As I just blogged about, I am getting increasingly fatigued by modern gaming. Everything is "hurry, hurry, hurry!" Or, if not that, it is often about "second life" experiences. That is, it is about deep experiences where the player can invest hundreds and hundreds of hours immersing himself in a virtual world almost as tangible as his material reality (games likeSkyrim and Eve Online, come to mind). Now, I am a fan of such experiences - in fact, I think such games are what is best about modern gaming - but it can get all so tiring after
Well then, it has been awhile!
Time to get this rolling again.
Quite a lot has happened with the Campaign Series and Middle East lately. A new UPDATE for the Campaign Series bringing it up the 2.01 UPDATE standard is available here: UPDATE DOWNLOADS
That and the 2.00 UPDATE are HUGE UPDATES for the Campaign Series, incorporating many new features and User Interface improvements. A huge thank you to the new programmer on the team, Berto. Here is a link to the changelog:
With the active support for the game, we
Lately, I've been pretty harsh on the world of PC gaming, even to the point of labeling the industry as being downright disreputable. I still stand behind those sentiments. And little, if anything, has changed in the intervening months. Things are still pretty rotten around these here parts, perhaps more so as we now can add disreputable indie developers to the mix. It's all enough to make a man want to take up chess again....
HAYSEED: 'That's the fifth black card you've drawn in a row.'
SUNDANCE: Yeah, lucky...'
HAYSEED: 'I think there's more to it than luck.'
SUNDANCE: 'What are you sayin'? Are you saying that I'm cheating?' '
HAYSEED: I'm sayin' nobody draws five black cards out of a Russian pile without drawing a single red card.'
HAYSEED: 'OK, Soviet then. It can't be done. Take that last FFE off the board or I'm gonna fill ya full of holes.'
ME: Thinking, thinking...
TEDMS: Time's up.
ME: I'll fire APCR. A "7", I haven't got it. Firing AP. A "9," miss.
Earlier I talked about various to kill effects of Soviet APCR rounds. These range from the moderately effective 45mm APCR round to the why-bother 76L round. Range is a key factor on whether APCR is worth firing. APCR is most effective at close range. Which means that good tankers save APCR when you need to kill a monster at close range.
However, good tankers also know that