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Thread: Witches Cauldron: Scenario question

  1. #21
    That's what she said! Psycho's Avatar
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    Re: Witches Cauldron: Scenario question

    Quote Originally Posted by Paul_RS View Post
    The only thing worse than being talked about, is not being talked about.... ;-)
    Did somebody else get an empty post here?
    Psycho & Michelle's Home Page https://sites.google.com/site/psychomichelleshomepage/home

  2. #22
    Hoarding ASL items....... Kevin Kenneally's Avatar
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    Re: Witches Cauldron: Scenario question

    Quote Originally Posted by Psycho View Post
    Did somebody else get an empty post here?
    You need a Ph. D. (aka Posthole Digger) to understand the emptiness....
    Kevin Kenneally
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    Visiting your local Army Reserve & National Guard units to play ASL.

  3. #23
    Forum Commando Paul_RS's Avatar
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    Re: Witches Cauldron: Scenario question

    Scenario turned out to be a bit of a walkover for the Paras. Flukey LOS destroyed the Stug on turn 1. Gathered enough cannisters and surround them with a killer FG whereby the German player would be taking FP well to the right on the IIFT.

    Scenario really hangs on where the bundles land, I barely had to move out of cover to get them, and the German player really needs that StuG to stand any channce of winning if the bundles don't land behind or close to his frontline.

  4. #24
    Forum Regular spooner's Avatar
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    Re: Witches Cauldron: Scenario question

    Yes the LOS. is a nightmare on the WC maps, but I think it represents western urban type terrain very well. I read that the ver.2 map is being cleaned up a bit.

    If I played this scenario again, I would try halving the scatter, & increasing the PP cost to 4 PP. To prevent the units with the canisters from getting free move if it breaks, & it later routs with the canister.
    Also increase the number of canisters to 5, & change one of the objectives to the Allies must recover the most cans.
    A few of the other scenarios seem a bit flukey, on the whole WC is a great module. We are on second turn of WC15 Through the side door.

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