Since I mentioned this in a different thread, I offer up a rule I have been playing around with for the past year.
 13. PRE-PLOTTED FIRE MISSIONS
[This is a variant rule to increase the playability of OBA and to reduce the randomness of the OBA process. The rule requires a small amount of pre-game planning and note taking.]
13.1 AVAILABILITY: A player has the option to use pre-plotting for OBA Modules he receives unless prohibited by SSR. Pre-plotting Fire Missions bypasses many of the normal OBA rules. Pre-plotting may not be used with NOBA (G14.6).
13.2 SETUP: Prior to either side setting up its forces in a scenario at the Record all Pre-Registered hexes step of the Pre-game sequence, the player choosing this option can pre-plot any Fire Missions for any of his OBA modules.
13.21 For each Fire Mission that is pre-plotted the following information must be recorded: The turn and phase (PFPh or DFPh) the Fire Mission will be used; the target hex the Fire Mission will be placed; and the type of Fire Mission (Concentrated, Harassing, Smoke, or WP). [EXC: IR Fire Missions may not use pre-plotting.] For each Fire Mission pre-plotted the player must remove two black chits from his draw pile. The remaining black (if any) and red chits are formed into a draw pile for use during play. Pre-Registration (C1.73), Plentiful, and Scarce Ammunition (C1.211) have their normal effect upon the draw pile.
EX: The German player normally creates a draw pile of 8 black and 3 red chits. The German player may pre-plot up to 4 Fire Missions. If the German player were to only pre-plot two Fire Missions, his draw pile would be made up of 4 black and 3 red chits for use during the game.
13.3 PLOTTED USE: On the turn recorded for that Fire Mission, it takes place without the need for either Radio Contact or Batter Access. A pre-plotted Fire Mission does not require an AR to be placed. Instead the FFE:1 is immediately placed in the recorded target hex and is accurate on an Original dr ≤ 4. If it is not accurate, the Extent of Error dr is halved (FRU) and the subsequent FFE:2 must be corrected toward the target hex in the next phase (PFPh or DFPh). In either case the effect is determined by the pre-recorded mission type.
13.31 CANCELLATION: A pre-plotted Fire Mission may be canceled by the Observer (on- or off-board) for that module if he has Radio Contact and LOS to a non-Aerial Location in the potential or actual Blast Area of that Fire Mission.
13.4 NON-PLOTTED USE: During the game, the OBA Module may be used under the normal OBA rules using the depleted draw pile. However, while a pre-plotted Fire Mission is in effect, the Observer for that Module is limited to Gaining/Maintaining Radio Contact and cancellation of the current Fire Mission. He may not place an AR, SR, or correct the current FFE counter.
13.41 Because pre-plotted Fire Missions follow a predetermined plan, the Observer for that Module does not need to have an LOS to the target hex or to even have Radio Contact with that particular module [EXC: Cancellation 13.31]. Once an FFE:C is placed, an Observer may use that as a starting point (C1.34) for a non-plotted Fire Mission.
13.42 MODULE LOSS: In the event that the Observer looses Access to the Module, either by drawing two red chits or through the Radio/Field Phone attached to that Module being eliminated, any remaining pre-plotted Fire Mission are unaffected. They will still trigger on their pre-plotted turn and target hex.
13.5 PRE-REGISTERED FIRE: Pre-plotted fire may be used with Pre-Registered Fire (C1.73). For each assigned or purchased H1.53 pre-registered hex, a player may pre-plot a Fire Mission without the sacrifice of an additional black chit. All other pre-plotted rules apply normally.
34. 13 PRE-PLOTTED OBA: Many scenarios using OBA suffer from the boom or bust availability of Fire Missions. This optional rule seeks to normalize OBA to some extent. It represents the dedication of artillery assets to a particular part of the battle in accordance to a particular plan. By pre-plotting Fire Missions the actual use of OBA becomes more streamlined. In effect the player is trading number of Fire Missions for predictability. The Fog of War is still present with this option. The opponent of the OBA can never be sure when and where the pre-plotted Fire Missions will occur. The player using this option might have his OBA become ineffectual due to poorly placed target hexes, turn estimates, and unexpected strategies from his opponent. The provision to cancel a Fire Mission is there so the player doesn’t completely hurt himself. However, the price is high due to the loss of the Fire Mission.
This option is an extension of the Pre-Registered Fire rules. It is my feeling that if a player has paid for one or more Pre-Registered hexes he need not sacrifice any further in chit loss. Pre-Registration is quite expensive to begin with, so there is no need to weaken it further.
The maximum number of pre-plotted Fire Missions is between 3 and 5, depending upon Nationality. The maximum number of Fire Missions normally available is between 5 and 11. Because many scenario designers are ‘gifting’ the first Fire Mission in many scenarios, it is unlikely adoption of this rule would cause any existing scenario to become unbalanced.


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I think you are missing the point. Too many designers don't properly implement OBA. The idea here is to actually limit the flexibility but improve the reliability of OBA. If OBA wasn't a factor in the 'real life' situation, why did the designer just throw it in? 
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