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Thread: SASL VotG CG1 Playtest

  1. #1
    Forum Veteran Tom Morin's Avatar
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    SASL VotG CG1 Playtest

    I'm putting the SASL VotG stuff through its final paces and was having fun with it and decided to share with the list.

    I will try to be somewhat in character with the posts.

    Overview- the SASL VotG CG rules use the VotG CG OB and purchase mechanics for the Friendly forces and the SASL rules (modified) to generate Enemy forces.

    The Friendly side has the option to purchase Random Event capability for each scenario during the RePh; the player may opt to play 'straight-up' by not purchasing REs, just as he would in a 'normal' VotG CG, or take a chance by spending the requisite CPPs for REs. For this CG1 test, I have decided to play 'straight-up', thus what I've purchased is all I'm going to get. The Enemy gets REs, but at an enhanced level, that is, the Enemy REs are a series of three numbers instead of two numbers (e.g.- 5/6/7 instead of 6/7).

    In this CG I will be playing the German side. I will now get in character as the German commander.

    Sitrep: 15 Sept 1942, HQ 71st Division has ordered our 191st Infanterie Regiment (IR191) to attack the Stalingrad-1 rail station. The Soviets have turned this in to a strongpoint and are hindering the Division's advance to the Volga. For the attack we have available Bataillon I. and III., with the II. Bataillon currently detached and operating with IR211. We will have support from Stukas and Sturmgeschutz along with divisional pionier and assault detachments.

    All OB purchases were made prior to S? setup. Here is the Enemy setup (S? key: green are Reserve, black are ground-level, gray are level one, blue are cellar) :
    IMG_0092.JPG
    The original plan was to avoid the station and hit the flanks, but after viewing the Enemy setup, the station defenses appear weak to the northwest, and as a result the Regiment will employ an assault kompanie there to take advantage of this flaw, in addition to the planned attacks from the north and southwest.

    The attack order for IR191 is as follows:

    I./IR191 (CO Colonel Schmidt) will attack south along Kommunisticheskaya with a reinforced Rifle Kompanie, with the objective of reaching a line extending from the station square to Volgogradskaya and threaten the station position from the rear:
    467 x8.5, 548 x2, 10-2, 8-1, 7-0, HMG, MMG, LMG, DC, ATR, StuGIIIG
    This attack will be preceded by an aerial bombardment centered on J31.

    III./IR191 (CO Maj Von Holtey) will attack east towards the rail crossing with a reinforced Rifle Kompanie, with the objective of controlling the area south of Kubanskaya (hexes numbered >45/46) and thus block any Enemy reinforcements from the south:
    467 x8.5, 548 x2, 9-2, 8-1, 7-0, HMG, MMG, LMG, DC, ATR, MTR, StuGIIIG
    Battalion mortar support will be available for this attack.

    171 Sturm Kompanie (CO Capt Dobberkau) will exploit the weak station defenses and strike the northwest corner of the station building:
    838 x3, 548 x3, 467 x3, 9-2, 8-1, 8-0, LMG x3, DC x3, FT

    Stosstruppe Schulze (CO Lt. Schulze) is the tactical reserve for IR191, to be committed at the discretion of Regimental HQ:
    548 x2, 467, 8-1, LMG, StuGIIIG

    Stuka support has been promised by LI Corps.

    Here are the start lines with IR191 in position for the attack:
    IMG_0096.JPG
    The starting values for the Enemy are:
    AC#4 (yikes- this makes up for any scarcity of S? !!!)
    BTC: Level C
    Soviet SAN: 5 German SAN: 3
    Soviet RE: 5/6/7

    I will update after play gets underway.

    Regards,

    Tom
    Last edited by Tom Morin; 22 Dec 11 at 18:35.

  2. #2
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    Re: SASL VotG CG1 Playtest

    No suspects above ground level or cellars anywhere??? Lucky guy!
    Brings back memories of my game last year. Good luck.

  3. #3
    Forum Commando JG53_Jaguar's Avatar
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    Re: SASL VotG CG1 Playtest

    Hi Tom,

    Thanks for the ARR, interesting concept buying REs...sounds intriguing!

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    Re: SASL VotG CG1 Playtest

    Maybe, Maybe not....do the tables look something like this?

    GERMAN RANDOM EVENT TABLE

    DR
    11-16 Der Fuhrer demands immediate victory. Go all out to end the fight now! The length of the campaign is shortened and will end on the current campaign day. No further reinforcements will be received.


  5. #5
    Forum Regular Paullus's Avatar
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    Re: SASL VotG CG1 Playtest

    Quote Originally Posted by peterk1 View Post
    No suspects above ground level or cellars anywhere??? Lucky guy!
    Brings back memories of my game last year. Good luck.
    Hi Peter

    Tom is using coloured S? counters to represent the different levels; blue S? for cellar placed, black ground level and gray 1st level.
    My Blog 'Fog of War': http://gsasl.blogspot.com/

    For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

  6. #6
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    Re: SASL VotG CG1 Playtest

    That's brilliant. I never would have thought of doing that.

  7. #7
    Forum Commando TopT's Avatar
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    Re: SASL VotG CG1 Playtest

    Quote Originally Posted by peterk1 View Post
    That's brilliant. I never would have thought of doing that.
    Yeah, that was a good decision and keeps counter clutter to a minimum

  8. #8
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    Re: SASL VotG CG1 Playtest

    "Tom is using coloured S? counters to represent the different levels; blue S? for cellar placed, black ground level and gray 1st level. "

    I like that idea. I think I'll start using that whenever I have a village or city board in my setup, then just use levels after activation. Kudos!

  9. #9
    Forum Commando JG53_Jaguar's Avatar
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    Re: SASL VotG CG1 Playtest

    Quote Originally Posted by Paullus View Post
    Hi Peter

    Tom is using coloured S? counters to represent the different levels; blue S? for cellar placed, black ground level and gray 1st level.
    This should be in SASL 3rd Edition of the rules

  10. #10
    Forum Veteran Tom Morin's Avatar
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    Re: SASL VotG CG1 Playtest

    Of course yellow S? for 2nd level, but haven't placed any yet in this CG. I'm sure in the 2nd scenario we'll see some.

    Tom

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