FM WarB
01 Nov 06, 22:33
Ahhh...to computerize the old Wellington's Victry SPI paper game. Back in the more recent Talonsoft days, I was one who urged John Tiller to have automatic defensive fire to speed turns. Took some time (doing formation changes was the problem), but we got it.
TAOW has enemy tactical and local reserves which move during friendly player turns, depending on what missions they are given. Might something similar (if PO is good enough) be possible to get cav countercharges?
Now, cav sits and awaits attack. I've given them minimal firepower in my scenario. What if, as the guns were "simultaniously" booming, cav from Both sides were charging?
....Just some thoughts, as I have fond memories of Wellington's Victory...Actually won as Nappy once.
TAOW has enemy tactical and local reserves which move during friendly player turns, depending on what missions they are given. Might something similar (if PO is good enough) be possible to get cav countercharges?
Now, cav sits and awaits attack. I've given them minimal firepower in my scenario. What if, as the guns were "simultaniously" booming, cav from Both sides were charging?
....Just some thoughts, as I have fond memories of Wellington's Victory...Actually won as Nappy once.