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Thread: * Known Harpoon [ANW] Issues

  1. #141
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon 3 ANW Issues

    Strike Mission fails to cancel

    Ground Strike Mission fails to cancel after target is destroyed.

    1. Run test file [PDb] Strike Mission fails to cancel.scn
    2. Order SSN to periscope depth to detect the Neutral Guard Tower facility
    3. Designate Guard Tower as Hostile
    4. Flight of bombers on General Strike mission will arrive in 30 mins to destroy tower
    5. After destruction of target, planes will circle endlessly instead of returning to base.
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  2. #142
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon 3 ANW Issues

    Strikes fail to launch

    Air strikes that performed properly in ANW 3.7.0 now fail to launch at all.

    1. Run test file [PDb] Strikers fail to launch (3.7.1).scn in SE with Show All activated
    2. Danish fighters fail to execute strikes that worked in 3.7.0
    3. If planes are launched manually and moved over the target, the weapons do work properly.
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  3. #143
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    * Known Harpoon 3 ANW Issues

    Submarine evades own torpedoes

    Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.

    1. Run [PDb] Submarine evades own torpedoes.SCN in SE from Tanker side with High/Slow Accuracy setting and Show All activated
    2. SSK will fire Wake-homing torpedo at tankers and immediately move at Flank speed to 'evade'
    3. Run [ANW] Submarine evades own torpedoes (3.8.0).SCN from Sub side in SE with Show All activated
    4. Fire ASW torpedoes BOL at RefPt.
    5. Sub will move to evade when torpedoes become active.
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  4. #144
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon 3 ANW Issues

    Subs fire SS-N-15 onto the ice

    Submarines are able to fire SS-N-15 Starfish onto polar ice.

    1. Order Yankee Notch to surface
    2. Fire BOL SS-N-15
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  5. #145
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    * Known Harpoon 3 ANW Issues

    Subs surfacing under ice

    Submarines are able to rise to the surface from under the ice pack and run on the surface.

    1. Order Yankee Notch to surface
    2. Assign speed and course
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  6. #146
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon 3 ANW Issues

    Subsequent strikes are disorganized

    Subsequent strikes are disorganized and launch in separate groups.

    1. Run [PDb] Stream of strikers.SCN from Observer side in GE on Low/Fast Accuracy/Speed setting
    2. Watch group of four helos attack first target.
    3. Once first target is destroyed, some (2) helos RTB will others continue onto second target
    4. After group expends remaining ordnance on second target, helos RTB
    5. Subsequent strike group will launch in two separate groups of 2 instead of one powerful group of four.
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  7. #147
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon 3 ANW Issues

    Support missions do not fully launch

    Not all aircraft assigned to support missions launch as they previously did in H3.6.3.

    1. Run [PDb] Support missions do not fully launch.SCN in SE from the Observer side
    2. In H3.6.3, both planes assigned to the support mission would launch since they are different types. Now, only one launches.
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  8. #148
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    * Known Harpoon 3 ANW Issues

    Torps chase improper targets

    Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.

    1. Run test scen [PDb] Torps chase improper targets (3.8.0).SCN from the Observer side in SE with Show All activated
    2. Watch submarine attack a herd of PTM Hugin
    3. When sub tries to engage nearer vessels, the torpedoes launch, reach activation point (very close to their intended target) and then veer off towards a target outside of their range.
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  9. #149
    Composite Warfare Command Herman Hum's Avatar
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    * Known Harpoon [ANW] Issues - resolved

    Tubes Cannot Change Loadout without repeated commands

    Torpedo tube loadouts cannot be changed after re-loading by AI without the command being issued repeatedly.

    1. Run [PDb] Tubes Cannot Change Loadout (3.8.0).SCN from NATO side
    2. Fire all five Spearfish from Spartan on BOL to clear the tubes
    3. AI will reload with a mixture of Mk 24 Tigerfish and Harpoon
    4. Try to change loadouts to all Mk 24 Tigerfish
    5. It will not be possible to re-load all tubes with Tigerfish unless the command is repeated 3-4 times. Only 1 tube changes every time the command is issued.
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    Last edited by Herman Hum; 21 Feb 08 at 04:03.
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  10. #150
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    * Known Harpoon 3 ANW Issues

    Unarmed units not engaged

    Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.

    1. Run [PDb] Unarmed units not engaged.SCN from Red side in GE or SE.
    2. Unarmed merchants will sail right past without being engaged. This behaviour can be replicated with submarines, too. [ANW] Unarmed units not engaged (3.8.0).SCN
    3. If the game is saved and examined in the SE, the naval units do see the enemy as Hostile and in range (if fired manually), yet they will not fire.
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