Results 1 to 2 of 2

Thread: 0x10c

  1. #1
    Spec Op Clergy ADMIN Scott Tortorice's Avatar
    Join Date
    Nov 2003
    Location
    Over the keyboard
    Posts
    8,665
    Blog Entries
    189
    Users Flag!

    0x10c

    In addition to the exciting news of Stasis, PC gamers can also look forward to Minecraft creator's third game, cryptically called 0x10C:

    http://www.bluesnews.com/s/131290/0x...enture-details

    The 0x10 ͨ Website is online as home to Mojang's upcoming space adventure game that Notch recently mentioned on television. Here's what they think this will involve at this point: "The game is still extremely early in development, but like we did with Minecraft, we expect to release it early and let the players help me shape the game as it grows. The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren't logged in." Here's the feature list they offer of things they "hope" to include:
    • Hard science fiction.
    • Lots of engineering.
    • Fully working computer system.
    • Space battles against the AI or other players.
    • Abandoned ships full of loot.
    • Duct tape!
    • Seamlessly landing on planets.
    • Advanced economy system.
    • Random encounters.
    • Mining, trading, and looting.
    • Single and multi player connected via the multiverse.
    While Minecraft never really hooked me, Notch has proven himself to be an innovator and solid game designer. I am excited to see him turn his hand to a space adventure for his next project. And this proposed feature list sounds very interesting.
    Burke's Joystick: Because Edmund Burke would have been a gamer!
    Latest Entry: Board Game Glory: Ogre

  2. #2
    Spec Op Clergy ADMIN Scott Tortorice's Avatar
    Join Date
    Nov 2003
    Location
    Over the keyboard
    Posts
    8,665
    Blog Entries
    189
    Users Flag!

    Re: 0x10c

    Found this on the website:

    Backstory and Setting

    In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.

    In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.

    It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.

    The Generator and the Computer

    Each ship has a generator capable of producing a fixed wattage, and everything you connect to it drains wattage. A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfully cloak.

    The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish.

    Full specifications of the CPU will be released shortly, so the more programatically advanced of you can get a head start.
    You already have my complete attention.
    Burke's Joystick: Because Edmund Burke would have been a gamer!
    Latest Entry: Board Game Glory: Ogre

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •