Gary McClellan
20 Aug 06, 23:41
One of the interesting things about these games is that you can do a great deal of customizing by your selection of optional rules. What I'd like to do in this thread is to see what people like, and don't like, in terms of optional rules. Maybe when I'm awake I'll go through the whole list and give my thoughts, but after a very long (good, but long) day, I'll just focus on one.
Column Pass-through fire.
When this option first came along, I was one of its fans, but I've had second thoughts. Honestly, the idea is right, but it may create worse problems than it fixes.
To wit. Imagine that the French are trying to put 1050 men into a hex to create an assault force. Likely, they are going to assemble 3 battalions to create that force (average 350 men each). Then, if a enemy battery fires at them, then they take (on average) 3x standard losses.
On the other hand, if the Austrians form a 1050 man force, it's entirely possible that they can do it with 1 battalion (they have some monsters in Wagram). So, the exact same force, the exact same number of men in a hex, but they'll only take "standard" losses, and expect to take 1/3 the losses that the French do.
So, it sounds like a slam-dunk to shut off this option, right? (Unless of course you are an inveterate hater of all things French). I'm not convinced of that either. It does stand to reason that a hex with more troops in it should take more losses from artillery fire, and this rule tends to do that.
In the end, turning it on, and turning it off creates problems.
Column Pass-through fire.
When this option first came along, I was one of its fans, but I've had second thoughts. Honestly, the idea is right, but it may create worse problems than it fixes.
To wit. Imagine that the French are trying to put 1050 men into a hex to create an assault force. Likely, they are going to assemble 3 battalions to create that force (average 350 men each). Then, if a enemy battery fires at them, then they take (on average) 3x standard losses.
On the other hand, if the Austrians form a 1050 man force, it's entirely possible that they can do it with 1 battalion (they have some monsters in Wagram). So, the exact same force, the exact same number of men in a hex, but they'll only take "standard" losses, and expect to take 1/3 the losses that the French do.
So, it sounds like a slam-dunk to shut off this option, right? (Unless of course you are an inveterate hater of all things French). I'm not convinced of that either. It does stand to reason that a hex with more troops in it should take more losses from artillery fire, and this rule tends to do that.
In the end, turning it on, and turning it off creates problems.