PDA

View Full Version : China vs



Jack Dionne
05 Sep 09, 13:16
Below is the criteria

Type of Battle: Meeting engagement

Single battle or Campaign: Campaign 10 battles of 30 turns each

Points per side/Nationality:
Player #1:China
Player #2: USMC, Russia or India

Ladder Game:
Type of Victory Condition: Default
Date: Battle dates are from September 2009 to June2010
Number of turns: per battle 30
Slot #: any one but 4
Visibility:90
Map size: 200*160
Map description: default
General Preferences:


all on
fast artillery on


Player Preferences:


Battle points:30000 points for each side
Air sorties:xxx
Everything else 100%


Realism Preferences:


All on


Miscellaneous special rules/ purchase agreements for both players.

Limit of 4 artillery guns towed or self propelled with the special AP ammo or the MRL
All arty must be on board.
Allies may be purchase only if you pick the USMC and the Ally has to be Taiwan with a 10,000 point minimum purchase
Purchase a realistic order of battle. Open to interpretation but you know what I mean.
No pre-game bombardment, in other words on turn 0.

Jack Dionne
31 Oct 09, 13:02
How about this:
Type of Battle: Meeting engagement

Single battle or Campaign: Campaign 10 battles of 25 turns each
Difficulty Level: Easy (repair +5%)
Points per side/Nationality:
Player #1:
Player #2:
Ladder Game: No
Type of Victory Condition: Default
Date: Battle dates are from November 2009, June 2011
Number of turns: per battle 25
Slot #:
Visibility: 40 to 90
Map size: 200*160
Map description: Alternate picking maps player 1 first.
General Preferences:


all on
fast artillery on


Player Preferences:


Battle points:30k to 40K for core, negotiable
Air sorties:xxx
Everything else 100%


Realism Preferences:


All on


Miscellaneous special rules/ purchase agreements for both players.

Limit of 4 artillery guns towed or self propelled with the special AP ammo or the MRL. May buy other types normally.
All arty must be on board.
Purchase a realistic order of battle. Open to interpretation but you know what I mean.
May purchase 4 attack helicopter max, this level may never increase during the course of the campaign.
May purchase enough helicopters to carry an rifle coy worth of infantry, this level may never increase during the course of the campaign
May purchase Ally units for auxiliaries but try and make them a realistic ally.
No pre-game bombardment, in other words on turn 0.