View Full Version : 12 combat rounds
I dropped this at the EA discussion but not many players commented.
Am I the only one who thought that Mantis getting 12 rounds of combat out of a turn was impressive? (against me of course).
If I get 6 after massive planning I'm doing great but to get 12 out of a round that contained overruns, multiple major battles, movement etc etc and then blast out 7 rounds at the end has to be a record.
Anyone else ever eek out that many in a turn & how many times? Is that a normal occurance for the "experts" or did Mantis slip one through?
Congrates all the same Mantis :D
Now I know why I'm getting pushed around in all our games! :p
Kerry
ER_Chaser
30 Oct 02, 13:20
12 is impossible. Did you count right? 10 rounds is the upper limit.
Sheik Yerbouti
30 Oct 02, 16:28
Originally posted by ER_Chaser
12 is impossible. Did you count right? 10 rounds is the upper limit.
10 rounds is not the upper limit. I had a super turn in the BOL-tournament with my CW-troops (Tobruk´41) where I lost my count of tactical phases, but it had to be more than 10. This was achieved with careful planning of the attacks, 105% shock and a great deal of luck.
I think the key there is having shock. I had 2 consecutive rounds in Tobruk that both said 20% remaining, indicating it is possible. I also had 110 shock I believe that turn.
Originally posted by ER_Chaser
12 is impossible. Did you count right? 10 rounds is the upper limit.
It's true, I'm surprised that it happened but it did.
Try watching at least 8+ replays viewed move by move (that's 4,200+ "clicks" of watching myself get plastered). :crosseye:
I'll send the .pbm to anyone who is really interested (but not my current EA opponents!) only if you don't give out the PW to Mantis! :D
I do know that its a learned skill to plan and execute more than 4-5 rds a turn and up until this happened the most I've read about at the forum was 8.
As far as "shock bonus's" affecting the turn; I don't think we've had more than 5 rounds of combat in a turn up to this point, so why it affected this turn when units are "worn" out after constant combat I don't know.
Kerry
Sheik Yerbouti
30 Oct 02, 17:31
Originally posted by MattyB
I think the key there is having shock. I had 2 consecutive rounds in Tobruk that both said 20% remaining, indicating it is possible. I also had 110 shock I believe that turn.
Exactly the same happened with my `super turn´...twice 20% left. :)
Sheik Yerbouti
30 Oct 02, 17:39
Originally posted by Kerry
As far as "shock bonus's" affecting the turn; I don't think we've had more than 5 rounds of combat in a turn up to this point, so why it affected this turn when units are "worn" out after constant combat I don't know.
Sounds like worn units just gave up attacking more easily and so `preserved´ combat rounds. Not forgetting the luck factor in all of that.
I've seen this before where it can be stuck on 20% or 30% for a few turns.
ER_Chaser
30 Oct 02, 23:05
Originally posted by Sheik Yerbouti
10 rounds is not the upper limit. I had a super turn in the BOL-tournament with my CW-troops (Tobruk?1) where I lost my count of tactical phases, but it had to be more than 10. This was achieved with careful planning of the attacks, 105% shock and a great deal of luck.
hmm... shock effects... I am not sure about shock effects on combat rounds though .... but I never had that experience anyway.
But since theorectically there are only 10 tactical rounds, and each combat will consume at least 1 round, thus 10 would be the upper bound for normal cases. Maybe the shock effect can change the setting of calculating remaining tactical rounds as well. Or Norm actually used another way to bookkeep the remaining turns.... well, it could be a bug :D
(but indeed, a couple more excessive rounds at luck should not be strategically decisive anyway ... you cannot rely on that.)
Sheik Yerbouti
31 Oct 02, 07:03
Originally posted by ER_Chaser
hmm... shock effects... I am not sure about shock effects on combat rounds though .... but I never had that experience anyway.
But since theorectically there are only 10 tactical rounds, and each combat will consume at least 1 round, thus 10 would be the upper bound for normal cases. Maybe the shock effect can change the setting of calculating remaining tactical rounds as well. Or Norm actually used another way to bookkeep the remaining turns.... well, it could be a bug :D
(but indeed, a couple more excessive rounds at luck should not be strategically decisive anyway ... you cannot rely on that.)
Believe me, shock gives you more combat rounds when attacks are carefully planned. In fact, it is the most important feature of the shock. But you are right, one cannot rely on it. During one game I had failed proficiency check with 120% shock when there was 70% of the turn left...
Major Banned
31 Oct 02, 18:48
At my age, if I get two combat rounds in one night, that's a great turn!:bounce:
Originally posted by Major Catastrophe
At my age, if I get two combat rounds in one night, that's a great turn!
lol :banana:
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