kbluck
11 Sep 03, 12:42
Looking at the pK tables, I've always thought the pKs for tanks from the sides and rear were way too low. So, I went to the MILES tables to try and figure out how they were derived. I now think I understand how you came up with them, and I also have what I think is a good reason to argue that the game's values really are way too low for side and rear shots.
Taking the M1A1 as an example, it seems that generally you added about 10% to the "catastrophic kill" chance for a given weapon at a given angle. However, I couldn't help but notice that in MILES, there are multiple types of kill, and many of those chances are substantially higher than for catastrophic.
I interpret "catastrophic" to mean the vehicle is burning or explodes, and the crew is probably dead. "Mobility" means the suspension is too damaged to move or the engine is dead, or perhaps the fuel is lost. "Firepower" means most likely the ammunition blew up, which is often not catastrophic for the M1 due to the blowouts, or might also mean damage to the weapon or targeting systems. Lastly, there's commo, which probably is outside the scope of the game.
To give an example, an M1A1 being shot from the rear by a 125mm is listed as having a catastrophic kill chance of 30% in MILES and 40% in ATF. Now, I always thought that 40% was too low, and now I know why: in the game, the system escapes unscathed if there is no catastrophic kill. In MILES, however, the vehicle also has a 75% chance of a FP kill and a 90% chance of a mobility kill from the same hit.
Now, perhaps I'm misunderstanding how to use these tables, but my impression is that all of these kill factors are concurrent. That is to say, you check all four whenever a vehicle is hit. Assuming that's true, it seems to me that a coincidence of FP and MOB kills is the same thing as a catastrophic kill for game purposes, since the game doesn't track the fate of the crew as they would at NTC. If a vehicle can neither move nor fire, isn't that as good as dead for game purposes?
So, in the scenario above, there is a 68% chance of both FP and mobility kill occurring. Add that on to the 30% catastrophic kill chance, and eliminate the double-counting for catastrophic kill (since that state implies both FP and MOB as well) and you have an overall chance of 77% for a "game kill", nearly twice the database1 pK value.
If you add on the chance of either an FP or MOB kill, then the odds of the tank suffering significant damage that will greatly impair its function is even higher, > 95%. But unfortunately the game doesn't track system damage.
Have I misunderstood how MILES works? Are there factors I haven't considered?
--- Kevin
Taking the M1A1 as an example, it seems that generally you added about 10% to the "catastrophic kill" chance for a given weapon at a given angle. However, I couldn't help but notice that in MILES, there are multiple types of kill, and many of those chances are substantially higher than for catastrophic.
I interpret "catastrophic" to mean the vehicle is burning or explodes, and the crew is probably dead. "Mobility" means the suspension is too damaged to move or the engine is dead, or perhaps the fuel is lost. "Firepower" means most likely the ammunition blew up, which is often not catastrophic for the M1 due to the blowouts, or might also mean damage to the weapon or targeting systems. Lastly, there's commo, which probably is outside the scope of the game.
To give an example, an M1A1 being shot from the rear by a 125mm is listed as having a catastrophic kill chance of 30% in MILES and 40% in ATF. Now, I always thought that 40% was too low, and now I know why: in the game, the system escapes unscathed if there is no catastrophic kill. In MILES, however, the vehicle also has a 75% chance of a FP kill and a 90% chance of a mobility kill from the same hit.
Now, perhaps I'm misunderstanding how to use these tables, but my impression is that all of these kill factors are concurrent. That is to say, you check all four whenever a vehicle is hit. Assuming that's true, it seems to me that a coincidence of FP and MOB kills is the same thing as a catastrophic kill for game purposes, since the game doesn't track the fate of the crew as they would at NTC. If a vehicle can neither move nor fire, isn't that as good as dead for game purposes?
So, in the scenario above, there is a 68% chance of both FP and mobility kill occurring. Add that on to the 30% catastrophic kill chance, and eliminate the double-counting for catastrophic kill (since that state implies both FP and MOB as well) and you have an overall chance of 77% for a "game kill", nearly twice the database1 pK value.
If you add on the chance of either an FP or MOB kill, then the odds of the tank suffering significant damage that will greatly impair its function is even higher, > 95%. But unfortunately the game doesn't track system damage.
Have I misunderstood how MILES works? Are there factors I haven't considered?
--- Kevin