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Thread: SAR CPX, OCT 8th 2005, Players AARs

  1. #1
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    SAR CPX, OCT 8th 2005, Players AARs

    BLUE CO AAR (Chaim Krause)

    As BLUE CO my main task was to insure that the Blue players had fun.
    You'll have to ask them if that mission was accomplished.

    My first question was why Blue was sending in such a huge force for a
    SAR mission. So, I went on the assumption that this was just to get
    things started and that something would be sprung on us during the
    game. So I just sent out very simple plans. (Rattler's AAR sums them up
    well). The forces under my command were to provide support to the 3
    commanders as they requested it. It was also my understanding that
    there would be some newbies, so I didn't want to make things too
    complicated with the three groups being dependent on coordinating with
    the other groups. Once we spotted the aircrew quickly I pulled one
    group back and set them west of the river to support the zone with the
    aircrew as they evacuated. I didn't give them any specific orders on
    how to go about the SAR or the defense other than to set up far to the
    east and search east to west with a delaying line remaining at the
    eastern edge. At some point we got the pilots out so I told them to
    just pull out what they could and we would go back in with the gunships
    and heavy smoke from the 120s. The sub-commanders told me that they
    could get some of the units out without my support. I think, but I am
    not sure, those are the helos that got waxed. The game was stopped at
    that point.

    First of all, I want to reemphasize that I felt the main purpose of this
    CPX was to have fun and get some new guys involved, so I didn't take it
    all that seriously. John O (the original red CO) and myself sit next to
    each other at work and we talked about just letting the sub-commanders
    have some fun. I sure had fun and don't want my following comments to
    be taken as criticism of this weekend's game. However, I do have some
    comments about the scenario, if there is a desire to do something
    similar in the future.

    I don't think the scenario was well planned in terms of it providing for
    an interesting engagement in a multi-player CPX. My mission was to
    extract a downed aircrew. In RL I would not have just sent an airborne
    unit of the size given to just blanket known enemy territory and hope
    they stumble across them. In RL I would have done a lot more work to
    locate them using specially trained SAR units that have the capability
    to do this. Then I would have sent in a specially configured SAR team
    to recover the crew fast and furiously. Probably two specialized SAR
    helos max with fighter-bombers on station.

    As a scenario, in effect, what I was given was an airborne unit with no
    orders as to whether I was to defend or attack. I was not told what
    amount of losses were acceptable (i.e. fight a delaying action or a
    "hold at all costs" action). Because of this, I couldn't properly plan
    or use my forces effectively. I would have had to have made several
    different plans and briefed all of them to my sub-commanders. If I was
    to assume attack, what was I attacking? A location? A enemy force? If I
    was to defend, where? West or east of the river? At one, two or three
    bridges? Etc.

    So, once again, I had fun. Rattler, if you plan on hosting another CPX,
    I would love to participate. To my sub-commanders, I'd love to have you
    be on my team again.

  2. #2
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    RED 1st Coy AAR (Ralf Pichocki)

    As there have been quite some players and lurkers, I'll try to keep my AAR
    short ;-)

    Task:

    RED had one reinforced BTR Bn and was roughly tasked to take hold of, keep
    open and then destroy three bridges in the middle of the map, 6-10 km from
    their starting positions.

    Execution:

    I was in command of the 1st Company, tasked with the northmost corridor of
    attack and to reach or seize the northmost bridge. John, who was CO during
    the planning stage, wanted to act the companies more or less independently
    (probably because the attack corridor was 6 km wide), so I planned "on my
    own".

    I created a strong vanguard (2 T-72s + 2 BTRs), followed by two platoon
    sized elements, followed by my engineers, AA, the trains and an SA-10 I had
    to take with me. To shield my left flank, I created an AT element with 3
    AT-7 SAXHORN on one BTR.

    Things went fairly well - at least this was my impression: I was able to
    advance quick, even had the opportunity to support my left neighbour with
    long-range weapons. 1 km from my objective (sight was between 1500m and
    1800m as far as I recall) I discovered some enemy at "my" bridge and in its
    surrounding, but either I managed to destroy him, or he withdraw (cannot say
    exactly, because the replays are not out yet).

    Then one "funny" thing happened: I was ambushed from behind by some BLUE
    forces (I reckon it was one or two ATGMs, one or two MGs or LAAWs plus some
    infantry). Happily, I managed to get them very quickly with surprisingly few
    own casualties. Exactly after this, Rattler's, i.e. the umpire's, machine
    crashed, and we had to start again from before this last turn. In the next
    round, however, (I think BLUE's units must have had some kind of
    deja-vu-memory ;-) BLUE destroyed my whole platoon and still had a team or
    so left...

    After pounding BLUE down with my mortars, my way was free to the bridge, and
    I took it. At this time the scenario was called finished by the umpire.

    Result:

    I guess that I fulfilled my company's task, although this most likely was
    not a result of my own competence, but of the fact, that I only had very few
    BLUE in my way.

    Lessons learned:

    RED's strength lies in speed: I think BLUE's ambush did not fight my
    vanguard, but my second platoon only, because the first thrusted along the
    road very quickly.

    RED's strength lies in mass: Even in the second go, BLUE's ambushers were
    doomed, after I threw in another platoon plus my mortars.

    Flank protection is important: Otherweise BLUE can get "us" from the side
    with his long-reaching weapons, and "we" cannot do anything against

    Luck is a factor in war: same ambush situation twice, but *totally*
    different outcome.

    Technical:

    Despite the fact, that the umpire's machine crashed and he wasn't able to go
    on hosting, from my point, it ran quite smoothly technically.
    Unfortunately, to start "only" one hour late, is a good time...

    The scenario idea was brilliant (but to be honest: maybe it was a *bit* too
    sophisticated for the normal dumb player like me to see through ;-)
    Thanks, Matt; more of this stuff, please.

    And at last - but, and I mean it, not at the least - my thanks to Jeff, who
    jumped in as "executing CO" when John had to give up due to RL workload.
    Jeff, you did a great job, I'd like to serve "under you" any time again.

    Oops! But, for me, it *is* a short AAR ;-)

  3. #3
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    BLUE 3rd pln AAR (Peter Gower)

    This was the best CPX I have participated in.
    It started promptly (for a CPX) and got finished the same day.
    Rattler served up another interesting scenario.
    But most of all it was fun.

    CPX 051008 - AAR BLUE 3rd platoon
    US Custom Scenario USMC, map 260, TacOps V4.0.6 [AA]
    Joined BLUE shortly before STARTEX as a replacement.
    mIRC nickname Nimrod.
    Received units, mission briefing, and map with zones marked from CO.

    Units(pin 4): 11th airmobile brigade 3rd platoon split into 3 teams.
    North team(NT)
    US Helo CH47 P4, x2
    AU LUV LR 4x4 GL P2, x2
    US Inf Team P6, x1
    US Inf MG 7.62 Team P4, x2
    US ATGM Dragon2 Team P2, x2

    Central team(CT)
    US Helo CH47 P4, x2
    AU LUV LR 4x4 GL P2, x2
    US Inf Team P6, x1
    US Inf MG 7.62 Team P4, x2
    US ATGM Dragon2 Team P2, x2

    South team(ST)
    US Helo CH47 P4, x2
    AU LUV LR 4x4 GL P2, x2
    US Inf Team P6, x1
    US Inf MG 7.62 Team P4, x2
    US ATGM Dragon2 Team P2, x2

    US Mortar 60mm P3, x3

    Mission briefing from BLUE CO:
    You will get zone alpha. You are to set down on the eastern edge
    of the zone and do your search westward for the downed aircrew.
    Spread your six LUVs out evenly N to S and drive them westward
    looking for the crew. The rest of your men are to set up facing
    east as far east in your zone as is feasible to be able to delay
    any advancing enemy forces.
    Send the helos back westward to the river, searching as they go,
    where I will control them until we need them for dust off.
    Once the air crew is spotted, everybody in the same zone as the
    aircrew will converge on the aircrew.
    In the other two zones, have your men move to the centre of your
    zone in one big blob for extraction. We want to avoid any set
    piece fight. We have nothing to win by killing OPFOR.
    We only win by getting you and the aircrew home alive.
    Shoot and scoot at max effective range. Suppression is as good
    as a kill in our case. Use your smoke. I don't want anybody coming
    home with smoke leftover. Use the 60mm for smoke only. They are ineffective on vehicles and if there are ground troops on foot,
    they can't move westward fast enough to be of any danger to us to
    be worth wasting salvos on. If you need area fire, I will use the
    120mm in my inventory.

    Map: Zone Alpha designation
    East of river, North of 000040, and West of 105000

    Initial assessment:
    Search and Rescue mission. Find downed aircrew and evac.
    Avoid enemy contact. Units too week for firefight.
    Zone Alpha has little cover.

    Planning:
    Assumption RED is deployed East of zone Alpha.
    Assumption RED is also looking for the aircrew.
    Insert units as far east but behind cover.
    Visibility 1800/2200m.

    STARTEX:
    Helos loaded and split into NT, CT and ST teams.
    Teams inserted at 093056(NT), 090046(CT) and 083040(ST).
    Helos all safely recovered west.
    Downed aircraft located 078044.
    First aircrew located 087038. ST ordered SE to first aircrew.
    Second aircrew located 097042. CT ordered SE to second aircrew.
    CT caught in open 091045 and eliminated.
    Units from Bravo zone locate and extract both aircrew.
    Remaining units ordered to remain in cover and avoid enemy contact.
    Mortar unit ordered to destroy aircraft wreckage.

    Real life interruptions:
    Handed over to my No2 as I had to leave for 30 minutes real time.
    On return found game had halted due to host problems. No2 reported
    NT had been eliminated just prior to this.
    Confirmed with CO that both aircrew were safe and requested to
    attempt evac of remaining units.

    CPX resumption:
    ST ordered SW out of woods.
    NT ordered N out of woods.
    (NT were going SE but had a vision, some say deja-vu-memory)
    NT overrun and in firefight.
    Helos extract ST.
    Helo sent to extract NT shot down.
    Helo sent to assist evac in zone Charlie. Mission aborted as landing zone advised too hot.
    NT informed they are on their own and not to expect evac.

    ENDEX:
    Rattler called a draw.

    Loses:
    North team(NT) KIA/MIA
    US Helo CH47 P4, x1

    AU LUV LR 4x4 GL P2, x2
    US Inf Team P6, x1
    US ATGM Dragon2 Team P2, x1
    Also MIA/POW
    US ATGM Dragon2 Team P2, x1
    US Inf MG 7.62 Team P4, x2

    Central team(CT) KIA/MIA
    AU LUV LR 4x4 GL P2, x2
    US Inf Team P6, x1
    US Inf MG 7.62 Team P4, x2
    US ATGM Dragon2 Team P2, x2

    South team(ST)
    None

    Total casualties:
    KIA/MIA P38
    MIA/POW P10

    Total Equipment lost:
    4 LUV
    1 CH47 Helo

    Lessons learnt:
    LUVs don't survive any kind of encounter.
    Transport helos can't operate behind enemy lines.
    _______________________

  4. #4
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    RED CO (acting) AAR

    Jeff Gilbert
    US Army [Ret]
    Palm Harbor, FL USA
    -------------------
    Original Team List:
    Bn Cdr: John Osborn
    1 Co: Ralph Pichocki (Pi)
    2 Co: Jeff Gilbert (me)
    3 Co: Bernard Cousin
    Arty: Valentin Dumiitriuc
    --------------------------
    1. Mission: (excerpt from Bn OPORD, boundary overlay included)
    Our PRIMARY mission is
    - To secure the bridges over the river both against ground and air
    attacks and rig them for destruction (once our troops have fallen
    back)
    - To bring forward and install in the vicinity of the bridges the
    three SA 10 Batteries and to employ them in their defense both against
    Cruise Missiles and air strikes.
    - And once our troops have fallen back over the bridges we are to fall
    back and destroy the bridges to render them useless to enemy.

    SECONDARY Mission:
    - Report to HIGHER all INTEL you might gather on enemy during
    execution of your primary mission

    2. Execution:
    A. Planning Phase: each company commander prepared a Warning Order
    (WARNORD) in support of the battalion plan. Mine was the last
    presented on Wednesday evening. Val was to be the Bn Arty officer and
    take control of the Off-Map arty and have 3 x FO, one to follow with
    each company.

    Within an hour of me posting 2 Co WarnOrd, we lost our Bn Cdr do to
    "Real Life" commitments. We've all been there ... I was promoted to
    take over within a few hours. I decided to make no changes to the
    original battalion plan at that time. The personnel changes that were
    required were to move Valentin to 2 Co Commander and take over the arty
    & FOs myself. Sent Val the 2 Co WarnOrd again just to make sure and
    ensured that each company commanders had organic control of his
    mortars.

    Opinion. overall, planning went well and all company commanders
    understood their missions and had a viable plan to execute their
    portions. If I had a bit more time, I would have liked to have created
    a supplemental overlay with objectives, march times, NAI & TAI. Other
    than that, I doubt I would NOT have strayed too far from John's
    original plan. So, we head into battle with the following
    organization:
    Bn Cdr: Jeff Gilbert (arty also)
    1 Co: Ralph Pichocki (Pi)
    2 Co: Valentin Dumiitriuc (Muadib)
    3 Co: Bernard Cousin

    B. StartEx. Everyone came on board early enough but Val had some
    connection issues. Once those were corrected, we found that Val had
    mistakenly deleted the "Custom Scenario USMC" file. I think both
    rattler and I sent him the file attached to email. Then Val had issues
    "joining" the game. Rattler decided to ask for a substitute player as
    we were about an hour late at this point. Delta99 stepped up, my
    thanks to you, Sir. I sent Delta the 2 Co WarnOrd ... he would never
    get a chance to read ... and the Red Team, Pi, Berny & I sent him a
    series of "one liners" via IRC to give him the highlights of the
    mission. Okay, so we hit StartEx with an untried Bn Cdr, no Arty
    Officer, and a newly promoted 2 Co Cdr who barely received a decent
    "Commander's Intent." So the game kicks off with Red:
    Bn Cdr: Jeff Gilbert (arty also)
    1 Co: Ralph Pichocki (Pi)
    2 Co: Delta99 (sorry, I never learned your name)
    3 Co: Bernard Cousin

    Opinion. Despite the turmoil, Pi & Berny were rock solid in being
    ready to go, offering good advise and helping prep Delta for the game.
    Only regret, I still would have liked to get Val in the game and put
    him back in charge of the Arty. He is a new player and I did not want
    to sour him on the experience.

    C. Game Play.
    (1) Initial Movements. All companies moved out well toward their
    respective objectives (bridges). A slight boundary issue occurred in
    Turn 2 & 3 when 2 Co was using a road assigned to 1 Co. Delta (2Co)
    probably did not get a chance to get the overlay set-up. My FOs
    trundled along with their supported companies without incident and
    without being too much in the way.
    (2) Contact. Approximately Turn 5 or 6, 2 Co came under fire
    from AT & MG fire to their front at about 1200m distance (vic 092046).
    2 Co proceeded to deal with this threat as my initial assessment was it
    might have been a Blue forward recon or delaying force. 1 Co supported
    2 Co's counter-attack with some long range fire. Question as to what
    to do from Co Cdrs, my instructions were to deploy and deal with the
    delaying force but the primary objective was to reach the bridges. As
    2 Co was mopping up this enemy force, they also came under fire from
    the woods at (095042) in a kind of ambush. Had the initial enemy force
    held their fire for another turn, 2 Co would have been in a hasty cross
    fire. As it was, 2 Co was able to maneuver to defeat these threats
    with the loss of over a platoon. About tis same time, 3 Co came under
    fire AT & MG from (090014) and a turn or two later from (vic 099015).
    3 Co deployed to meet and defeat this threat while still pushing a
    recon element toward his bridge.
    About now, it became obvious, even to me, that there were stronger
    enemy forces east of our river than Higher's intel had suspected. My
    initial reaction was to formally request additional Off-map Arty
    support be dedicated to my Bn. 2 additional batteries were shifted our
    way and I was able to dedicate one battery to each company sector with
    the understanding that I would shift tubes to meet the enemy Main
    Effort when and if required.
    1 Co then came under ambush from BEHIND (098054) and requested
    immediate Arty suppression of the enemy. Due to the 2 minute reaction
    time for Red Arty, I was not able to support this as quickly as desired
    by all parties. ! Co also had enemy ATGM fire from it's front (vic
    075054), I was able to smoke this area fairly quickly. 1 Co advance
    elements were rapidly approaching the northern-most bridge.
    All Co Cdrs expressed clarification and if there were any changes
    in Bn Orders in light of enemy deployments and actions. My response
    was to deploy as needed to deal with their enemy threats but that NONE
    of our mission objectives could be reached if we did not get to the
    bridges. All Co Cdrs acquitted themselves wonderfully.
    By EndEx, 1 Co

    3. Aftermath.

    A. Successes.
    Primary Mission. Secure Bridges. 1 Co secured their bridge
    before EndEx. 3 Co was well on their way and would have done the same
    within 15 minutes (well within the games 60 minute limit). 2 Co would
    have "probably" made it in the 60 minute limit. They has spotted enemy
    mines blocking the EASTERN approach to their bridge however, 2 Co had
    engineer assets to be able to breach. Would have been close but I
    think Delta99 could have pulled it off.

    B. Failures.
    (1) Secondary Mission. Reporting intel back to HIGHER. I NEVER
    did specifically address any intel to higher.
    (2) Correctly assessing enemy intentions. With the early
    destruction of the "Aircraft Wreck" marker (probably by BLUE) the
    enemy's helo-borne raid to rescue a couple of downed pilots never
    became evident.
    (3) Lack of intel from "Higher."
    (a) From all briefings, there were sporadic "friendly"
    forces WEST of "The River" that should have given us some reports on
    the air-armada of helicopters flying over and heading EAST.
    (b) If we (Red) had shot down a NATO aircraft, I missed the
    message on it. This would have been a vital clue as to what was going
    on. Lacking this, and my own pig-headed determination to complete the
    Primary Objective, never let me develop an accurate assessment of the
    battle.
    (4) I never "request" intel from Higher. This might have
    mitigated my Failure (3)(b).
    (5) SA10 deployment. I did not look up that unit specifically in
    the OOB so I failed to notice that it has a MINIMUM engagement range
    and I was deploying them too close to be of any use. bad oops on my
    part and good catch from Delta on noticing.

    C. Lessons Learned.
    (1) Battalion Commander MUST command. I was also the arty
    officer and just running three FOs and the three off-map arty batteries
    left me precious little time for updating my SitMap and respondig to
    the company commanders in a timely fashion.
    (2) Click Sounds vs Regular. We all moved to Click Sounds to
    speed things up as there were some slower connections or machines out
    there that were causing a delay. My problem was, my machine moved thru
    the turn so QUICKLY on click-sound that I was missing some important
    detail. At one point, I did go back to NO click-sound and I was still
    done and "waiting" for the turn to complete on other systems. I will
    need to play with the delay between combat actions to see if
    click-sound can be slowed enough for me to be usable.
    (3) Trust your company commanders. I was blessed with three VERY
    good company commanders. To a man, they required very little direction
    other than a mission statement, commander's intent and some arty
    support.

    4. Parting Shots. Wonderful game. Tricky scenario. A great time!

    Hat's off to Rattler for setting this up and to ??? for taking over
    when Rattler's machine locked up.

  5. #5
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    BLUE 2nd platoon cmdr AAR

    A few words from me as CO of the 2nd Platoon of the Blue forces.

    I got the WO in turn 11 and the pilot a few turns later into helicopters and
    on the way back. I stumbled upon them very early, but luck is probably part
    of every good plan :-)
    >From my point of view my (primary) mission was done at turn 15, when I had
    all my helos at a secure LZ ready to fly west. I left some infantry behind.
    They were fighting heavily with red troops and were in close contact. I did
    not see a realistic chance to get them out there by helo, that's why I sent
    only one helo to get them out. This was of course doomed, because I did not
    prepare a proper smoke screen. A better wy would have been to prepare a
    proper extraction with more units, more arty support etc. But everyone else
    was also fighting.
    As I said before, I had in fact nothing more to do with my platoon after
    turn 15. I sent the rest of my units west. At this point Rattler's computer
    problems started and so I volunteered to be the new host. My units were than
    taken over by Chaim.

    Overall a very nice experience, and it was especially nice to have a CPX
    again, Thanks for that Matt!

  6. #6
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    I enjoyed observing the cpx

    A very enjoyable game, thanks to everyone involved and also to the good Major for putting the game replay up so quick. I hope I can play in the next one!

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