Re: AP82 Coriano AAR
My Germans got their heads absolutely handed to them in this one, despite (because of?) taking down 3.5 Cdn squads plus the MTR and crew in the first 2.5 turns of the game (with another 2.5 Cdn and a leader broken at time of concession). Germans had lost 3.5 of their ownsquads, plus a leader and the StuG with another 1.5 broken at game end.
Set up the mines from 5bR10-5bR13 with 6 factors each, with the wire in R14, R17 and R19. Held the roadblocks back in the city proper, hoping they would play a role in endgame which never arrived. Had minimal forward defense on Bd5b, hoping instead to delay the Canadians at the OG choke points created by the fortifications. Kept the boys out of early reach of the numerous Canucks and in better cover from the arty.
This plan turned out to be crap. Losing this as the Germans in 2.5 turns has to be some sort of land speed record. The mines did a wonderful job, but the arty was murderous despite cover and a two key shots by the Shermans opened the defense. A squad + MG covering the wire from the stone building in FF9 ELR'd and ran and then a squad plus its MMG were obliterated by a CH while situated in DD4. The Canadians completely ran Jerry out of the first block, with another defended only by a dummy unit. Simply didnt see any way that the game was going to go beyond the first victory check, even in the unlikely event of a successful rally of the yet another ELR'd sqd and another HS. Probably should have at least rolled the rallies, but conceded following CC of AL3.
Thought I had a decent plan, but it turned ugly, even as above average rolls while shooting inflicted serious damage on the Canadians. Clearly the Germans have to set up more forward than I did in order to buy time for the city fight, but as others have noted, force preservation is vital, so being more forward without getting immediately closed upon by an aggressive Canadian attack (while also being dispersed enough to not unduly suffer from the arty) will take a player better than me. This is not a high bar to clear.