It has been a busy week, with a lot of the time spent writing the various components of the manual. It is quite challenging being as thorough as possible without being overly wordy. At least there is progress! Playtesting continued for both the Middle East and Vietnam games. One minor issue popped up during a Middle East game, but for the life of me, I cannot seem to replicate it. I will keep trying though.
Vietnam: Continuing writing up the Bootcamp document and playtesting. I started on the Mang Yang scenario. I may create two out of it, a longer/larger one and a shorter/smaller one. Middle East: Playtesting is going well. Six tests on the go, one complete and starting up a new one. One of the testers had a random crash.
A long weekend has passed. Happy belated Thanksgiving for those Canadians out there. Vietnam: Most of my free time on the weekend was spent working on the Bootcamp One tutorial document. I also did a few turns of playtesting. Middle East: Playtesting continued. One of the scenarios will need a little tweaking.
Vietnam: Have been spending the last couple of evenings tweaking the master order of battle files for the PAVN. A few errors popped up when I was creating a bootcamp organization, so I am tracking them down. Middle East: The playtesting games are going strong. Four on the go at the moment.
Continuing our Few Returned Campaign.... The title speaks for itself, a frozen river with lots of bloodstains. If you have a competent Italian setup there’s little the Russians can do but DIE! Having said that you don’t need many to live and once you get onto the hills it’s pretty much over for the Italians. Russian side: The Russians have nearly as 2 to 1 advantage in squads, a few MG’s for decent fire support, and a lot of ice and open ground to traverse. Given 7 turns to fulfill the objectives is plenty of time so you can afford to shoot it out ...