Update Please!
It's almost April, the Distant Gun web site hasn't been update sense early feb.
Update Please!
It's almost April, the Distant Gun web site hasn't been update sense early feb.
I'll see if I can get us an update.
"I have always known about man. From the evidence, I believe his wisdom must walk hand and hand with his idiocy. His emotions must rule his brain. He must be a warlike creature who gives battle to everything around him, even himself." - Dr. Zaius
That rhythmic squishing sound you hear is me drumming my fingers, waiting for some new word. The sound started out as a rattle, but I've long since worn off my fingernails and then my skin, so now it's bloody pulp hitting the desktop. It looks, however, like it'll soon become a rattle again, when I get down to the bone.
-Bullethead
Nihil iniquius quam aequitatem nimis intendere
In wine there is wisdom, in beer there is strength, in water there are bacteria.
I have no idea what that meansOriginally Posted by Jim Cobb
![]()
In Janaury I heared the game was just about complete, then in Feb a bunch of new stuff was added (the campaign system?). Is the game still in development (more stuff being added) or compete and in final testing tweak phase!
Norm is really taking to the new graphics engine; he's probably tweaking that. Also, I believe the campaign game is a relatively new factor.
Hmm, sounds like they've sent you 2 new builds you ain't even looked at much. Tell you what. As a special favor to an ol' CF24 bud, I'll lighten your workload. You just send them on over to me and I'll tell you what they're like, and then you can write another column about themOriginally Posted by Jim Cobb
.
But send them on CD cuz my dial-up still uses 2 cans and a piece of string![]()
-Bullethead
Nihil iniquius quam aequitatem nimis intendere
In wine there is wisdom, in beer there is strength, in water there are bacteria.
Hello guys,
We're still a few weeks off. As I put it in the RJW society mailing list a few days ago, we're at the point in the project where it's traditional to predict release in "about two weeks". Take that with a grain of salt. We are under no pressure to release to a deadline, so it won't go out 'til it's ready. The campaign game is being every bit the challenge that I expected, and then some. Only in the last few days has the battle spawning and recovery really been working the way it was designed. Today was spent finishing up the code that handles the Japanese merchant fleet. Tomorrow morning will be spent on test, followed by a start on the final coding for the event engine. TOAW players will know what that is all about. Once the event engine is final, all that remains is the final coding on the programmed opponent and a few days full up test on the campaign.
Some interesting things have happened on the tactical side as well. Late last week I figured out a way to decrease the memory requirements of the game while substantially increasing frame rates. Even with all the detail set all the way up and 4x anti-alias, 1600x1200 I'm staying above 30fps in Tsushima now on my 3GHz P4 / nVidia 6800 development machine. In smaller scenarios (Ulsan), my frame rate is currently refresh rate limited (I play with vsynch on).
I will try to put together some kind of "official" update tomorrow.
Norm
Thanks for the update!
Nice to know your development rig is a 3GHz P4 / nVidia 6800 video, I just ordered a Geforce 6800 GS card for my P4 3Ghz machine earlier in the week.![]()
Bookmarks