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		<title>GameSquad Forums</title>
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			<title>GameSquad Forums</title>
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		<item>
			<title>2013: Tornadoes =  Global Warming; 1975: Tornadoes = Global Cooling</title>
			<link>http://forums.gamesquad.com/showthread.php?112794-2013-Tornadoes-Global-Warming-1975-Tornadoes-Global-Cooling&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 00:19:52 GMT</pubDate>
			<description><![CDATA[I just love what's said in this Newsweek article: 
 
 
http://denisdutton.com/newsweek_coolingworld.pdf 
 
 
However, the solution was the same; more...]]></description>
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<div>I just love what's said in this Newsweek article:<br />
<br />
<br />
<a href="http://denisdutton.com/newsweek_coolingworld.pdf" target="_blank">http://denisdutton.com/newsweek_coolingworld.pdf</a><br />
<br />
<br />
However, the solution was the same; more government intervention.  Intervention to the point of melting the Arctic icecap!<br />
<br />
I just wonder how many of the 1975 Global Cooling guys are now Global Warming guys.</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?161-Religion-amp-Politics"><![CDATA[Religion & Politics]]></category>
			<dc:creator>MAS01</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112794-2013-Tornadoes-Global-Warming-1975-Tornadoes-Global-Cooling</guid>
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		<item>
			<title>HA vs. Mtr Shot</title>
			<link>http://forums.gamesquad.com/showthread.php?112793-HA-vs-Mtr-Shot&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 23:53:55 GMT</pubDate>
			<description>Just making sure that I understand this correctly. Onboard Mortars (Guns and SW style) are Direct Fire weapons that use Indirect Fire principles for...</description>
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<div>Just making sure that I understand this correctly. Onboard Mortars (Guns and SW style) are Direct Fire weapons that use Indirect Fire principles for resolution of their fire. So, a non-moving Unconcealed squad in a Level 4 Open Ground hill hex receives fire from a SW Mortar at Level 0...it does not receive the Height Advantage (+1) drm to the IFT resolution of a Hit by a Mortar in this circumstance.<br />
<br />
Correct? Thanks for any/all replies!</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?38-ASL-Rules-amp-Errata"><![CDATA[ASL Rules & Errata]]></category>
			<dc:creator>volgaG68</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112793-HA-vs-Mtr-Shot</guid>
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			<title>Singling Map</title>
			<link>http://forums.gamesquad.com/showthread.php?112792-Singling-Map&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 23:39:00 GMT</pubDate>
			<description><![CDATA[Hey Y'all: 
 
Is the village on the Singling map in a valley or on a hill?  I am leaning toward a valley due to the brown surrounding territory. 
...]]></description>
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<div>Hey Y'all:<br />
<br />
Is the village on the Singling map in a valley or on a hill?  I am leaning toward a valley due to the brown surrounding territory.<br />
<br />
Thanks in advance,<br />
<br />
<br />
Mark</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?30-Advanced-Squad-Leader">Advanced Squad Leader</category>
			<dc:creator>MAS01</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112792-Singling-Map</guid>
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			<title>VASL Down?</title>
			<link>http://forums.gamesquad.com/showthread.php?112791-VASL-Down&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 23:30:34 GMT</pubDate>
			<description>Anyone having problems with VASL tonight?</description>
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<div>Anyone having problems with VASL tonight?</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?30-Advanced-Squad-Leader">Advanced Squad Leader</category>
			<dc:creator>MAS01</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112791-VASL-Down</guid>
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			<title>Ok, long enough - When will Rising Sun get printed?!!</title>
			<link>http://forums.gamesquad.com/showthread.php?112790-Ok-long-enough-When-will-Rising-Sun-get-printed-!!&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 23:14:16 GMT</pubDate>
			<description><![CDATA[Yep - It's been a good while in waiting. 
 
Not only has Rising Sun hit it's pre-order mark, but it's cleared 1,000 sets and still climbing; and then...]]></description>
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<div>Yep - It's been a good while in waiting.<br />
<br />
Not only has Rising Sun hit it's pre-order mark, but it's cleared 1,000 sets and still climbing; and then they can figure out how many more they want to purchase to keep it in stock for a bit too. Yet still, no word on when they expect it to print; let alone SHIP?!<br />
<br />
So let's have some fun - and not just talk about printing; but when will it ship?!<br />
<br />
Have fun and vote in the poll or/and add your 3 cents.<br />
<br />
John</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?316-Multi-Man-Publishing">Multi-Man Publishing</category>
			<dc:creator>JohnisaG8tor</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112790-Ok-long-enough-When-will-Rising-Sun-get-printed-!!</guid>
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			<title>Stupid(?) night question of the day</title>
			<link>http://forums.gamesquad.com/showthread.php?112789-Stupid(-)-night-question-of-the-day&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 21:28:38 GMT</pubDate>
			<description>Hi 
 
It is a dark and cold night in Festung Budapest CG. Russian offensive starts anew. Itis Turn 1 russian Mph. No russian counters taht are not...</description>
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<div>Hi<br />
<br />
It is a dark and cold night in Festung Budapest CG. Russian offensive starts anew. Itis Turn 1 russian Mph. No russian counters taht are not cloak is in NVR of the enemy.<br />
<br />
As I understand it the following cases for initial SS is in effect: <br />
Starshell Initial Use only (during PFPh, MPh, DFPh) if: <br />
A) LOS to enemy unit; <br />
B) Moving enemy vehicle within 16 hexes if no friendly vehicles on board; <br />
C) Friendly Gunflash; 4) Enemy FFE.<br />
In a night  scen in Festung Budapest a enemy Dummy cloak moves into NVR of  enemy units. This is the very first move of the scen.<br />
<br />
Q1: If a Russian cloak (containing nothing i.e. a dummy cloak) moves into NVR of enemy units - is this enough for case A? <br />
Q2: If a Russian AFV (the German does have AFV as well on bd but let us assume he don't)) moves fully out of LOS but within 16 hexes. Is this enough for case B?<br />
<br />
/S</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?38-ASL-Rules-amp-Errata"><![CDATA[ASL Rules & Errata]]></category>
			<dc:creator>SFiedler</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112789-Stupid(-)-night-question-of-the-day</guid>
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			<title>Modding Help Please</title>
			<link>http://forums.gamesquad.com/showthread.php?112788-Modding-Help-Please&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 18:05:57 GMT</pubDate>
			<description>Hello All: 
 
Hoping you can help.  
 
1) Is there a mod manager for the Squad Battles series. (I have AotR.) 
 
2) Any recommendations for mods for...</description>
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<div>Hello All:<br />
<br />
Hoping you can help. <br />
<br />
1) Is there a mod manager for the Squad Battles series. (I have AotR.)<br />
<br />
2) Any recommendations for mods for the counters in AotR (that would look something like ASL symbols, e.g. 3 men on a counter for a squad, but it does not have to be an exact ASL replica - I just want something other than the facial portrait on counters).<br />
<br />
3) Any recommendations for terrain mods?<br />
<br />
Thanks in advance,<br />
<br />
Gerry</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?263-Squad-Battles">Squad Battles</category>
			<dc:creator>GerryM</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112788-Modding-Help-Please</guid>
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		<item>
			<title>The Dune that could have been</title>
			<link>http://forums.gamesquad.com/showthread.php?112787-The-Dune-that-could-have-been&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 16:36:48 GMT</pubDate>
			<description><![CDATA[http://www.foxnews.com/entertainment/2013/05/20/how-dune-almost-prevented-star-wars-from-ever-being/?intcmp=features 
 
Pretty interesting. I've...]]></description>
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<div><a href="http://www.foxnews.com/entertainment/2013/05/20/how-dune-almost-prevented-star-wars-from-ever-being/?intcmp=features" target="_blank">http://www.foxnews.com/entertainment...ntcmp=features</a><br />
<br />
Pretty interesting. I've never heard any of this before.</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?393-Movies-amp-Television"><![CDATA[Movies & Television]]></category>
			<dc:creator>Dr Zaius</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112787-The-Dune-that-could-have-been</guid>
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			<title>Remembering Bautzen</title>
			<link>http://forums.gamesquad.com/showthread.php?112786-Remembering-Bautzen&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 16:18:08 GMT</pubDate>
			<description>Today is the 200th Anniversary of the Second Day of the Battle of Bautzen. Bautzen was the largest land battle in European history at that time....</description>
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<div>Today is the 200th Anniversary of the Second Day of the Battle of Bautzen. Bautzen was the largest land battle in European history at that time. Leipzig would go on to eclipse it and it would not be until World War One that a battle would take their place.<br />
<br />
This battle is little written about. Why? Well it doesn't sound like Waterloo! :laugh:<br />
<br />
A large army (the French) with mainly infantry faced the Allies who had plenty of cavalry but could not coordinate it properly. The fighting was savage on several sectors of the battlefield. Rather than the narrow frontage of the Lutzen battlefield, Bautzen spanned several miles and included a memorable flank attack by Ney (which could have crushed the Allies had he not turned inward too soon).<br />
<br />
This battle did not bring the laurels of campaign victory that Napoleon so desired and the proximity to Austria reminded him that his line of supply could be cut if they chose to enter the campaign arena.<br />
<br />
Simply put - Napoleon's cavalry lay dead on the steppes of Russia. Had he not invaded in 1812 Europe today may be a much different place.<br />
<br />
Lets remember the brave men that fought on this day. This battle deserves a better place in history than what the Book Publishers have allowed. Put Waterloo in the title and they buy it. It is a shame that the book publisher controls so much of what we see today. I know of several authors that have great books ready to go but publishers are not putting out their works.<br />
<br />
When you get a chance - put in a good word for books on the 1813 campaign. Compared to Waterloo, 1813 is terribly neglected.</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?204-Napoleonic-Battles">Napoleonic Battles</category>
			<dc:creator>Sgt_Rock</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112786-Remembering-Bautzen</guid>
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			<title><![CDATA[We Need More Stalingrad HASL's!!]]></title>
			<link>http://forums.gamesquad.com/showthread.php?112785-We-Need-More-Stalingrad-HASL-s!!&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 15:38:07 GMT</pubDate>
			<description><![CDATA[Hi ya- 
 
With only VotG's and Red Barricades available, I think it would be awesome to see more cool actions on Stalingrad including the Grain Silo,...]]></description>
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<div>Hi ya-<br />
<br />
With only VotG's and Red Barricades available, I think it would be awesome to see more cool actions on Stalingrad including the Grain Silo, The Tractor Works and the Tennis Racket/ Chemical Works and perhaps Mamyev Kurgan. This battle never gets old to me and with excellent HASL's such as VotG's and RB, you just cant go wrong with great stuff like that.<br />
<br />
Edit: Yes I purposely Left out ch.<br />
<br />
Scott</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?30-Advanced-Squad-Leader">Advanced Squad Leader</category>
			<dc:creator>Gunner Scott</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112785-We-Need-More-Stalingrad-HASL-s!!</guid>
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			<title>snow/heavy snow</title>
			<link>http://forums.gamesquad.com/showthread.php?112784-snow-heavy-snow&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 11:02:47 GMT</pubDate>
			<description><![CDATA[Hello 
i have a question about "falling snow". 
 
When i rolled a WCDR of 5,6 (11 >=10) falling snow change to heavy snow. 
When does it change back,...]]></description>
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<div>Hello<br />
i have a question about &quot;falling snow&quot;.<br />
<br />
When i rolled a WCDR of 5,6 (11 &gt;=10) falling snow change to heavy snow.<br />
When does it change back, <br />
a) after i roll a DR &lt;=3? (change back  to falling snow)<br />
b) when there is a new turn and new WCDR<br />
<br />
<br />
thx Chris</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?38-ASL-Rules-amp-Errata"><![CDATA[ASL Rules & Errata]]></category>
			<dc:creator>Chris NL</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112784-snow-heavy-snow</guid>
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			<title>How much was SMOKE used in real life?</title>
			<link>http://forums.gamesquad.com/showthread.php?112783-How-much-was-SMOKE-used-in-real-life&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 10:42:18 GMT</pubDate>
			<description>This is a question which has been puzzling me because in ASL the attacker uses SMOKE a lot, but in all the history books I cannot find hardly any...</description>
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<div>This is a question which has been puzzling me because in ASL the attacker uses SMOKE a lot, but in all the history books I cannot find hardly any references to SMOKE use at all. How do we know how much SMOKE was used in WWII if the books don't mention it? Was SMOKE used a lot by the attackers in WWII?</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?30-Advanced-Squad-Leader">Advanced Squad Leader</category>
			<dc:creator>Honza</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112783-How-much-was-SMOKE-used-in-real-life</guid>
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			<title>Do all Leaders have broken morale = front side?</title>
			<link>http://forums.gamesquad.com/showthread.php?112782-Do-all-Leaders-have-broken-morale-front-side&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 10:27:14 GMT</pubDate>
			<description><![CDATA[Can't find answer in RB. Nothing in A25 about leaders.  Not on green data card.]]></description>
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<div>Can't find answer in RB. Nothing in A25 about leaders.  Not on green data card.</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?30-Advanced-Squad-Leader">Advanced Squad Leader</category>
			<dc:creator>Rock,SgtDan</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112782-Do-all-Leaders-have-broken-morale-front-side</guid>
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			<title>Uneducated men tend to be right wing</title>
			<link>http://forums.gamesquad.com/showthread.php?112781-Uneducated-men-tend-to-be-right-wing&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 06:39:24 GMT</pubDate>
			<description>Interesting stuff here 
 
http://ijpor.oxfordjournals.org/content/14/2/141.abstract</description>
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<div>Interesting stuff here<br />
<br />
<a href="http://ijpor.oxfordjournals.org/content/14/2/141.abstract" target="_blank">http://ijpor.oxfordjournals.org/cont...2/141.abstract</a></div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?161-Religion-amp-Politics"><![CDATA[Religion & Politics]]></category>
			<dc:creator>fbscheuer</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112781-Uneducated-men-tend-to-be-right-wing</guid>
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			<title>Entering broken enemy hexes at night</title>
			<link>http://forums.gamesquad.com/showthread.php?112780-Entering-broken-enemy-hexes-at-night&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 03:59:54 GMT</pubDate>
			<description>Howdy, 
        I have been reading one of the BIG VOTG AAR, and have noted that you seem to be able to 
enter hexes containing only broken enemy...</description>
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<div>Howdy,<br />
        I have been reading one of the BIG VOTG AAR, and have noted that you seem to be able to<br />
enter hexes containing only broken enemy units at night time. I have had a quick re-read of night<br />
rules &amp; cant find reference to this (is it elsewhere in rules?). Also, can broken units only low crawl(during night scenarios)<br />
or are they allowed to rout normally (within the confines of MP costs)?<br />
<br />
                           Thanks Teags</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?38-ASL-Rules-amp-Errata"><![CDATA[ASL Rules & Errata]]></category>
			<dc:creator>teags</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112780-Entering-broken-enemy-hexes-at-night</guid>
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		<item>
			<title>Festung Budapest (and other CG) Cloaking</title>
			<link>http://forums.gamesquad.com/showthread.php?112779-Festung-Budapest-(and-other-CG)-Cloaking&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 02:53:21 GMT</pubDate>
			<description><![CDATA[In the FB Night rules it states that the attacker "may" use cloaking for his onboard and offboard forces. 
 
1. Does that mean that he doesn't HAVE...]]></description>
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<div>In the FB Night rules it states that the attacker &quot;may&quot; use cloaking for his onboard and offboard forces.<br />
<br />
1. Does that mean that he doesn't HAVE to use cloaking?<br />
<br />
2. If so, could he use cloaking for only part of his OB?<br />
<br />
3. If so, how many cloaking counters does he get? E.g. if he has 20 squad equivalents for on map setup, and chooses to cloak 1 of these, does he still get 20 Cloaking counters?<br />
<br />
Thanks</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?38-ASL-Rules-amp-Errata"><![CDATA[ASL Rules & Errata]]></category>
			<dc:creator>fbscheuer</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112779-Festung-Budapest-(and-other-CG)-Cloaking</guid>
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		<item>
			<title>I Apologizes to MMP and its Supporters for calling them Boot Lickers</title>
			<link>http://forums.gamesquad.com/showthread.php?112778-I-Apologizes-to-MMP-and-its-Supporters-for-calling-them-Boot-Lickers&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 01:22:11 GMT</pubDate>
			<description><![CDATA[Hi- 
 
Alot of people have PM'ed me and asked why I was banned, well I was banned for calling MMP supporters "Boot Lickers" and for this I am very...]]></description>
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<div>Hi-<br />
<br />
Alot of people have PM'ed me and asked why I was banned, well I was banned for calling MMP supporters &quot;Boot Lickers&quot; and for this I am very sorry. Special people deserve special treatment and I overstepped that line. So once more I do Apologizes to MMP and their supporters for my immature actions.<br />
<br />
<br />
Scott</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?30-Advanced-Squad-Leader">Advanced Squad Leader</category>
			<dc:creator>Gunner Scott</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112778-I-Apologizes-to-MMP-and-its-Supporters-for-calling-them-Boot-Lickers</guid>
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		<item>
			<title>Just saw Star Trek: Into Darkness</title>
			<link>http://forums.gamesquad.com/showthread.php?112777-Just-saw-Star-Trek-Into-Darkness&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 01:18:54 GMT</pubDate>
			<description><![CDATA[Actually, I haven't seen it at all. I'm just trying to determine whether it's worth seeing or not as I hated the 2009 reboot and don't want to waste...]]></description>
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<div>Actually, I haven't seen it at all. I'm just trying to determine whether it's worth seeing or not as I hated the 2009 reboot and don't want to waste my time if it's more of the same. To me, that movie typified everything that's wrong with movie making in Hollywood these days.<br />
<br />
So who has seen it and what did you think? And if you liked it, did you also like the 2009 reboot?</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?393-Movies-amp-Television"><![CDATA[Movies & Television]]></category>
			<dc:creator>Dr Zaius</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112777-Just-saw-Star-Trek-Into-Darkness</guid>
		</item>
		<item>
			<title>Dispatches Memorial Day Sale</title>
			<link>http://forums.gamesquad.com/showthread.php?112776-Dispatches-Memorial-Day-Sale&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 00:35:54 GMT</pubDate>
			<description><![CDATA[Hello to all  my ASL Comrades. To celebrate Memorial Day and all this 
Holiday  means I'm putting all our pdf. and Paper Issue Bundles on sale 
and...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hello to all  my ASL Comrades. To celebrate Memorial Day and all this<br />
Holiday  means I'm putting all our pdf. and Paper Issue Bundles on sale<br />
and here is  how it works.<br />
 <br />
All  Dispatches Issues have been converted to pdf. file format with a Huge<br />
effort by my  Printing MVP Ralph McDonald. I do have a limited number <br />
of Paper  Issues available as well, more on those a little farther down.<br />
 <br />
The usual  cost for a Digital The WORKs Order (All 36 Issues plus a 4 Issue <br />
Subscription  starting with current Issue #36) is $60.00. Now through <br />
Memorial Day  they will be $50.00. That is 39 Issues in total and over<br />
100  Scenarios! That is less than $.50 cents a scenario, which is a pretty<br />
good deal,  whether it is 2013 or 1993.<br />
 <br />
I do still  have a limited number of Paper Issues #34, 35 &amp; 36, a 4 Issue <br />
Subscription  including those 2 Back Issues is normally +$20.00, through<br />
Memorial Day  it is $16.00<br />
 <br />
As for the  individual pdf. issues, if the Issue you are looking to purchase <br />
has all  original content still in it is $3.00, any issue that saw something<br />
re-published  by MMP will have that page removed, and an informational page<br />
in its place  telling you what MMP publication to find it in, those issues are<br />
just $2.00  Each (#01, 03, 04, 05, 06, 07, 08. 10, 13, 16, 17, 18 &amp; 19).<br />
If wanting  just pdf. issues for a subscription, it is only $15.00. <br />
 <br />
Please  e-mail me before ordering individual pdf. issues on what I can do for you price <br />
wise if  ordering 5 or more issues.<br />
 <br />
We have  started work on Issue #37 and I'll have a summary of the 4 scenarios going<br />
into it with  my next update in June.<br />
 <br />
We have the  usual 4 scenarios for #36 and here they are:<br />
 <br />
Assyrian  Ambush: The 2nd in the Battle for Iraq series by Ted Wilcox sees elements<br />
of the Iraqi  Independent Mechanized Brigade running the gauntlet through Bd 57<br />
as British  trained and equipped Iraqi levies try to stop them from exiting. All armor<br />
vs all  infantry in 1941 for a quick playing tourney action.<br />
 <br />
The Police  Station: Joe Gochinski has another in the Hong Kong battles with action<br />
starting  immediately with on board melees at start as the Japanese 38th Division  tries<br />
to capture  the Police Station, with it's overwatch position from the Winnipeg  Grenadiers.<br />
Reinforced  company side elements on both sides and a strong Canadian defensive position<br />
with  fortifications makes for a taught battle until the end. 6.5 turns makes it just  small<br />
enough to  fit into a tourney time slot or 5 to 6 hour time frame. Exciting action for  sure.<br />
 <br />
Hunting Gray  Wolves: The latest in the NKVD series from our own Tom Morin sees a sweep<br />
by a company  of NKVD 6-2-8s supported by mixed armor and air support trying to dig out<br />
Graywolve  Partisans in the Ukraine. Board 34 is where the action is and comes down to <br />
much close  range fighting and CC. Lots of FUN for both sides as CVPs and Hut Control<br />
are the  VCs.<br />
 <br />
Defending  the Twin Villages: The Battle of the Bulge setting of the approaches to<br />
Rocherath-Krinkelt on boards 5 &amp; 32 sees Kampfgruppe Muller  of the 12th SS Hitler<br />
Jugend  crashing into the valiant GIs of the 2nd Infantry Division. 18 (6-5-8) SS  squads<br />
supported by  5 x JgdPz IV/70 Tank Destroyers attack a company of mixed American<br />
squads with  a bunch of SWs, a 81* Mtr a 2 x M4A3/76W Sherman 76L tanks. A fairly<br />
large action  taking 8.5 turns with the SS trying to break through. Much maneuver and <br />
lots of  firepower here.<br />
 <br />
<font color="black"><span style="font-family: Arial">Kedge  has another nice article, looking at the state of ASL in 2013. </span></font><font color="black"><span style="font-family: Arial">Carl  Nogueira </span></font><br />
<font color="black"><span style="font-family: Arial">has </span></font><font color="black"><span style="font-family: Arial">more  Tactical Tips and I'll have all the </span></font><font color="black"><span style="font-family: Arial">usual  scoop on the regional ASL scene. </span></font><br />
<br />
For those unfamiliar with Dispatches, it is a 12 page Amateur <br />
ASL  Newsletter that comes to the greater ASL Community twice <br />
a year, sometime in  March and September courtesy of the New<br />
England ASL Community, including the  Bunker Crew and our yasl <br />
Brothers in Southern New England. It typically contains 4 New Scenarios, <br />
Analysis of each one, a Main Article on any aspect of the game system, <br />
Tactical Tips, ASL News and Tournament Updates from our region. <br />
<br />
IF  this sounds like an overrun by a Meat Chopper in a runway hex,<br />
<br />
Subscriptions and Back-Issues are still available and here  is<br />
how to get yours (all prices include PayPal Fees. Also Please <br />
make all  checks/money orders out to Vic Provost, <br />
NOT Dispatches from the  Bunker):<br />
<br />
4 Issue Subscription (Starting with current Issue #36): <br />
<br />
In the USA:  $15.00 (Check/Money Order/Cash or PayPal) <br />
($15.00 will  be the new standard price for everyone).<br />
<br />
International customers need:  International Postal Money<br />
Order, USA Currency or PayPal only. Sorry, NO  Credit Cards,<br />
Personal Checks not drawn on a USA Bank, NO Western<br />
Union,  this is an Old School Amateur Effort and our<br />
Hobby, not a Full Time  'Business' :-)<br />
<br />
If using PayPal please send your remittance in USA Funds <br />
via PayPal to: <br />
<br />
<a href="mailto:PinkFloydFan1954@aol.com"><font color="blue">PinkFloydFan1954@aol.com</font></a><br />
<br />
If using PayPal  please also notify me here at<br />
<a href="mailto:aslbunker@aol.com"><font color="blue">aslbunker@aol.com</font></a> <br />
with your shipping address  and just what you are ordering, Thanks.<br />
<br />
Paper  Back-Issues and Bundles (<b>SEE SALE Pricing Above</b>):<br />
Paper Back  Issues #34 &amp; #35<br />
$4.00 per  Issue in the USA, $5.00 outside States.<br />
All issues  currently in print (#34, 35 &amp; 36):<br />
$11 in the  USA, $13.00 outside the states.<br />
<br />
The  Works:<br />
All Issues in print plus a 4 Issue Subscription, <br />
starting with  current Issue #36 (6 Issues in total<br />
3 will be  paper, 3 in pdf. starting with Issue #37)<br />
$20 in the USA, $22.00 outside the  states.<br />
 <br />
pdf. file  issues:<br />
#01 is Free,  just ask me for a copy by e-mail of course.<br />
#02 - #35  are $3.00 each unless they have had something<br />
taken out  because it was re-published by MMP, those<br />
are #02, 03,  04, 05, 06, 07, 08, 10, 13, 16, 17, 18, 19 &amp; 28<br />
and are  $2.00 each. Any page missing content is replaced<br />
with an  informational page telling you what MMP publication<br />
you can find  it in.<br />
 <br />
All pdf.  file back-issues &amp; a 4 Issue Subscription = $60.00<br />
(Strictly  pdf. files, no paper issues will be mailed, all issues will be<br />
e-mailed in  batches).<br />
<br />
Make your remittance out to Vic Provost and send to: <br />
<br />
Vic Provost <br />
Dispatches from the Bunker <br />
P.O. Box 2024 <br />
Hinsdale MA 01235 <br />
USA <br />
<br />
Remember, Dispatch #28 included Tom  Morin's 3 scenarios and <br />
5 date mini-campaign of the brutal battle that took  place on <br />
Guadalcanal at the Ilu River (Alligator Creek). <br />
<br />
Also Please  remember that Dispatch #23 is devoted to <br />
VotG including the 3 scenarios that  Tom Morin designed <br />
specifically for the newsletter, analysis of each,  Tom's<br />
VotG Saga and Jim Torkelson's look at VotG from the <br />
German point of  view.<br />
<font color="black"><span style="font-family: Arial">Speaking  of old Dispatches, MMP published 'Out of the Bunker' featuring </span></font><br />
scenarios  that originally were published in Issues #01 - #20. See the link  below:<br />
<br />
<a href="http://www.multimanpublishing.com/ta...9/Default.aspx" target="_blank"><font color="blue">http://www.multimanpublishing.com/ta...9/Default.aspx</font></a><br />
<br />
<br />
<span style="font-family: Arial"><font size="2"><font color="#000000"><span style="font-family: Arial"><font size="2"><font color="#000000"><br />
Any other questions just reply to my e-mail at: <br />
<a href="mailto:aslbunker@aol.com"><font color="blue">aslbunker@aol.com</font></a><br />
and I'll do my best to  answer your query. Thanks <br />
again to all my Contributors, Playtesters, and <br />
Subscribers, without whom the Newsletter would <br />
not be possible. Thanks  for your time and<br />
consideration, your ASL Comrade, Vic Provost. <br />
<br />
'SSR:  All Occupants of the Bunker Location <br />
are considered Fanatic [A10.8]' <br />
<br />
<br />
</font></font></span></font></font></span></div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?85-ASL-Announcements-amp-Events"><![CDATA[ASL Announcements & Events]]></category>
			<dc:creator>aslbunker.</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112776-Dispatches-Memorial-Day-Sale</guid>
		</item>
		<item>
			<title>Broken by Snap Shot and Control</title>
			<link>http://forums.gamesquad.com/showthread.php?112775-Broken-by-Snap-Shot-and-Control&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 00:33:08 GMT</pubDate>
			<description><![CDATA[Hello folks, 
 
in tonight's game a situation arose on which the outcome of the scenario depends: 
 
A certain number of building hexes has to be...]]></description>
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<div>Hello folks,<br />
<br />
in tonight's game a situation arose on which the outcome of the scenario depends:<br />
<br />
A certain number of building hexes has to be controlled by one side. Now a US squad from S6 Assault Moves to R5 which contains a single hex building which only has a ground level. It is attacked by the German HS in S4 by Snap Shot (A8.15) which manages to break it. According to the rule, if affected by the Snap Shot the moving unit is considered to be in the Location entered thereafter.<br />
<br />
<a href="http://forums.gamesquad.com/attachment.php?attachmentid=40899&amp;d=1369096087"  title="Name:  ASLpic.jpg
Views: 4
Size:  12.0 KB">ASLpic.jpg</a><br />
<br />
But what happens regarding control of the building in R5?<br />
<br />
a) The unit is broken before it actually enters the R5 building and thus cannot gain control of it.<br />
b) The unit is considered to have reached the building in Good Order and thus gains control of it but is broken thereafter.<br />
<br />
My best guess is a) which would suit me well as it would give me the win. :D But I cannot come up with any rules reference for either interpretation.<br />
<br />
Thanks for your help,<br />
von Marwitz</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?38-ASL-Rules-amp-Errata"><![CDATA[ASL Rules & Errata]]></category>
			<dc:creator>von Marwitz</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112775-Broken-by-Snap-Shot-and-Control</guid>
		</item>
		<item>
			<title>Wanted Deluxe ASL Hedgerow Hell</title>
			<link>http://forums.gamesquad.com/showthread.php?112774-Deluxe-ASL-Hedgerow-Hell&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 00:06:43 GMT</pubDate>
			<description>I am looking to buy Deluxe ASL Hedgerow Hell.  I am primarily interested in the map boards.</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I am looking to buy Deluxe ASL Hedgerow Hell.  I am primarily interested in the map boards.</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?395-ASL-Marketplace">ASL Marketplace</category>
			<dc:creator>fanatic+1</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112774-Deluxe-ASL-Hedgerow-Hell</guid>
		</item>
		<item>
			<title><![CDATA[Overlay for "Operations of SS Panzer Abteilung 102 in the Normandy"]]></title>
			<link>http://forums.gamesquad.com/showthread.php?112773-Overlay-for-quot-Operations-of-SS-Panzer-Abteilung-102-in-the-Normandy-quot&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 19:22:21 GMT</pubDate>
			<description><![CDATA[This was the first game I bought from Critical Hit over 20 years ago and enjoyed playing with all those maps. I'd like to play it on VASL, but has...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>This was the first game I bought from Critical Hit over 20 years ago and enjoyed playing with all those maps. I'd like to play it on VASL, but has anyone ever made an overlay of Hill 112 for it? I have no idea how to make my own overlays, so I'm hoping someone already has.<br />
 Thanks,<br />
 Dave</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?103-VASL">VASL</category>
			<dc:creator>lucasner</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112773-Overlay-for-quot-Operations-of-SS-Panzer-Abteilung-102-in-the-Normandy-quot</guid>
		</item>
		<item>
			<title><![CDATA[Overlay for "Operations of SS Panzer Abteilung 102 in the Normandy"]]></title>
			<link>http://forums.gamesquad.com/showthread.php?112772-Overlay-for-quot-Operations-of-SS-Panzer-Abteilung-102-in-the-Normandy-quot&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 19:16:09 GMT</pubDate>
			<description><![CDATA[This was the first game I bought from Critical Hit over 20 years ago and enjoyed playing with all those maps. I'd like to play it on VASL, but has...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>This was the first game I bought from Critical Hit over 20 years ago and enjoyed playing with all those maps. I'd like to play it on VASL, but has anyone ever made an overlay of Hill 112 for it? I have no idea how to make my own overlays, so I'm hoping someone already has.<br />
Thanks,<br />
Dave</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?253-VASSAL">VASSAL</category>
			<dc:creator>lucasner</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112772-Overlay-for-quot-Operations-of-SS-Panzer-Abteilung-102-in-the-Normandy-quot</guid>
		</item>
		<item>
			<title>Olli, your mailbox is full!</title>
			<link>http://forums.gamesquad.com/showthread.php?112771-Olli-your-mailbox-is-full!&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 17:11:14 GMT</pubDate>
			<description>All is in the title Olli.... just wanted to reply to your mails but I got this message:: 
 
The following errors occurred with your submission 
 
   ...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>All is in the title Olli.... just wanted to reply to your mails but I got this message::<br />
<br />
<i>The following errors occurred with your submission<br />
<br />
    olli has exceeded their stored private messages quota and cannot accept further messages until they clear some space.</i><br />
<br />
I just hate this 50 messages limit......<br />
<br />
Cheers,<br />
<br />
X</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?30-Advanced-Squad-Leader">Advanced Squad Leader</category>
			<dc:creator>Xavier 658</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112771-Olli-your-mailbox-is-full!</guid>
		</item>
		<item>
			<title>Wading Infantry...DC Placement...Tetrahedrons/Wire</title>
			<link>http://forums.gamesquad.com/showthread.php?112770-Wading-Infantry-DC-Placement-Tetrahedrons-Wire&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 16:43:39 GMT</pubDate>
			<description>During BRT: CG III my opponent wants to Place a DC on a Tet/Wire with Wading Infantry. It was kind of late...and we both thought it was...</description>
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<div>During BRT: CG III my opponent wants to Place a DC on a Tet/Wire with Wading Infantry. It was kind of late...and we both thought it was permissible...and really couldn't find anything to say otherwise. Just wanted to see if anybody knew of anything that prevented it.<br />
<br />
The thing we saw that caused the &quot;Rules Pause&quot; was from G13.4211,<b> &quot;</b>No SW/non-vehicular-Gun may be fired...by Infantry in a shallow-OCEAN Location&quot;<br />
<br />
Thoughts?</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?38-ASL-Rules-amp-Errata"><![CDATA[ASL Rules & Errata]]></category>
			<dc:creator>JimWhite</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112770-Wading-Infantry-DC-Placement-Tetrahedrons-Wire</guid>
		</item>
		<item>
			<title>Problem accessing CH website</title>
			<link>http://forums.gamesquad.com/showthread.php?112769-Problem-accessing-CH-website&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 15:37:10 GMT</pubDate>
			<description>I have some problem accessing the CH website, and have had for a couple of days. Does anybody else experience this problem?</description>
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<div>I have some problem accessing the CH website, and have had for a couple of days. Does anybody else experience this problem?</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?62-Critical-Hit">Critical Hit</category>
			<dc:creator>Paullus</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112769-Problem-accessing-CH-website</guid>
		</item>
		<item>
			<title>For Sale AoO on eBay with a starting bid of $300</title>
			<link>http://forums.gamesquad.com/showthread.php?112767-AoO-on-eBay-with-a-starting-bid-of-300&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 11:23:33 GMT</pubDate>
			<description>Really? 
 
It is THAT good huh?</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Really?<br />
<br />
It is THAT good huh?</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?395-ASL-Marketplace">ASL Marketplace</category>
			<dc:creator>jacksonk</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112767-AoO-on-eBay-with-a-starting-bid-of-300</guid>
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		<item>
			<title><![CDATA[&#9658;Electronic warfare.]]></title>
			<link>http://forums.gamesquad.com/showthread.php?112766-&#9658;Electronic-warfare&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 09:35:15 GMT</pubDate>
			<description>Greetings, 
 
 
I am trying to get some tastes about the electronic warfare. 
 
So, you keep your radars silent, and only turn them on when you...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Greetings,<br />
<br />
<br />
I am trying to get some tastes about the electronic warfare.<br />
<br />
So, you keep your radars silent, and only turn them on when you search for enemy vessels.<br />
And you turn on your radars to shoot, b/o you need your radars to lock your missiles on enemy targets?<br />
<br />
Am I right?<br />
<br />
You use the ESM to jam enemy radars when they try to locate you?<br />
<br />
And comm link? Keep it on? Off?<br />
<br />
So, it seems some of you, try to keep the whole electronic stuff as silent as possible, in order not to give &lt;&lt;free intel&gt;&gt;.<br />
<br />
Pretty complicated for a newbie.</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?186-Harpoon">Harpoon</category>
			<dc:creator>rgm84</dc:creator>
			<guid isPermaLink="true"><![CDATA[http://forums.gamesquad.com/showthread.php?112766-&#9658;Electronic-warfare]]></guid>
		</item>
		<item>
			<title>ASL24 - The Mad Minute</title>
			<link>http://forums.gamesquad.com/showthread.php?112765-ASL24-The-Mad-Minute&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 06:18:49 GMT</pubDate>
			<description><![CDATA[This was the second scenario in my recent homecoming back to ASL, and it didn't go nearly as well as the first.  We played the original, unrevised...]]></description>
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<div>This was the second scenario in my recent homecoming back to ASL, and it didn't go nearly as well as the first.  We played the original, unrevised version, so in other words a completely unbalanced dog of a scenario, but we played it anyway knowing the Americans were doomed.  After weighing my options on the defense and skimming some AARs, I decided to almost completely forfeit the open ground and focus my defense in and around the village itself.  I came to the conclusion, rightly I believe, that trying to contest the open ground would have only ended in a lot of broken/dead squads and TDs in the opening prep fire.  I set up my mortars on the left and right sides of the board, out of normal range of the SS, but where they could fire on them as they advanced.  I hid two AT guns in the forest on the left, one facing the left-hand attack corridor, one facing the center, then set up the third AT gun waaaaay over in the woods hex by the orchard on the right, which ended up being a great location for it to watch the right flank.  The first two AT guns, however, were not in good positions. (More on that later)  I set up the roadblock on the left road entry into the village (a meh place to put it), and HIPped the 9-1 with two squads, the HMG, and a BAZ in the building immediately north of it.  I set up the rest of my 747s in a reverse slope defense around the village, with a few fields of fire out to the open ground at points where the SS couldn't prep on me, but I could engage them as they advanced on the village.  Both MMGs were on the right side of the map in/around the graveyard with okay fields of fire out to the right and north.  I did set up one squad with a BAZ on the south side of the lefthand forest with the AT guns, with the intent of making him think twice before swinging anything around those woods hexes to cut rout paths (an okay place to put it).  I set one TD on the south side of graveyard to watch the right (hull facing down the graveyard road, turret facing right), then set the other one behind the aforementioned lefthand forest beside the BAZ squad.  Altogether an okay defense.<br />
<br />
I assumed the Germans would push heavy on the left and right, and maybe send some squads up the center through the building with the stone walls all around it.  In reality, Dash pushed heavy left and center, with almost nothing on the right.  All three Panthers were set in the left corridor with armored assaulting squads, all the HTs were on the central road loaded with squads to push on the center with a bunch of dismounted squads to push up on foot, a couple squads on the right to probe the righthand forest, and all six Mark IV's were spread evenly across his entire front to fire smoke to cover the advance.  On the opening prep, five of the MkIV's successfully fired smoke, one directly on top of one of my HIPped AT guns in the forest, and the rest effectively covering his movement of the rest of his force.  Long story short, he cautiously moved up through the cover of smoke, my mortars were all but useless in hitting anything, the first shot from the non-smoked AT gun in the left woods at a HT broke the gun.  In fact, I didn't have a single weapon get rate until the second American turn.  By turn two, he had blown through my meager leftmost defenses without suffering a single casualty.  The mortar team was unceremoniously killed before they had ever connected on a shot, both AT guns were overrun by infantry by the end of turn 3 (with no kills), and it was obvious the Panthers were going to come around and murder by TD, so it pulled back toward the village.  The first German casualty was a Panther that came around the left forest and absentmindedly exposed its side to the bazooka team in the woods at 2 hexes.  The crew survived, the SS steamroller rolled on.  As the rest of the left SS joined the party, the M10 TD, trapped by the rapidly advancing Panthers, fired APCR and managed to immobilize a Panther and force the crew to bail.  The remaining Panther turned him into a burning wreck.  The lone remaining AT gun on the right managed to kill two MarkIVs after repeatedly missing and bouncing hits off the hulls, and the right mortar eventually went on a rate tear and held back the two squads coming up that way. (Pretty much the only infantry casualties I inflicted).  I rolled the TD from the graveyard up behind the hill to watch the central entry to the village, but then Dash popped a Mark IV on the hill adjacent.  Killed it, but not before all the halftracks rolled into the village and started bypass freezing my squads (having disembarked their passengers beside the central two-hex building outside the village).  About the time the left SS horde came prancing into the village with a nary a single infantry casualty (does a wounded 9-2 from a sniper count?), I cried uncle and surrendered on American turn 4.<br />
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The end result was: one GO Panther (one dead, the other immobilized and abandoned by the crew), one GO MkIV (four dead, one MA disabled recalled), two GO halftracks (one destroyed by streetfighting, one blasted by a bazooka), 14 or so GO squads (he lost/reduced a couple on the right from the mortar), all the leaders (the 9-2 was wounded but survived), and about 3 surviving tank crews running around being a pain in the arse.  I only had about 8 squads left and all three leaders, but had lost two bazookas to squads being eliminated and the HMG to a pin result in the middle of the street when they had smoked, then tried to dash across to road to escape the oncoming combined arms juggernaut.  I still had both MMGs, two BAZ, all my leadership, one AT gun, and a mortar, but had folded like a chair under the SS advance.  I had mauled his AFVs due to mismanagement by the German player and a healthy dose of luck, but in the end it didn't matter at all.  By turn 4, his left and center/hammer and anvil infantry attack had essentially locked all my infantry from moving and adjusting, turning my mobile defense into a stationary one.  And despite having the advantageous position, my measly Airborne were staring down tall stacks of SS with leaders and MGs.  I had some pretty rotten luck with ROF, but at best I might have only delayed a few squads from moving on the village by a single turn.  If you removed half the German armor from this and gave the Americans more infantry, I still doubt they would have much of a chance.  The SS just have too much firepower and too high morale, and the Americans are hard pressed to even slow them down.  Dash controlled half the village with only a fraction of his forces having entered the village, and it would have turned into a wholesale massacre by turn 6 the way things were going.  The only way the Americans can win this one is through amazingly skilled play, a truckload of luck, and an incompetent German player.  However, it was great fun and the mauling his armor took was a moral victory for me.  It definitely knocked a few inches of rust off my infantry and combined arms skills, so next we're looking to play something a little bigger still.  Suggestions?</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?31-ASL-After-Action-Reports">ASL After Action Reports</category>
			<dc:creator>glennhoek</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112765-ASL24-The-Mad-Minute</guid>
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			<title>Frontiers</title>
			<link>http://forums.gamesquad.com/showthread.php?112764-Frontiers&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 04:54:56 GMT</pubDate>
			<description>Another indie to keep an eye upon: 
 
http://youtu.be/fUOImZi1jlc 
 
 
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FRONTIERS blends the feel of first-person RPG classics like...</description>
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<div>Another indie to keep an eye upon:<br />
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			FRONTIERS blends the feel of first-person RPG classics like Daggerfall  with the relaxing tempo &amp; simplicity of a point-and-click adventure.  Discover ancient mysteries, live off the land and fight deadly  creatures, all in a beautiful &amp; massive open world.
			
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<!-- END TEMPLATE: bbcode_quote_printable -->I wonder how the &quot;relaxing tempo&quot; is going to be achieved.</div>


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			<category domain="http://forums.gamesquad.com/forumdisplay.php?130-PC-Gaming-General-Discussion">PC Gaming General Discussion</category>
			<dc:creator>Scott Tortorice</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?112764-Frontiers</guid>
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