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Thread: GO Squad Break itís self?

  1. #1
    Forum Regular tecatefil's Avatar
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    GO Squad Break itís self?

    Can I Break a good order Squad in rout phase and incur a DM so I have a chance to save the squad, before it gets locked into CC during the advance phase?

    I read were I can move a GO leader with routing units, did not see anything about breaking a good order squad on purpose.

    Thanks Phil
    From Nashville came a dark horse riding up He was James K. Polk, Napoleon of the Stump

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    Forum Guardian Carln0130's Avatar
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    Re: GO Squad Break itís self?

    Quote Originally Posted by tecatefil View Post
    Can I Break a good order Squad in rout phase and incur a DM so I have a chance to save the squad, before it gets locked into CC during the advance phase?

    I read were I can move a GO leader with routing units, did not see anything about breaking a good order squad on purpose.

    Thanks Phil
    Hi Phil, that rule exists for full ASL. I'm not sure if it does in starter kit though. Good thought process though, there are times in full ASL where you would rather take the DM squad than the elimination in CC or by massive fire groups next turn. Just checked my starter kit cheat sheet, comes in handy for we who do not really play starter kit much. You are correct, no voluntary break allowed.

  3. #3
    Forum Regular tecatefil's Avatar
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    Re: GO Squad Break itís self?

    Thanks for the reply
    I'm happy I could not find a rule becues it was not there YEA!!!!
    Phil
    From Nashville came a dark horse riding up He was James K. Polk, Napoleon of the Stump

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