The battles do tend to take place at large distances, sometimes BVR, when placed too closed together in a battle, opposing ships tend to rip each other apart in seconds which is fun to watch. The skirmishes in Red Shift will be centered around ships slugging each other with projectiles and missiles at ultra long range, and small ships and drones trying to get “under” the guns and up close. I’m planning massive changes to the skirmish system, it’s an area that’s had such little development time compared to the rest of the game. Each ships has a lot of information about its capabilities, Sensors, mm Armor thickness, ECCM, Projectile size but it’s not being used by the skirmish system yet, its basically just uses a prototype “health” system.
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