<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>GameSquad Forums</title>
		<link>http://forums.gamesquad.com</link>
		<description><![CDATA[Gamesquad is one of the web's finest game resources featuring coverage of video games, cheats, boardgames, miniatures, strategies, movies, computers and gear.]]></description>
		<language>en</language>
		<lastBuildDate>Fri, 20 Nov 2009 23:25:56 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://forums.gamesquad.com/images/badfusion/misc/rss.jpg</url>
			<title>GameSquad Forums</title>
			<link>http://forums.gamesquad.com</link>
		</image>
		<item>
			<title>a couple of small issues with the latest updates</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89098&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 22:48:03 GMT</pubDate>
			<description>Went through a round of patching today to catch up (thanks HPS for the continued support ! :thumup: ) and had a couple of oddities: 
 
-Korean War...</description>
			<content:encoded><![CDATA[<div>Went through a round of patching today to catch up (thanks HPS for the continued support ! :thumup: ) and had a couple of oddities:<br />
<br />
-Korean War 1.05 documentation has no started.pdf file available (probably forgotten while making the patch archive I guess)<br />
<br />
-The campaign frontend for eagle strike 1.04 or 1.04a (the cp_start.exe file) doesn't work (for me), I had to take the cp_start.exe from... AOTR 1.04 update (odd because AOTR doesn't have any campaign but hey the file is there and it works with ES).<br />
<br />
I post this here instead of sending an email to HPS support so fellow sqb'ers can fix the eagle strike frontend themselves if they wish to do so :D.</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=263">Squad Battles</category>
			<dc:creator>turbidite</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89098</guid>
		</item>
		<item>
			<title>Best way to handle second license?</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89097&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 22:21:57 GMT</pubDate>
			<description>I should probably post this at their forums, but what the heck. 
 
Assuming you want to add a second license for more characters, but you also want...</description>
			<content:encoded><![CDATA[<div>I should probably post this at their forums, but what the heck.<br />
<br />
Assuming you want to add a second license for more characters, but you also want to be free to actually play it at the same time:<br />
<br />
can you go the normal route of adding a second license key to your account. I think not because you log in with your account, which now holds 14 characters and you probably can't be logged in twice.  I assume, or are they smart enough to allow two logins if you have two keys on there?<br />
<br />
And what is the cheapest way to get a base license and the Mirkwood upgrade? Microcenter has Moria for $10, but how much would I have to pay for the upgrade to Mirkwood? A straight online/download license with Mirkwood is $30.</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=265">Lord of the Rings Online</category>
			<dc:creator>Redwolf</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89097</guid>
		</item>
		<item>
			<title>For Sale blood reef tarawa and other stuff</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89096&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 21:40:33 GMT</pubDate>
			<description><![CDATA[Hi, 
 
I'll never play some of this and looking to play some other stuff... 
 
I have a mint copy of blood reef tarawa, mint operation veritable, a...]]></description>
			<content:encoded><![CDATA[<div>Hi,<br />
<br />
I'll never play some of this and looking to play some other stuff...<br />
<br />
I have a mint copy of blood reef tarawa, mint operation veritable, a bridge too far (partly punched) and the two deluxe modules for sale. <br />
<br />
send me an email at <a href="mailto:bwills@d125.org">bwills@d125.org</a><br />
<br />
Bryan<br />
<br />
P.S. willing to trade too, looking for the longest day or some civil war games...</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=271">Boardgame Classifieds</category>
			<dc:creator>bryan wills</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89096</guid>
		</item>
		<item>
			<title>Question on POA2 files</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89095&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 21:17:50 GMT</pubDate>
			<description>Looking at the POA2 dir and I see allot of bmp files not in a folder, where do they go?</description>
			<content:encoded><![CDATA[<div>Looking at the POA2 dir and I see allot of bmp files not in a folder, where do they go?</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=52">Point of Attack 2</category>
			<dc:creator>John Osborne</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89095</guid>
		</item>
		<item>
			<title>TI ?/Sniper Check</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89094&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 21:00:16 GMT</pubDate>
			<description>ok here is the situation...Russian vs german and I am the Russian. During the German adv fire phase a sniper attacked is generated for the german and...</description>
			<content:encoded><![CDATA[<div>ok here is the situation...Russian vs german and I am the Russian. During the German adv fire phase a sniper attacked is generated for the german and the resulting 1 DR will break 1 of my squads.The one remaining good order squad in the same location can now make a sniper check DR. However if he does this he is marked with a TI counter. My question is when is the TI counter removed. Is it at the end of the current turn's cc phase (german turn) or is it at the end of the next Russian cc phase?<br />
<br />
TIA</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=38"><![CDATA[ASL Rules & Errata]]></category>
			<dc:creator>Patton007</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89094</guid>
		</item>
		<item>
			<title>The Hobbit Movie (stuff)</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89093&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 20:41:27 GMT</pubDate>
			<description><![CDATA[Might as well have a thread for  stuff on the upcoming movies: :D 
 
"Official" site: 
http://www.thehobbitblog.com/ 
 
The one I follow, the...]]></description>
			<content:encoded><![CDATA[<div>Might as well have a thread for  stuff on the upcoming movies: :D<br />
<br />
&quot;Official&quot; site:<br />
<a href="http://www.thehobbitblog.com/" target="_blank">http://www.thehobbitblog.com/</a><br />
<br />
The one I follow, the granddaddy LotR site of them all: <br />
<a href="http://www.theonering.net" target="_blank">http://www.theonering.net</a><br />
<br />
(A fan Movie Poster- I like it!)</div>


	<br />
	<div style="padding:6px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<table cellpadding="0" cellspacing="3" border="0">
			<tr>
	<td><img class="inlineimg" src="http://forums.gamesquad.com/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://forums.gamesquad.com/attachment.php?attachmentid=26845&amp;d=1258750437" target="_blank">THM.JPG</a> (38.0 KB)</td>
</tr>
			</table>
			</fieldset>
	

	

	</div>
]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=265">Lord of the Rings Online</category>
			<dc:creator>Palantir</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89093</guid>
		</item>
		<item>
			<title>Bog Removal ?</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89092&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 18:28:48 GMT</pubDate>
			<description>This may be simple, but my search-fu failed me. 
 
I was playing PHD3 last night and bogged a Sherman trying to bust through bocage.  B9.54 states...</description>
			<content:encoded><![CDATA[<div>This may be simple, but my search-fu failed me.<br />
<br />
I was playing PHD3 last night and bogged a Sherman trying to bust through bocage.  B9.54 states that it is bogged &quot;in the hex being exited.&quot;  So the question I have is this:  For an &quot;exiting&quot; bog check, when the bog is removed, does the vehicle have to take another bog check to attempt to exit again (and pay the add'l MPs again) or has it now &quot;cleared&quot; the obstacle?  I can't seem to find a rule or example that makes this clear.  <br />
<br />
I think that the &quot;in hex&quot; reference from B9.54 and the fact that per D8.3 you &quot;move normally&quot; once bog is removed indicates that if you fail to get across the bocage (for instance) and bog, once you've removed the bog, you can take another crack at crossing the bocage and you're not automatically clear of it, but I'm not sure.<br />
<br />
Thanks.  <br />
<br />
S</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=38"><![CDATA[ASL Rules & Errata]]></category>
			<dc:creator>armstrong619</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89092</guid>
		</item>
		<item>
			<title>New MMP stuff this year</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89091&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 16:41:00 GMT</pubDate>
			<description>On to the topic - anyone knows what preorder ASL stuff can we expect to be available before the end of the year? 
 
I need to plan spending my funds....</description>
			<content:encoded><![CDATA[<div>On to the topic - anyone knows what preorder ASL stuff can we expect to be available before the end of the year?<br />
<br />
I need to plan spending my funds. :)</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=316">Multi-Man Publishing</category>
			<dc:creator>Manilianus</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89091</guid>
		</item>
		<item>
			<title>Question for RedWolf</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89090&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 15:47:17 GMT</pubDate>
			<description><![CDATA[I am playing domination 2 over at FGM and they are using a third reich map board and CM games to decide whether hexes or won, lost, etc.  It's...]]></description>
			<content:encoded><![CDATA[<div>I am playing domination 2 over at FGM and they are using a third reich map board and CM games to decide whether hexes or won, lost, etc.  It's actually quite fun, and had me energized for playing CMAK and CMBB again.<br />
<br />
The problem is, we have to wait for someone to update the map every week to see the new moves.  I was wondering what your thoughts might be on creating an automated map where I would see an automated map working like:<br />
<br />
Sign up as either axis or allies.<br />
<br />
1) log into program or website (it then knows if you can choose green or blue hexes)<br />
2) double click on hex of your color you wish to attack from<br />
3) menu pops up that indicates what hex you wish to attack (if you are green, it will only show blue hexes)<br />
4) double click on hex you want to attack from menu <br />
5) arrow appears with your name from attacking hex<br />
6) whoever wants to accept the attack double clicks hex with attacking arrow to it.<br />
7) accepts and name appears at other end of arrow<br />
8) battle concludes and attacker double clicks attack hex again<br />
9) menu comes up that allows you to choose through attack conclusion options<br />
10) submit and hexes now current.<br />
<br />
The only problem I foresee are invasion hexes and airdrop hexes, so the attack hex should have option 1 in menu: attack (everything 1 hex away appears), airdrop (everything around 3 hexes away appears) and sea invasion, all beach head hexes appear. I don't think we would have to get into having the program recognize what sea hexes can be attacked, the rules could do that, but I would think that if we could build in 2 axis airdrops at a time, 3 allied airdrops at a time, and however many sea invasions a side can have going at a time, that would be good, but not necessary.<br />
<br />
I am looking to see if this is possible and how much it would cost to do.  I think it could be the basis for a real regenesis of CM wargaming, and could easily be applicable to the new CM Normandy for west front battles (if it is any good).<br />
<br />
I'd appreciate your wisdom, and the wisdom of any other programmers designers.<br />
<br />
BTW, you can see the design at FGM: <a href="http://www.thefewgoodmen.com/thefgmforum/forumdisplay.php?f=19" target="_blank">http://www.thefewgoodmen.com/thefgmf...splay.php?f=19</a><br />
<br />
Section of map <br />
<img src="http://i236.photobucket.com/albums/ff111/hirrLeto/November15.jpg" border="0" alt="" /><br />
<br />
You can see where I have had to use paint and draw in cheesy graphics to represent official game markers to keep it updated between major updates.<br />
<br />
Cheers!<br />
<br />
Leto</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=5">Combat Mission</category>
			<dc:creator><![CDATA[[hirr]Leto]]></dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89090</guid>
		</item>
		<item>
			<title>5th Annual Winter Pitfest (Ohio)-with Swedish Volunteers Giveaway!</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89089&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 15:17:18 GMT</pubDate>
			<description>ASL Game Day: Ohio!!! 
Saturday December 19, 2009 
 
Columbus, OH 
 
Please circulate this to other ASLers in your area! 
 
Attention, all ASLers in...</description>
			<content:encoded><![CDATA[<div>ASL Game Day: Ohio!!!<br />
Saturday December 19, 2009<br />
<br />
Columbus, OH<br />
<br />
Please circulate this to other ASLers in your area!<br />
<br />
Attention, all ASLers in Ohio and surrounding states! We are holding an ASL game day in Central Ohio on December 19, 2009, the third Saturday of the month. Everybody is welcome! Including beginners and casual players--seriously!  ASL Starter Kit welcome too!<br />
<br />
This year, to put a lil sumthin sumthin in someone's stocking, one attendee at the event will get a FREE COPY of the soon-to-be-rare Swedish Volunteers ASL pack, complete with kick-ass counters!  There may be other giveaways, too!  What more could you want?  ASL with cool folks AND free stuff?  Whoa!<br />
<br />
There will be a multitude of refreshments provided. There will be extra gear available, such as maps and counters and scenarios, but it probably wouldn't be a bad idea to bring your own, if you have them.  At least info counters.<br />
<br />
Festivities will start at 9:30am and go until whenever! It’s a ton of fun so don’t miss this incredible opportunity!<br />
<br />
Directions (3676 Carriage Run Drive, Hilliard, OH 43026):<br />
<br />
The location is off of Loop 270 on the west side of Columbus, Ohio, in the suburb of Hilliard.<br />
<br />
From the west: take I-70 east until you hit I-270 as you are getting into Columbus. Take I-270 north several miles till you reach the Cemetery Road exit. Head west on Cemetery Road about one mile until on your left you see a street called Carriage Run Drive. Take Carriage Run Drive and go about a half mile until you see 3676 Carriage Run Drive on your left.<br />
<br />
From the east: take I-70 west into Columbus, passing by I-270 and going to the far west edge of the city. When you hit I-270 again, take I-270 north for several miles till you reach the Cemetery Road exit. Head west on Cemetery Road about one mile until on your left you see a street called Carriage Run Drive. Take Carriage Run Drive and go about a half mile until you see 3676 Carriage Run Drive on your left.<br />
<br />
From the South: take I-71 north towards Columbus. When you hit I-270, take I-270 west as it curves around to the northwest and goes over I-70. Keep driving on I-270 north for several miles till you reach the Cemetery Road exit. Head west on Cemetery Road about one mile until on your left you see a street called Carriage Run Drive. Take Carriage Run Drive and go about a half mile until you see 3676 Carriage Run Drive on your left.<br />
<br />
From the North: take I-71 south towards Columbus. When you hit I-270, take I-270 west. It will curve around to the southwest, then south. Keep driving till you reach the Cemetery Road exit. Head west on Cemetery Road about one mile until on your left you see a street called Carriage Run Drive. Take Carriage Run Drive and go about a half mile until you see 3676 Carriage Run Drive on your left.<br />
<br />
If you have any questions, just drop an e-mail to <a href="mailto:pitcavage@sbcglobal.net">pitcavage@sbcglobal.net</a>. Tell all your friends!  (RSVPs welcome!)<br />
<br />
There will be ASL galore!</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=85"><![CDATA[ASL Announcements & Tournament Info]]></category>
			<dc:creator>Pitman</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89089</guid>
		</item>
		<item>
			<title>Warning order! 1st Albany die drops in 2 weeks</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89088&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 13:59:27 GMT</pubDate>
			<description>All List-interest-ers, 
 
     In just 2 weeks The 6th annual New York State 
ASL Championship will begin in Albany. 
 
     60 players are...</description>
			<content:encoded><![CDATA[<div>All List-interest-ers,<br />
<br />
     In just 2 weeks The 6th annual New York State<br />
ASL Championship will begin in Albany.<br />
<br />
     60 players are expected....with significant action <br />
taking place on Thursday night.<br />
<br />
     This year's raffle will be the biggest and best ever.<br />
<br />
     We'll have BFP, HOB and CH products <br />
for sale at discount prices..along with some 1/35 plastic<br />
tank models.<br />
<br />
     The field is the strongest ever.<br />
<br />
     We hope to see you there.<br />
<br />
     Registration is $35...with a free raffle ticket.<br />
<br />
     Bring cash or check...credit cards can't be processed.<br />
<br />
     Happy Thaksgiving to all!<br />
<br />
     Joe Leoce</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=85"><![CDATA[ASL Announcements & Tournament Info]]></category>
			<dc:creator>Corporal Leoce</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89088</guid>
		</item>
		<item>
			<title>SSR Idea/Question</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89087&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 06:33:10 GMT</pubDate>
			<description><![CDATA[I'm just reading Battle of The Box by Patrick Turnbull at the mo and came across a tactic used by the Brits there that was effective against the...]]></description>
			<content:encoded><![CDATA[<div>I'm just reading Battle of The Box by Patrick Turnbull at the mo and came across a tactic used by the Brits there that was effective against the attacking Japanese in the Admin Box in Burma. If a troop of Grants were in support on the counter attack, they'd fire HE until the infantry managed to close with the enemy, then switch to AP, fooling the Japanese into thinking they were still being fired upon heavily so they'd keep their heads down, while the attacking British infantry knew that accurate AP was coming in instead and that it was &quot;safe&quot; to close with the enemy. The change was signalled by verey light.<br />
<br />
My question is, can anyone think of a way to give these effects in ASL? It'd be a chromey SSR if only I could think of a way :hmmm:</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=365"><![CDATA[ASL Scenario Design & Analysis]]></category>
			<dc:creator>MrP</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89087</guid>
		</item>
		<item>
			<title>Video Anand - Kosteniuk - World Blitz Championship</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89086&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 03:40:13 GMT</pubDate>
			<description>Enjoy! 
 
QWmk2XbLaKM 
 
More vids here (http://videos.chessdom.com/world-blitz-chess-championship-carlsen).</description>
			<content:encoded><![CDATA[<div>Enjoy!<br />
<br />
<CENTER><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/QWmk2XbLaKM"></param><embed src="http://www.youtube.com/v/QWmk2XbLaKM" type="application/x-shockwave-flash" width="425" height="350"></embed></object></center><br />
<br />
More vids <a href="http://videos.chessdom.com/world-blitz-chess-championship-carlsen" target="_blank">here</a>.</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=272">Chess</category>
			<dc:creator>Scott Tortorice</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89086</guid>
		</item>
		<item>
			<title><![CDATA[Highlights from Stardock's 2009 Report]]></title>
			<link>http://forums.gamesquad.com/showthread.php?t=89085&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 02:05:12 GMT</pubDate>
			<description>Stardock has released their 2009 report and it contains some interesting tidbits. 
 
On digital distribution: 
 
 
---Quote--- 
Anyone who has...</description>
			<content:encoded><![CDATA[<div>Stardock has released their 2009 report and it contains some interesting tidbits.<br />
<br />
On digital distribution:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Anyone who has followed Impulse since its initial launch last year can likely attest to the gains it has made. Based on discussions with publishers along with the numbers we are aware of, it is our belief that Impulse has become the second most popular digital distribution platform worldwide in terms of dollars generated per month.<br />
<br />
It is our rough estimation that for the calendar year 2009, digital distribution will represent approximately 25% of the revenue for a typical PC game publisher on a new title (though this varies significantly based on demographics).<br />
<br />
Our estimation is that Steam - as the current market leader - enjoys approximately 70% of the overall digital distribution market with Impulse at 10% and all others combined at 20% in terms of actual dollars generated per month. Steam and Impulse both have the advantage of exclusive content (Left 4 Dead, Half-Life, Sins of a Solar Empire, Demigod, etc.).
			
			<hr />
		</td>
	</tr>
	</table>
</div>On the importance of gaming sites:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				One of the most significant trends of the past year we have seen has been the rise of &#8220;Weekend Sales.&#8221; One major advantage digital distributors have over retailers is the ease in which prices can be altered for limited times.<br />
<br />
These weekend sales began in earnest mid last year with the Weekend &#8220;Impulse Buys&#8221; in which a series of games were priced dramatically lower than normal. The news of this sale was picked up by some of the major gaming sites which in turn helped encourage other digital distributors to begin offering their own weekend sales, resulting in more sites to cover these events. This attracted the attention of the major publishers who began to request their own games participate in these weekend sales because of the promotion they received in the press.<br />
<br />
In effect, the gaming news sites including Blues News, ShackNews, Joystiq, Examiner, Crispy Gamer, Gamer&#8217;s Hell, Rock Paper Shotgun, Game Focus &#8211; and these are just some that I can think of off the top of my head &#8211; have resulted in an unprecedented reduction in price for PC gamers. Ironically, this fairly dramatic trend has gone largely unreported for the obvious reason: the gaming media is the source of the PC gamer&#8217;s good fortune, and thus it might seem self-congratulatory for the media to point out the significant change in the average cost of a PC game in the past year.<br />
<br />
It has also highlighted the importance of competition in digital distribution. With each digital distributor competing for customers, the result has been a vast and rapid reduction in cost for gamers.
			
			<hr />
		</td>
	</tr>
	</table>
</div>On strategy gamers disinterest in multiplayer:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				For Stardock, the more significant shock of Demigod has been the discovery of the low number of PC gamers who play strategy games online. Demigod&#8217;s single player experience, while decent, did not get anywhere near the care that the Internet multiplayer experience did. Despite this, only 23% of people who have purchased Demigod have ever even attempted to logon to play Internet multiplayer.<br />
<br />
Demigod continues to sell thousands of copies weekly &#8211; enough to remain at retail during the Christmas season despite it coming out last Spring &#8211; but the number of people available to play online is typically less than 2,000 at a given time. This is in stark contrast to MMORPGs and FPS&#8217;s which tend to have very large online communities.<br />
<br />
Our conclusion is that strategy games that we make and publish in the future will support multiplayer but will not sacrifice the single player experience to do so.
			
			<hr />
		</td>
	</tr>
	</table>
</div>On the impact of Stardock's Gaming Bill of Rights:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				To that end, one might compare the state of PC gaming in 2008 to 2009 and decide whether they believe things have improved. We believe they have.<br />
<br />
In Stardock&#8217;s case, we had the opportunity to put our money where our collective mouth was with the problematic network performance of Demigod when it was first released. Players who were unable to play the game online were allowed to return the game to Stardock for a full refund even if they purchased it at retail (which effectively meant we ate the difference between wholesale price and retail).<br />
<br />
At the time of this writing, approximately 2,000 users did return Demigod to us. Approximately 60% of those users purchased at retail. Nearly 90% of all users who returned Demigod subsequently re-purchased the game once the network issue had been resolved.
			
			<hr />
		</td>
	</tr>
	</table>
</div>Interesting stuff.</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=282">General Games Discussion</category>
			<dc:creator>Scott Tortorice</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89085</guid>
		</item>
		<item>
			<title><![CDATA[Sins in Stardock's 2009 Report]]></title>
			<link>http://forums.gamesquad.com/showthread.php?t=89084&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 01:56:25 GMT</pubDate>
			<description>Stardock has released their annual report and it contains a brief mention of Sins of a Solar Empire: 
 
 
---Quote--- 
Sins of a Solar Empire 
 
Sins...</description>
			<content:encoded><![CDATA[<div>Stardock has released their annual report and it contains a brief mention of Sins of a Solar Empire:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Sins of a Solar Empire<br />
<br />
Sins of a Solar Empire continues to be successful far beyond what we had ever imagined it would be. Developer Ironclad Games has continued to provide regular updates, and development on Sins of a Solar Empire: Diplomacy (Diplomacy), the second and final &#8220;micro expansion&#8221; for Sins of a Solar Empire is nearly complete.<br />
<br />
We believe Diplomacy will be well received by players because it adds a great deal of depth and new gameplay options (such as faster pacing options). However, we are uncertain how it will be reviewed since many of its new features are more subtle than were in Entrenchment, which had very obvious new features such as Starbases.
			
			<hr />
		</td>
	</tr>
	</table>
</div>Just FYI :)<br />
<br />
Also, this was interesting:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Which Stardock programs are they using?<br />
<br />
44% have Galactic Civilizations (last year 45%)<br />
51% have Sins of a Solar Empire (last year 43%)<br />
19% have WindowBlinds (last year 28%)<br />
18% have ObjectDock (last year 22%)<br />
13% have Object Desktop (last year 22%)<br />
47% have Impulse (last year 31%)
			
			<hr />
		</td>
	</tr>
	</table>
</div>Looks like Sins has replaced GalCiv as the preferred space strategy game. :cool:</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=370">Sins of a Solar Empire</category>
			<dc:creator>Scott Tortorice</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89084</guid>
		</item>
		<item>
			<title>Siege of Mirkwood Screenshots</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89083&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 00:41:34 GMT</pubDate>
			<description><![CDATA[Some new screenies were released today: 
 
*Siege of Mirkwood Screenshots (http://gamesquad.com/node/657)* 
 
 
Here's another:]]></description>
			<content:encoded><![CDATA[<div>Some new screenies were released today:<br />
<br />
<b><a href="http://gamesquad.com/node/657" target="_blank">Siege of Mirkwood Screenshots</a></b><br />
<br />
<br />
Here's another:</div>


	<br />
	<div style="padding:6px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<table cellpadding="0" cellspacing="3" border="0">
			<tr>
	<td><img class="inlineimg" src="http://forums.gamesquad.com/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://forums.gamesquad.com/attachment.php?attachmentid=26842&amp;d=1258677688" target="_blank">02_epic_story_mirkwood.jpg</a> (98.4 KB)</td>
</tr>
			</table>
			</fieldset>
	

	

	</div>
]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=265">Lord of the Rings Online</category>
			<dc:creator>Scott Tortorice</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89083</guid>
		</item>
		<item>
			<title>A how-to for beginners</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89082&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 22:05:56 GMT</pubDate>
			<description><![CDATA[I'm putting together some html documents that explain my modus operandi for rank beginners.  These are the documents I wish I had when I was learning...]]></description>
			<content:encoded><![CDATA[<div>I'm putting together some html documents that explain my modus operandi for rank beginners.  These are the documents I wish I had when I was learning the game.  I'm limiting the size of documents so that they are under 10M bytes in size so it won't be much of a burden to download them, and you do need to download them to watch them because I have bou cou images in a directory that the html documents need to load.  After you download this package just unzip it and double-click on the file called <i>D21 turn 4.html</i> and your browser should open it automatically for you.  This thing reads like a very very detailed AAR.  I'm planning on having a series of these so stay tuned for subsequent issues of this project.  You can find the first document at this url: <br />
<br />
<a href="http://www.mediafire.com/?m4wm0mwiwld" target="_blank">http://www.mediafire.com/?m4wm0mwiwld</a><br />
<br />
Your questions and comments are more than welcome.<br />
<br />
D21 turn 4 doc 2 is ready you guys.  It's a continuation of the above mentioned document and the second in the series.  I have no idea how many of these are going to be produced but if there is enough demand for more I'll keep doing them.  You can find the second document in the series at this url:<br />
<br />
<a href="http://www.mediafire.com/?2rzmgjwghyg" target="_blank">http://www.mediafire.com/?2rzmgjwghyg</a><br />
<br />
<br />
The third document in this series is ready for publication.  I capture some of the hexes of Riga in this document.  We're still in round one however so the main attacks haven't been executed yet.  I have about 80% of my units left to move so there's more material coming still.  You can find the third document at this url:<br />
<br />
<a href="http://www.mediafire.com/?zx1dnql3yjm" target="_blank">http://www.mediafire.com/?zx1dnql3yjm</a><br />
<br />
The fourth document in this series is finished already.  I've changed up my style in this one.   This one is more entertaining with some humor ( how do you spell humor? ).  Anyway, I try to be funnier and I think I may have succeeded in a spot or two.  You can find the fourth document at this url:<br />
<br />
<a href="http://www.mediafire.com/?zdgwygit5x5" target="_blank">http://www.mediafire.com/?zdgwygit5x5</a></div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=372">TOAW University</category>
			<dc:creator>larryfulkerson</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89082</guid>
		</item>
		<item>
			<title>ESG 57-Snake Pit query........</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89081&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 21:29:23 GMT</pubDate>
			<description>Regarding the VC and the road net.  Is that ONE long road net or is it two 
broken up, shorter road nets?  Not worded very well.</description>
			<content:encoded><![CDATA[<div>Regarding the VC and the road net.  Is that ONE long road net or is it two<br />
broken up, shorter road nets?  Not worded very well.</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=38"><![CDATA[ASL Rules & Errata]]></category>
			<dc:creator>Trezza</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89081</guid>
		</item>
		<item>
			<title>CC with AFVs</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89080&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 20:56:27 GMT</pubDate>
			<description><![CDATA[Quick question guys: 
 
Say it's American CC Ph, in a wooded hex there is a German Pz Mark IV and my American MMC. Now I roll for Ambush, if I...]]></description>
			<content:encoded><![CDATA[<div>Quick question guys:<br />
<br />
Say it's American CC Ph, in a wooded hex there is a German Pz Mark IV and my American MMC. Now I roll for Ambush, if I succeed I then get CC -1 DRM for my MMC and the Pz Mark IV gets CC +1 DRM. My MMC attacks first...<br />
<br />
If there is not Ambush then still my MMC attacks first correct?<br />
<br />
Thanks!</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=38"><![CDATA[ASL Rules & Errata]]></category>
			<dc:creator>JG53_Jaguar</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89080</guid>
		</item>
		<item>
			<title>(V)ASL reloaded -Berlin, Germany</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89079&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 19:25:27 GMT</pubDate>
			<description><![CDATA[Looking for opponent. 
 
Either FtF in Berlin or by VASL (Central European Time). Skype is OK for me.  
Haven't played since 2003. I'd like to play...]]></description>
			<content:encoded><![CDATA[<div>Looking for opponent.<br />
<br />
Either FtF in Berlin or by VASL (Central European Time). Skype is OK for me. <br />
Haven't played since 2003. I'd like to play basic scenarios (chapter A-D), but I'm willing to switch to more complicatet stuff later. <br />
<br />
CU <br />
Bjoern</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=42">ASL Opponents Wanted</category>
			<dc:creator>tunixx</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89079</guid>
		</item>
		<item>
			<title>Feedback Please How about a new Mini GSASL?</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89077&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 18:06:11 GMT</pubDate>
			<description>I see that the current  GSASL Cyrenaica 1941 Campaign Game is in a hold status. Is there enough interest in this type of game format to warrant...</description>
			<content:encoded><![CDATA[<div>I see that the current  GSASL Cyrenaica 1941 Campaign Game is in a hold status. Is there enough interest in this type of game format to warrant another (preferably &quot;much&quot; smaller) campaign? I noticed there seems to be great interest when they start but then participation seems to drop dramatically as the game progresses. <br />
<br />
If another project was small, say 3-4 missions, would anyone be interested in joining in? I am working on a regular SASL style campaign and thought it might fit well in a GSASL format too. For the GSASL part I am only in the beginning stages of putting something like this together so its not something that would start real soon.  I just thought I would put the idea out there and see what kind of reception is gets before proceeding further.</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=368">Solitaire ASL</category>
			<dc:creator>Double Deuce</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89077</guid>
		</item>
		<item>
			<title>Retro Magazines?</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89076&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 17:03:15 GMT</pubDate>
			<description><![CDATA[Anyone have any insight (feedback) on Critical Hit's Magazines called Retro Volume 1 through Volume 4? 
 
Are the scenarios (or articles worth the...]]></description>
			<content:encoded><![CDATA[<div>Anyone have any insight (feedback) on Critical Hit's Magazines called Retro Volume 1 through Volume 4?<br />
<br />
Are the scenarios (or articles worth the money or should I spend elsewhere)?</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=62">Critical Hit</category>
			<dc:creator>dlazov</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89076</guid>
		</item>
		<item>
			<title>Alpine Hill Terrain</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89075&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 16:58:54 GMT</pubDate>
			<description><![CDATA[The 'rolling' effect of Hills which ASL finds so difficult to replicate, and hence the introduction of 'slopes' which many find awkward, was first...]]></description>
			<content:encoded><![CDATA[<div>The 'rolling' effect of Hills which ASL finds so difficult to replicate, and hence the introduction of 'slopes' which many find awkward, was first emulated by the Alpine Hill optional rule.<br />
<br />
Has anyone EVER used this? I don't remember any SSR in any scenario which invokes this rule. It is an optional rule invoked by SSR only (or mutual consent I guess).<br />
<br />
The rule is simply that if you are on a hill level you cannot see 'through' same level hill hexes. So basically you can only see adjacent same level hill hexes and not beyond - because the hill rolls away from you.<br />
<br />
It sounds like it might make for some interesting LOS on hill boards. Certainly much more restrictive, which is what hills were. Imagine this rule in KGP for example! Plus all the slopes, lol. It would be a riot, lol. :D</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=318">ASL General Discussion</category>
			<dc:creator>Honza</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89075</guid>
		</item>
		<item>
			<title>Feedback Please New ASL at Winter War website</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89074&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 16:57:48 GMT</pubDate>
			<description>Guys, 
  
I just tossed up a quick page and it seems okay to me, but if folks could try accessing: 
 ...</description>
			<content:encoded><![CDATA[<div>Guys,<br />
 <br />
I just tossed up a quick page and it seems okay to me, but if folks could try accessing:<br />
 <br />
<a href="http://mysite.verizon.net/hotstovegames/aslww/index.html" target="_blank">http://mysite.verizon.net/hotstovega...lww/index.html</a><br />
 <br />
Let me know if the page is loading okay for you.  I'm not sure if I can see the page because it's there, or because I'm also logged into my site builder.<br />
 <br />
If I get a few, &quot;looks okay&quot; posts, I'll start transferring the actual pages over in the coming days.<br />
 <br />
Thanks,<br />
Brien</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=85"><![CDATA[ASL Announcements & Tournament Info]]></category>
			<dc:creator>Brien Martin</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89074</guid>
		</item>
		<item>
			<title>Leadership in a Fire Group</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89073&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 16:52:36 GMT</pubDate>
			<description>Clearly, in order for a multi-hex fire group to use any sort of leadership DRM, the FG must have a leader in each location and the leadership DRM...</description>
			<content:encoded><![CDATA[<div>Clearly, in order for a multi-hex fire group to use any sort of leadership DRM, the FG must have a leader in each location and the leadership DRM used by the FG is the lowest modifier all of the leaders present in the FG.  <br />
<br />
However, can a leader be used in a FG simply for the purpose of preventing the units being directed by that leader from cowering?  For example, if a four-location FG rolls a cowering result and there is a leader in only one of the four locations, could that leader have declared he was directing the fire of the units in his location and prevented those units from cowering (i.e., they maintain ROF).  In other words, would the units being directly by that leader be exempt from the random selection DR to determine which units in the FG actually cowered?<br />
<br />
Thanks in advance for any helpful responses.   :salute:</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=38"><![CDATA[ASL Rules & Errata]]></category>
			<dc:creator>bennerc</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89073</guid>
		</item>
		<item>
			<title>U25 Breakout from Borisov</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89072&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 16:09:43 GMT</pubDate>
			<description>We completed our playing of Breakout from Borisov last night. It was a resounding German win, we stopped play after the end of German T6 Mph. 
So...</description>
			<content:encoded><![CDATA[<div>We completed our playing of Breakout from Borisov last night. It was a resounding German win, we stopped play after the end of German T6 Mph.<br />
So many weapons for the Germans. The Russians really got a bloody nose. The real issue here is that the Russians feel like they must attack to win, and really thats true, but they just don't have the superior assets/force to achieve that through just plowing into the Germans.<br />
<br />
The Germans move first, with 1/2 MF, MP .. so they can't get far. This means of course the Russians move last, which is important in terms of the VC which revolve around &quot;board control&quot; .. ie having twice as many CVP on a board then your opponent. There are 5 boards, the Russians have to control more boards than the Germans for the win.<br />
<br />
Early moves find the German obviously fully in control of their entry board, board 1. The Russians moving quickly to Bd 3, dropping off some force in Bd 4/5 and 2 to &quot;control&quot; them as well.<br />
<br />
However, things went downhill quickly for the Russians after that.<br />
<br />
German OBA hitting building 3M2 keeping the Russian MG nest ducking for cover, and starting the building on fire! The Russians had tried to get into a village overwatch position in this building, but it never happened. <br />
<br />
A German 9-2 hmg, mmgx2 stack was situated up in L2 on Board 1 controlling the Board 3/2 board edge, just tearing into every Russian squad that poked his head out. The Russian cavalry troops had galloped to positions in this area, armed with atrs hoping to prevent German halftracks from racing to Bd 2, but this 9-2 led kill stack wreaked havok on them, elr'ing nearly every squad it hit. The Russian attempt to bring the big KV-2 152* tank into the area to hit this nest, went poorly when the crew left itself CE, and the 9-2 stack hit it, causing a K result, recalling that vehicle. That was a huge swing in the game.<br />
<br />
In the meantime, the German 37L TH and AC were sneaking along the other side of the map board edge, and made their way to Bd 4, challenging the Russian for control of that board.<br />
<br />
The German PzIII's were outdueling the Russian BT tanks from Bd 3/Bd2 Hilltops.<br />
<br />
The German led 10-3 engineers were taking the center of the Bd 3 village and holding it. Fending off all Russian attacks.<br />
They had 3 mmg's to form another kill group, led by this 10-3.<br />
<br />
All of these factors severely depleted the Russian force, and with a FT killing another Russian tank in the village, and 2 Stukas showing up, one destroying a Russian tank with a bomb, the Germans held a significant force advantage, especially in armor with the only &quot;good&quot; Russian tank left being the T34.<br />
<br />
The Germans then began to move out from their Bd 1/3 positions to challenge Bd 4 and 2. And the Russians saw the writing on the wall, and conceded. The German with their mobile vehicles, could put enough VP on each board to make doubling up on the VP very difficult for the Russian on every board, and the Germans fully controlled Bd 1.<br />
<br />
The board control is an interesting VC. Not seen in many scenarios, it required the Russians to have twice the &quot;stuff&quot; as the Germans on a board. The Russians do not start with a huge CVP lead. Its around 160 to 120. Just 2 German HT's or other AFV's sneaking on to a board = say 10/12 CVP .. then requires the Russian to counter with 20 or so VP. Thats 10 squads, and thats not easy on them in this scenario. The German has so much mobility, this is a constant threat. Thats tough on them.<br />
Also, despite the Russian having the &quot;beast&quot; tanks, several of them are radioless, and with the Stukas, a German FT , and great leadership and lots of CC possibility on Bd 3, I don't really feel the Russians have true armor superiority, so its a challenging scenario for the Russians.<br />
<br />
Maybe a good tactic is to not even try for Bd 3 as the Russians, and concentrate on Bd 4/5/2. Another playing will have to determine that. <br />
<br />
Regardless though, there is a lot of fun ASL in this scenario, and truly is a &quot;complete&quot; scenario where you'll be using every facet the game has to offer. Except maybe a paradrop, ah .. but thats another Turning the Tide scenario now isn't it! :)<br />
<br />
Steve Etz</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=31">ASL After Action Reports</category>
			<dc:creator>Steve E7</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89072</guid>
		</item>
		<item>
			<title><![CDATA[Slopes, love 'em or  hate 'em?]]></title>
			<link>http://forums.gamesquad.com/showthread.php?t=89071&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 15:07:29 GMT</pubDate>
			<description><![CDATA[Fort's post on the slopes in his newboard thread prompted me to make this poll.  It seems some folks really dislike slopes.  I'm sort of one of them...]]></description>
			<content:encoded><![CDATA[<div>Fort's post on the slopes in his newboard thread prompted me to make this poll.  It seems some folks really dislike slopes.  I'm sort of one of them as I think they are a bother... but they should not be as they actually make terrain a bit more realistic.  Just another rule, right?<br />
<br />
So do you love 'em or hate 'em?  Tell us why.</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=318">ASL General Discussion</category>
			<dc:creator>Blackcloud6</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89071</guid>
		</item>
		<item>
			<title>Wanted ASL Action Pack #2 Overlays</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89070&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 14:28:33 GMT</pubDate>
			<description><![CDATA[Title says it all.  I've got the boards and scenarios from AP2, but alas, no overlays.  PM me if you have a set for sale. 
 
Thanks, 
 
Dave]]></description>
			<content:encoded><![CDATA[<div>Title says it all.  I've got the boards and scenarios from AP2, but alas, no overlays.  PM me if you have a set for sale.<br />
<br />
Thanks,<br />
<br />
Dave</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=271">Boardgame Classifieds</category>
			<dc:creator>ZaxTrax</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89070</guid>
		</item>
		<item>
			<title>New Map (playtest version)</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89069&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 11:48:19 GMT</pubDate>
			<description>Here is one of the proposed maps for the next series we are working on. It is a small farm...what do you folks think about the inclusion of two small...</description>
			<content:encoded><![CDATA[<div>Here is one of the proposed maps for the next series we are working on. It is a small farm...what do you folks think about the inclusion of two small rises in the two grain fields represented by slopes (mainly to break up the billiard tableness, but also needed for one of the scenarios)? <br />
<br />
<img src="http://i661.photobucket.com/albums/uu332/fortnby/4afirstprint.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=318">ASL General Discussion</category>
			<dc:creator>Fort</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89069</guid>
		</item>
		<item>
			<title>MMP Black Friday sale again this year?</title>
			<link>http://forums.gamesquad.com/showthread.php?t=89066&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 06:03:47 GMT</pubDate>
			<description>Wondering if MMP plans on having a Black Friday sale this year. 
 
Thanks, 
Mark</description>
			<content:encoded><![CDATA[<div>Wondering if MMP plans on having a Black Friday sale this year.<br />
<br />
Thanks,<br />
Mark</div>

]]></content:encoded>
			<category domain="http://forums.gamesquad.com/forumdisplay.php?f=316">Multi-Man Publishing</category>
			<dc:creator>thedrake</dc:creator>
			<guid isPermaLink="true">http://forums.gamesquad.com/showthread.php?t=89066</guid>
		</item>
	</channel>
</rss>
