Heinz57
27 Jul 06, 09:58
Jamiam's computer is in the shop, so I'm helping to pick up some of the slack on the Allied team. I just ran a test in conjunction with something I came across earlier. On the basis of neutrality and learning some of the NEW features of TOAW III - there is an important clarification to be made on artillery.
Rather than come out and spill the beans, I would recommend doing a hot seat play test, 2-3 turns should be plenty sufficient. And only need to run as Axis.
Concentrate the first turn and at least one combat round in the second turn in doing nothing but experimenting with Coastal Artillery, units with a movement allowance of 0. In the next turn, do the same thing, just to confirm the results. Then take an artillery unit, move it, dig it in, then use it to fire, doing nothing else for that round. Your results with this last action should be as expected.
For the rest though...well... :eek:
Rather than come out and spill the beans, I would recommend doing a hot seat play test, 2-3 turns should be plenty sufficient. And only need to run as Axis.
Concentrate the first turn and at least one combat round in the second turn in doing nothing but experimenting with Coastal Artillery, units with a movement allowance of 0. In the next turn, do the same thing, just to confirm the results. Then take an artillery unit, move it, dig it in, then use it to fire, doing nothing else for that round. Your results with this last action should be as expected.
For the rest though...well... :eek: