Issues and topics unrelated to gaming.
Day Four--"BALL PEEN HAMMER OF THE GODS" (20/21 Oct 1942)
It's not unusual for a big game to become unbalanced despite the intention of the designers. I've seen it in a lot of games. PWG's Korsun Pocket rulebook asked that players report to the designer how the games turned out...the designer hadn't even bothered to playtest it to the end and otherwise didn't have clue about the balance. Historical games are always fighting on two fronts: on one front, both players must feel that they have a chance to win (playability); on the other front, the game must somehow stay historically
Updated 09 Jun 12 at 05:56 by JOKippe
Day Three (18 Oct 1942)
Having played several RB CGs, one thing became obvious: a Soviet Attack can be devastating. It forces the German player to setup first, and then the Soviets can pick out the weak areas to utilize concentrated attacks. The German player rarely spends points on defense, and without mines and such to worry about the Russian player can simply forge ahead. A well-time Soviet attack can send the German player reeling backwards, so with all of that in mind, I choose an Attack chit. The German's ELR is down to 3, so I'm guessing that Field Marshal Marsholio will