Faster Than Light
RPS has been doing handstands over this indie game for awhile now, but the early vids didn't really impress me that much. But now that the devs have raised an impressive 200K via Kickstarter, I think I can see a nice future for this game.
The ship layout screen with the crew reminds me of the late, great 16-bit Sundog. If you could land on planets and explore cities, it would be exactly the same! Maybe in an expansion....
- A setting of intergalactic war: The player is tasked with a mission vital to the survival of the Galactic Federation currently threatened by a nearly victorious rebellion.
- A story that engages, but does not dictate player experience: The setting provides direction but the real story of FTL is created by the player and it evolves organically during each play-through.
- An arms race: The locations and enemies grow increasingly dangerous over the course of the game. To survive you will need to find and purchase equipment; hire and level up crew; and upgrade the ship’s systems.
- Exploration is key: Every location you Faster-Than-Light travel to contains a text based event. This includes scenarios like attempting to help an infected space station pleading for help; slavers demanding your surrender; hunting pirates through a nebula; and surviving an uncharted asteroid field.
- A random galaxy: Each play-through will feature different encounters, events, choices, and results to your decisions.
- Permadeath is at the core of FTL: Knowing that your crew’s lives are in your hands and that each battle could mean the end of your trek fills the player with a sense of urgency and desperation that adds importance to every decision.
- Sleek and focused gameplay: FTL focuses on the development of your ship, recreating the atmosphere of space operas without the countless menus and confusing interface that frequently go hand in hand with ship management and galactic sim games. Currently each game lasts between 15 and 90 minutes.
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