Germans ARE in blue and the Brits ARE in tan.
Germans ARE in blue and the Brits ARE in tan.
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At http://www.xtreme-gamer.com/forums/a...achmentid=6560I see tan German (with blue tanks) and blue brits (with blue tanks and helmets)...Originally Posted by kdalton
"It's so much easier to pray for a bore than to go and see one."
Clive Staples Lewis (1898-1963).
Robin,
I think you must have a dodgy browser. I see tan german tanks on blue counters and green allied tanks on tan counters.
I believe he meant the counters are blue for German and tan for British. I'm sure the tan German tanks and blue British tanks are for contrast.
So be it.Originally Posted by Mark Warren
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Or I am getting daltonian...
"It's so much easier to pray for a bore than to go and see one."
Clive Staples Lewis (1898-1963).
Okay so now that your appetites are whetted we need playtetsters. If you are interested please contact me directly.
dkemge@comcast.net
Darren
Some of the things I liked much from PB/PL was the clear rules and the VERY clear maps (although not very nice). PB/PL maps are some of the few ones that you don't have to guess if this is one thing or another, so I would like that this was kept in the new version.
Also the rules, which have a small quantity of Q&A,s because of the clearness of them. Please, keep them in the same way.
For me these are the two more important things of a game, a good and stable game engine and clear maps. Better graphics enhace the experience of wargaming, but a beautiful game with poor rules cannot compete with the original PB/PL, so...
I am looking forward to hearing for news of PB II, so keep the good work!!!
By the way, let me introduce myself;
Fernando "Gustav6" Sola, from Spain. Interested in tactical wargames and WWII history.
Greetings from Spain,
Fernando.
I can't say anything useful about the maps or counters, because I haven't seen anything beyond the playtest kit, but I will say that I like the game that's taking shape. The rules promise to provide a good, solid engine that adds a lot to the system but preserves the essential character of the original game.Originally Posted by Gustav6
The rules add numerous new features but do not, IMHO, increase the complexity much beyond that of the original PB (in fact, I think the complexity level lies somewhere between that of PB and PL).
Hello,
Printed out your samples of the maps and counters. Two thumbs down on both
accounts. The maps are just not acceptable, take a look at those posted on
the Imaginative Strategist website for a lesson in how to get it right (IMHO)!
My friend made an observation, in more ways than one, the original PB/PL and
new IM site maps can just about be made out from across the room.
One on the most positive aspects of the original PB/PL games was the
counters, if you go by responses to forum questions related to same.
Whats with the pastel like colors? Somebody give you guys a chalk set for
Christmas? As I said before, redoing a very popular classic is like walking in
a minefield one wrong move and you are history. Don't look know but I think
you just stepped on a mine, should you lift your foot?
Just had to get my two cents in, still I wish you good luck in your endeavors!
Dennis![]()
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