PDA

View Full Version : Interdiction



General Staff
23 Jul 06, 11:20
I've posted this as a separate topic because it's such a godd*m pain in the a*s. I mentioned before that 4% means he's got pretty much everything out hunting you down, but Elmer is even worse and- not knowing any better or deciding he's above the law or just to be cruel and spiteful- he's put all his heavy bombers on interdiction (against house rules), meaning I'm struggling under the crippling bomb loads of 16% interdiction. If I put a cigarette outside my bunker it will get lit for me, and a toe or finger attracts a 500lber. An entire body on the way to the outhouse doesn't bear thinking about.

Best to move units in this order (of interdiction resistance):

1. AA, though in this scenario keep those units with 88s and treat like arty. They'll probably end up being used as tank-killers.
2. Armor.
3. Recce.
3. Mech.
4. Infantry.
5. HQs.
6. Arty.

Within each group maybe first move those units that are not going to get anywhere near the front because they start too far away. West of Cherbourg for example. If they get retreated, chances are they're nowhere you desperately needed to dig anyway. Next maybe units that will end adjacent to the enemy and where, if retreated, you can set up attacks and cancel to put them back in mobile mode so they can dig. Then the rest. Break units down to move also to provide lesser of a target (presumably # of planes/pilots, flight time and fuel consumption is the same so you're forcing them to fly three times to hit your unit instead of once to hit your target-rich unbroken-down unit- eventually they WILL tire).

Also don't forget the arty trick if your units get retreated- set up a direct fire attack on an enemy unit in range- you may have to move further to get in range- then cancel to go to mobile and on about your business.

Also, and anecdotally, I find moving units 1 hex at a time reduces interdiction, though I'm always looking for someone to statistically test this. That would still mean move normal 'jumps' with AA and Armor to try and 'defang' interdiction, then hex-by-hex movement with everyone else. A pain, and depends on level of detail/micro-management you're prepared to tolerate.

I'd appreciate others' thoughts- vets and new players alike- on how to alleviate this desperate problem.

Veers
23 Jul 06, 11:25
Don't move. :D

General Staff
23 Jul 06, 11:35
Don't move. :D
Doesn't work. Even static units get hit.

Veers
23 Jul 06, 12:15
Oh, yeah, crap I'm so tired...:)

Heldenkaiser
23 Jul 06, 16:34
I used a lot of one-by-one-hex movement in my last game turn. It seems it reduces interdiction somewhat, but definitely not by much. On the short distance from SE of Pegasus to North Caen I got hit thrice with a single unit. :nervous:

General Staff
23 Jul 06, 17:18
With 16% I get hit every 3 hexes or so. But moving armor first helps. I moved the SS Pz unit to around Bayeux- broken down. I lost 4 tanks out of 96 which isn't bad. Some infantry units can just vaporize.

General Staff
31 Jul 06, 14:55
One other thing I can suggest to mitigate is look at the scenario briefing- the US heavy bombers on CS are withdrawn when forces come near St Lo (10H)- 1st unit and Portbail (8H) or Valognes (3H)- 2nd unit.

This may mean he'll put other units on CS and off Interdiction. You might want to factor this into your defence strategy.

General Staff
01 Aug 06, 15:13
Just to bump this up.

It hurts to take your medicine, but it is going to be poured down your throat sooner or later. It's maybe easier earlier since if you're getting hammered by everyone, what difference does a few (well several hundred) planes make? Every Air Attack expends Readiness & Supply for you and them. They will all get tired too.

Sometimes you get 'windows' where Interdiction seems lessened- check your Air Briefing and use them. Turn 4+ seems to have them out of the cockpit and you might find it easier to move around too.

Hope this helps.

pelle
02 Aug 06, 04:21
My first turn saw no interdiction a all. That surprised me a bit. I expected many of my units rushing up to the front to be hit and disorganized or halted on the way, but nothing like that happened. Did he perhaps put too many aircraft on combat support, or is light interdiction to be expected the first day(s)?

Heldenkaiser
02 Aug 06, 07:19
Hm, my game seems to be the only one in which interdiction has been consistently horrible from day one and is getting worse and worse even now. 18%. :mad:

Telumar
02 Aug 06, 14:29
My first turn saw no interdiction a all. That surprised me a bit. I expected many of my units rushing up to the front to be hit and disorganized or halted on the way, but nothing like that happened. Did he perhaps put too many aircraft on combat support, or is light interdiction to be expected the first day(s)?

I think he has put them in combat support and maybe had an early turn end or simply forgot it. You can have a look in the detailed combat reports and see how many planes or which air units support his defending units so you might make your own conclusions.
Light interdiction in the first day? Definitely no, you're a lucky man..

General Staff
02 Aug 06, 15:38
Hm, my game seems to be the only one in which interdiction has been consistently horrible from day one and is getting worse and worse even now. 18%. :mad:
Mine is awful too. If you look at my game against Elmer a # of units arrive retreated and unable to dig in. I'd suggest you always check your Air Briefing to get an idea of what to expect. Other than that there are German and English expressions that speak to this- 'der deutsche blick' and 'keep your chin up'.

See http://www.worldwar2history.info/Normandy/air-supremacy.html

Benbur
03 Aug 06, 13:38
Hi,

My opponent has 12% interdiction. I divided a unit into 3 and loaded all 3 units onto a train. I moved the group 1 hex at a time. Every second hex I got hammered. After 3 attempts at moving all 3 embarked units all were disembarked and had no more MPs. Does this make sense? Before I attempted to move these Units I moved a complete AA unit 12 hexes and it got hit 4 times. I also divided another AA unit and moved all three sub-units several hexes. All three got hammered! So after these failed attempts at redeployment I decided that I was gonna move an Mech-Inf unit. It has 33 MPs. I decided to try something. I moved it the complete 33 (losing any chance at multipule attacks) and it didn't get hit once? Is interdiction suppose to work like this?

I just divided 2 units north of Utah Beach and moved 4 of the resulting units. All 4 I moved only 1 hex. All 4 got hammered?

I just ended my 4th turn. As I ended it I got hit 24 times by enemy aircraft? Is that a lot? Is this happening to everybody?

General Staff
03 Aug 06, 15:52
Forget rail- IMO don't use it at all. The Allies (rightly) did a tremendous # on it. Use roads and limit movement when you can. As historically the case.

Benbur
04 Aug 06, 07:03
Thanks General Staff, we'll do! :)

Heldenkaiser
04 Aug 06, 14:26
Mine is awful too.

Mine is at 20% now. It just keeps going up and up ... :mad:

General Staff
05 Aug 06, 05:09
Mine is at 20% now.
I think that's how it was on the day. Terrible, but realistic I suppose.