostile.

    1. Run test scen [ANW] Unknown Sub contacts not attacked (3.8.0).SCN.scn in SE from Observer side with Show All activated
    2. ASW ships localize unknown subs, but will not fire unless they fire first and display their hostility
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    Last edited by Herman Hum; 21 Feb 08 at 04:08.
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  7. #87
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon 3 ANW Issues

    Weapon Max Launch Speed ignored

    Weapons ignore Maximum Launch Speed set in database.

    1. Run [ANW] Weapon Max Launch Speed ignored (3.8.0).SCN
    2. Order air group to approach target on afterburner (1074kts) at 2001m altitude
    3. When in range, attack with WCMD
    4. WCMD is supposedly only able to launch between 250kts and 650kts
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  8. #88
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon [ANW] Issues - resolved

    Binoculars jammed

    Ground units with only Binoculars for sensors are shown as jammed by ECM.

    1. Run saved game [Col] Binoculars jammed (3.8.0).SAV
    2. Norwegian companies icons appear with "jammed" designation



    Sample file in Archives
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    Last edited by Herman Hum; 21 Feb 08 at 03:58.
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  9. #89
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon 3 ANW Issues

    Passive sonobuoys will not deploy

    Passive sonobuoys will not deploy with "[" hotkey. Active sonobuoys will deploy.

    1. Run saved game [Col] Passive sonobuoys will not deploy (3.8.0).SAV
    2. AG70 Fireflies have plenty of passive sonobuoys and will not deploy with "[" hotkey
    3. "." and "," hotkeys seem to work, though.
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    Last edited by Herman Hum; 04 Jun 07 at 16:57.
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  10. #90
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    * Known Harpoon 3 ANW Issues

    Phantom air group

    Phantom air group.

    1. Run saved game [Col] Phantom air group (3.8.0).SAV in SE with Show All activated
    2. A phantom air group AG77 exists after all the aircraft are shot down while attempting to launching for the mission.
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