Within the next few days, the first of what I hope will be many articles will appear on gamesquad under my name. The first is entitled Lessons From The Past and asks the question: what can PC game developers learn from their board game counterparts? Blogs As a way of complementing the article and any follow ons, and to make them interactive, I've decided to also create a blog. I've never been a fan of blogs; the concept initially seemed to me to indicate a frustrated writer who couldn't get published by conventional means because of a lack of something significant ...
Updated 08 Apr 08 at 21:54 by Michael Dorosh
Tactical-level board wargames are back in vogue, and miniatures are in resurgence. Axis & Allies, Flames of War, ASL, Panzer Grenadier. Board wargame grogs got their hopes up with regards to computer games in the 1980s with M-1 Tank Platoon from Microprose, a mixture of sim and tactical level game that took everything oh-so-seriously, despite the vector graphics. At the time, they didn't look half as silly as they do in hindsight. Tactical PC wargamers then got bombarded with a lot of mostly mediocre titles (which isn't to say they weren't fun) in the 1980s and 1990s, like Muzzle ...
Updated 16 Apr 08 at 00:27 by Michael Dorosh
Between 1968 and the year 2000, over 100 separate board wargames were released depicting tactical level (meaning individual units depict platoons, squads, or individual men) combat in the 20th Century. Since then, several dozen more titles have appeared - some new ones, mostly modular in concept with multiple add-ons for the same game system. A review of these games gives one an opportunity to see how different designers have tackled design problems. From 1985 to present, there have been several dozen different PC titles to portray the same thing - i.e. 20th Century tactical combat. ...
There are games that are tactical in scope, presenting small units (or even individuals) fighting out a battle. There are games with a wider, strategic, scope, where entire wars are fought out. And then, there are a few game that try to deliver both. I'm not just talking about some of the complicated combat procedures, nor multiple rounds of rolling dice back and forth. I mean games where there is an actual mini-game that allows maneuver and tactics to matter. This is mostly the realm of computer games, which can handle the switch of scale without overcrowding an ...
From time to time, people of various persuasions wonder aloud about that millenial day when there'll be an organization that regularizes wargaming in the same way that the Chess Federation oversees chess and the PGA organizes golf, etc. My response is usually a loud snort and a "not bloody likely." When pressed for more rational comment, I answer as follows: 1. All the leagues, unions, federations and whatever that have professionalized and regularized other sports and games are dealing with only one game with one set of rules...In wargaming, one is faced with hundreds ...
Updated 31 May 08 at 17:52 by Michael Dorosh