PDA

View Full Version : Question about Operation Bagration, perhaps Brian Topp could answer this one?



jengel
22 Nov 02, 23:51
I've been playing Wargame of the Year edition TOAW (version 1.02) and picked up Operation Bagration 2.0 from Wargamer.com in their TOAW: WOTY section a while ago. Finally got around to playing it just recently and I've noticed two units that perplex me.

First is the supply unit associated with some of the Soviet armies that have several armored corps. How do you "use" these new supply units? I can't find any information on them.

Second is some of these armored corps attached to the armies with the supply units can't be moved anywhere except a city or airfield, and they can't attack at all. Usually the armies that have the supply units also have three huge armored corps. One is moveable anywhere, while two others are completely immobile, except to cities and airfields, like I mentioned before.

Do the supply units and these "unusable" armored corps have something to do with each other? I've looked everywhere for an explanation of this and I've come up with nothing. I've tried different things... keeping the supply unit in a city, keeping it motionless over the course of a few turns, placing the supply unit in the location I want the armored corp to go... but no solution.

One other thing I noticed... these "unusable" armored corps seem to be able to travel "through" the enemy as long as it's to another city that the Soviet's own.

Very strange... almost like a bug, or as if the armored corps were "flying" over the enemy.

I've uninstalled TOAW, completely reinstalled TOAW, updated to 1.02 and then installed Operation Bagration 2.0 all over again and it still does this.

I've also thought maybe the scenario was designed for COW edition, but everywhere I look I see references that puts this file under the WOTY category.

I've noticed Brian Topp posts in these forums... I've tried emailing him at the email address included in the documentation that came with the scenario, but it gets returned. It would be great if Brian saw this and could explain. Would make my day! :) But if anybody has any ideas, please suggest them!

Thanks for any help.:hmmm:

Brian Topp
23 Nov 02, 00:15
Howdy Jengel,

The supply unit functions like a mobile supply source. Basically it keeps units within a few hexes of it in full supply. This helps keep an armoured force in tighting trim during a penetration attack.

Can you give me the unit names that are causing the mobility problem you describe? I'll have a look at the file and see if it's a set-up error or not.

Best,
bt
briantopp@rogers.com[nospamplease]

jengel
23 Nov 02, 19:51
Hi Brian, thanks for the quick reply. I started a fresh game so I might be missing a few of the units that come on as reinforcements and also have the same problems. But at least this might help you pinpoint if there is a problem on the game's end.

Listed below is region the armies can be found in, and then the army designation. Under that are the various armored or mechanized units that are causing me problems. In brackets I have labelled the armor or mech corps in that army that actually DO have full mobility. One thing to note here is that some of the units that are limited to cities and airfields actually start out in the field.

NE of Smolensk:
Stavka Mobile Group
---25th Tank Corps

West of Smolensk:
5GD Tank (3Bel)
---28th Tank Corps
---3rd Guards Tank
---[3rd Guards Mech] again, brackets means these units have full mobility

SW of Gomel:
2nd Tank Army (1Bel)
---16th Tank Corps
---3rd Tank Corps
---[2nd Mechanized]
---[8th Guards Tank]

South of Kowel:
1GD Tank (1Ukr)
---11th Guards Tank
---[8th Guards Mech]

East of Lwow:
4th Tank
---10th Tank Corps
---[6th Tank Corps]
---[5th Guards Mech]

East of Rowne:
3rd Tank
---6th Guards Tank
---7th Guards Tank
---[9th Mech]

jengel
23 Nov 02, 19:54
BTW, not sure if it helps any but here's my specs for the computer I'm playing the game on:

AMD Athlon 600
384MB RAM, TNT2 Video card with 32MB RAM
Windows 98
DirectX 8.1

MonsterZero
23 Nov 02, 22:58
Using those supply units (a unit with lots of trucks and little else) is straightforward. Simply put them somewhere in the middle of the way between the frontline and the closest supply dump.

Put them in a well-supplied hex and leave them there undisturbed. The game will borrow those trucks and carry supplies whenever somebody needs stuff and then return the trucks to their base when done.

You won't actually see the icon driving back and forth on its own, but the process really takes place within the game logic, according to the supply asset sharing rules.

This game is extremely smart.

Brian Topp
24 Nov 02, 01:17
Jengel,

Does the appended file cause the same problems on your computer?

jengel
24 Nov 02, 13:05
Hi Brian,

Thanks for all this support.

Unfortunately this SCE file doesn't show up in my menu. I'm using WOTY edition... perhaps the SCE file you sent is modified for ACOW since that's what everyone seems to be using these days. I do intend on getting ACOW sometime soon, but with the holidays my budget is a bit tight. :)

Let me know if there's something I can check for you if you're still as perplexed as I am. ;)

Brian Topp
24 Nov 02, 18:03
Ok, I think you are playing a pretty early version of this scenario. I do remember there was a design fault in the first version along the lines your describe, which was corrected quickly. But unfortunately the current, corrected file is a "COW" file.

You'll like "COW" -- there are a lot of scenarios out for it.

Best,
bt