Deltapooh
30 Jan 04, 07:17
This month's installment in the Tactical Decision-Making Series is now available. Traffic Stop puts you in charge of C/2-4 CAV, attached to 24 ID in the early days of OPERATION: DESERT SHIELD. Saddam get's stupid, wait a whole month, then tries to invade Saudi Arabia. While the poorly cooridated offensive begins to fall apart as soon as the first Coalition round zipped past the Iraqi's head, not everyone in the Iraqi Army is so ignorant. One Brigade commander manages to penetrate deep and is racing toward a critical juncture.
It is your job to stop him. You'll need to advance to the objective, seize it, then transition a defensive posture. You are heavily outnumbered, and defending a zone that is several times larger than your a force of your side should be assigned.
The scenario is not too difficult. The focus in this scenario is on maintaining situational awareness. A period of boredom can quickly give way to a brief, but intensive battle. You'll also need to manage your resources, and learn how to predict enemy movement. I used the M270 MLRS. It can be extremely effective. However, it takes almost five minutes for munitions to arrive on target. That means you'll have to do some rapid calculations or your be plowing sand with tens of thousands of dollars in munition.
Try to play the scenario without stopping the clock, particularly when the fight picks up. There is an intense, but brief battle. Managing that fight without stopping the clock takes alot of focus.
I do have an AAR almost complete. I'll release it Monday, after people have had time to play with the scenario alittle.
Download Page (http://www.wargames.warfarehq.com/forums/showthread.php?t=299)
BTW: I know the MLRS doesn't stow 84 rockets. I did add the M985 HEMTT with M989 HEMAT. However, the game would crash everytime I tried to establish a formation. I'm almost certain the issue is the length of the vehicle. Anyhow, instead of trying to resolve the issue now, I simply deleted it and stowed the additional missiles aboard the vehicle. There is no real penalty for reloading vehicles. (There should be a time penalty. It can take a long time to reload one of these vehicles.)
It is your job to stop him. You'll need to advance to the objective, seize it, then transition a defensive posture. You are heavily outnumbered, and defending a zone that is several times larger than your a force of your side should be assigned.
The scenario is not too difficult. The focus in this scenario is on maintaining situational awareness. A period of boredom can quickly give way to a brief, but intensive battle. You'll also need to manage your resources, and learn how to predict enemy movement. I used the M270 MLRS. It can be extremely effective. However, it takes almost five minutes for munitions to arrive on target. That means you'll have to do some rapid calculations or your be plowing sand with tens of thousands of dollars in munition.
Try to play the scenario without stopping the clock, particularly when the fight picks up. There is an intense, but brief battle. Managing that fight without stopping the clock takes alot of focus.
I do have an AAR almost complete. I'll release it Monday, after people have had time to play with the scenario alittle.
Download Page (http://www.wargames.warfarehq.com/forums/showthread.php?t=299)
BTW: I know the MLRS doesn't stow 84 rockets. I did add the M985 HEMTT with M989 HEMAT. However, the game would crash everytime I tried to establish a formation. I'm almost certain the issue is the length of the vehicle. Anyhow, instead of trying to resolve the issue now, I simply deleted it and stowed the additional missiles aboard the vehicle. There is no real penalty for reloading vehicles. (There should be a time penalty. It can take a long time to reload one of these vehicles.)